Added: loadBackground(string) lua function to change the texture of next teleport

--HG--
branch : develop
hg/compatibility-develop
ulukyn@gmail.com 7 years ago
parent 5797b2d64e
commit 3c6dc5ea92

@ -65,6 +65,7 @@ bool InitCloudScape = true; // tells that the cloud scape must be reinitial
CEntityAnimationManager *EAM = NULL;
CProgress ProgressBar;
TBackground LoadingBackground = StartBackground;
string LoadingBackgroundBG;
string LoadingMusic;
CContinent *LoadingContinent = NULL;
bool ConnectionReadySent= false;

@ -62,7 +62,7 @@ enum TBackground
ResurectKamiBackground,
ResurectKaravanBackground,
EndBackground,
IntroNevrax,
CustomBackground,
IntroNVidia,
LoadBackground,
};
@ -119,6 +119,7 @@ extern bool InitCloudScape; // tells that the cloud scape must be reinitia
extern CEntityAnimationManager *EAM;
extern CProgress ProgressBar;
extern TBackground LoadingBackground;
extern std::string LoadingBackgroundBG;
extern std::string LoadingMusic;
extern CContinent *LoadingContinent;
extern bool ConnectionReadySent;

@ -1464,8 +1464,8 @@ void loadBackgroundBitmap (TBackground background)
case EndBackground:
filename = ClientCfg.End_BG;
break;
case IntroNevrax:
filename = ClientCfg.IntroNevrax_BG;
case CustomBackground: // SpecialCase
filename = LoadingBackgroundBG;
break;
case IntroNVidia:
filename = ClientCfg.IntroNVidia_BG;
@ -1535,7 +1535,15 @@ void loadBackgroundBitmap (TBackground background)
void beginLoading (TBackground background)
{
LoadingContinent = NULL;
loadBackgroundBitmap (background);
if (!LoadingBackgroundBG.empty())
{
loadBackgroundBitmap(CustomBackground);
LoadingBackgroundBG = "";
}
else
{
loadBackgroundBitmap (background);
}
}
// ***************************************************************************

@ -513,6 +513,7 @@ void CLuaIHMRyzom::RegisterRyzomFunctions(NLGUI::CLuaState &ls)
LUABIND_FUNC(unpauseBGDownloader),
LUABIND_FUNC(requestBGDownloaderPriority),
LUABIND_FUNC(getBGDownloaderPriority),
LUABIND_FUNC(loadBackground),
LUABIND_FUNC(getPatchLastErrorMessage),
LUABIND_FUNC(getPlayerSelectedSlot),
LUABIND_FUNC(isInGame),
@ -2047,7 +2048,8 @@ int CLuaIHMRyzom::addShape(CLuaState &ls)
float x = 0.0f, y = 0.0f, z = 0.0f;
float scale = 1.0f;
string context, url, skeleton, texture;
bool highlight, transparency, collision = false;
bool highlight, transparency = false;
bool collision = true;
if (ls.getTop() >= 2)
{
@ -2137,11 +2139,6 @@ int CLuaIHMRyzom::addShape(CLuaState &ls)
CLuaIHM::checkArgType(ls, funcName, 13, LUA_TSTRING);
skeleton = ls.toString(13);
}
/// ???????????????
transparency = false;
highlight = false;
collision = true;
CShapeInstanceReference instref = EntitiesMngr.createInstance(shape, CVector(x, y, z), context, url, collision, idx);
UInstance instance = instref.Instance;
@ -3004,6 +3001,14 @@ sint CLuaIHMRyzom::getBGDownloaderPriority()
return CBGDownloaderAccess::getInstance().getDownloadThreadPriority();
}
// ***************************************************************************
void CLuaIHMRyzom::loadBackground(const std::string &bg)
{
LoadingBackground = CustomBackground;
LoadingBackgroundBG = bg;
}
// ***************************************************************************
ucstring CLuaIHMRyzom::getPatchLastErrorMessage()
{

@ -169,6 +169,7 @@ private:
static void unpauseBGDownloader();
static void requestBGDownloaderPriority(uint priority);
static sint getBGDownloaderPriority();
static void loadBackground(const std::string &bg);
static ucstring getPatchLastErrorMessage();
static bool isInGame();
static uint32 getPlayerSelectedSlot();

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