diff --git a/ryzom/tools/extract_r2_required/extract_shapes.py b/ryzom/tools/extract_r2_required/extract_shapes.py new file mode 100644 index 000000000..11811fecf --- /dev/null +++ b/ryzom/tools/extract_r2_required/extract_shapes.py @@ -0,0 +1,13 @@ + +import os + +armorPath = "R:\\pipeline\\install\\characters_shapes" +objectPath = "R:\\pipeline\\install\\objects" + +with open("shape_list.txt", "w") as f: + for p in os.listdir(armorPath): + if p.endswith(".shape"): + f.write(p + "\n") + for p in os.listdir(objectPath): + if p.endswith(".shape"): + f.write(p + "\n") diff --git a/ryzom/tools/extract_r2_required/list_shapes.py b/ryzom/tools/extract_r2_required/list_shapes.py new file mode 100644 index 000000000..e69de29bb diff --git a/ryzom/tools/extract_r2_required/readme.txt b/ryzom/tools/extract_r2_required/readme.txt index 312ba06b0..3abede27b 100644 --- a/ryzom/tools/extract_r2_required/readme.txt +++ b/ryzom/tools/extract_r2_required/readme.txt @@ -1,3 +1,4 @@ - Run extract_palette.py to generate sitem_list.txt and creature_list.txt from the R2 palette - Run extract_parents.py to generate the parents txt files from the above, and missing sheets - Run scheme_sitem_parser.py to generate sitem_parsed.tsv from sitem_list.txt minus missing_sheets.txt +- Run extract_shapes.py to list all shapes into shape_list.txt diff --git a/ryzom/tools/extract_r2_required/scheme_shape_parser.py b/ryzom/tools/extract_r2_required/scheme_shape_parser.py new file mode 100644 index 000000000..ce0a8d951 --- /dev/null +++ b/ryzom/tools/extract_r2_required/scheme_shape_parser.py @@ -0,0 +1,279 @@ + +scheme = { + "": [ + { + "ca_": "karavan", + "ka_": "kami", + "fy_": "fyros", + "tr_": "tryker", + "zo_": "zorai", + "ma_": "matis", + "ge_": "common", + "ge_zo_": "common zorai", + "ge_ma_": "common matis", + "ge_tr_": "common tryker", + "ge_fy_": "common fyros", + }, + { + "acc_": "accessory", + "wea_": "weapon", + "wea_trib_": "weapon tribe", + "wea_high_": "weapon high tribe", + "hom_": "male", + "hof_": "female", + }, + { + "acc": "accessory", + "armor00": "medium armor medium01", + "armor01": "heavy armor heavy01", + "armor04": "heavy armor heavy02", + "casque01": "heavy armor helmet heavy01", + "caster01": "caster armor caster01", + "civil01": "light armor civil01", + "cheveux": "hairstyle", + "underwear": "underwear armor", + "refugee": "refugee armor", + }, + { + "_gauntlet": "magic amplifier", + "_armpad": "sleeves", + "_bottes": "boots", + "_botte": "boots", + "_gilet": "vest", + "_torse": "vest", + "_hand": "gloves", + "_pantabottes": "pants", + "_pantabotte": "pants", + "_casque": "helmet", + "_lead": "lead event", + "_b": "b", + "_c": "c", + "_d": "d", + "_e": "e", + "_f": "f", + "_g": "g", + "_h": "h", + }, + { + "_armpad": "sleeves", + "_bottes": "boots", + "_botte": "boots", + "_gilet": "vest", + "_hand": "gloves", + "_pantabottes": "pants", + "_pantabotte": "pants", + "_casque": "helmet", + "_fp": "first-person", + "_gen": "generic", + "_kami": "kami", + "_b": "b", + "_c": "c", + "_d": "d", + "_e": "e", + "_f": "f", + "_g": "g", + "_h": "h", + "_02": "02", + }, + { + "_fp": "first-person", + }, + {}, + {}, + ], + "caster": [ + {}, + {}, + {}, + { + "_armor00": "medium alternative", + "_armor01": "heavy alternative", + "_civil01": "light alternative", + "_civil": "light alternative", + "_underwear": "underwear alternative", + }, + { + "_armor00": "medium alternative", + "_armor01": "heavy alternative", + "_civil01": "light alternative", + "_civil": "light alternative", + "_underwear": "underwear alternative", + }, + {}, + {}, + {}, + {}, + ], + "karavan": [ + {}, + {}, + { + "armor01": "armor armor01", # todo + "armor02": "armor armor02", # todo + "casque01": "armor helmet01", # todo + "casque02": "armor helmet02", # todo + "casque03": "armor helmet03", # todo + "casque04": "armor helmet04", # todo + "commander": "commander", + "medic": "medic", + "ingeneer": "engineer", + "trooper": "trooper", + }, + { + "_hum": "human crafted", + "_gun": "laser gun", + }, + {}, + {}, + ], + "kami": [ + {}, + {}, + {}, + {}, + {}, + ], + "common": [ + {}, + {}, + { + "caster00": "tribe boss caster armor caster01", + "armor02": "tribe boss light armor light01", + "armor03": "tribe boss medium armor medium01", + "armor04": "tribe boss heavy armor heavy01", + "armor06": "armor heavy heavy03", + "casque00": "tribe boss heavy armor heavy01 helmet", + "casque02": "armor heavy heavy03 helmet", + }, + {}, + {}, + {}, + ], + "hairstyle": [ + {}, + {}, + {}, + { + "_artistic": "artistic", + "_basic": "basic", + "_long": "long", + "_medium": "medium", + "_shave": "shave", + "_short": "short", + "_style": "style", + "_lead": "lead event", + }, + { + "01": "01", + "02": "02", + "03": "03", + "04": "04", + "05": "05", + "06": "06", + "07": "07", + "08": "08", + }, + {}, + {}, + {}, + ], + "accessory": [ + {}, + {}, + { + "banner": "event banner", + "baniere": "event banner", + }, + {}, + {}, + {}, + {}, + {}, + ], + "weapon": [ + {}, + {}, + { + "masse1m": "one-handed blunt mace", + "masse2m": "two-handed blunt mace", + "baton": "one-handed blunt staff", + "baton1m": "one-handed blunt staff", + "batonspellcaster": "magic amplifier staff", + "dague": "one-handed piercing dagger", + "lance1m": "one-handed piercing spear", + "lance2m": "two-handed piercing pike", + "hache1m": "one-handed slashing axe", + "hache2m": "two-handed slashing axe", + "epee1m": "one-handed slashing sword", + "epee2m": "two-handed slashing sword", + "ms": "magic amplifier gloves", + "pistolarc": "one-handed bowpistol", + "pistolet": "one-handed pistol", + "gatling": "two-handed autolauncher", + "gattling": "two-handed autolauncher", + "fusarc": "two-handed bowrifle", + # "2h": "two-handed harpoon", + "lanceroquette": "two-handed launcher", + "launcher": "two-handed launcher", + "fusil": "two-handed rifle", + "petit_bouclier": "buckler shield", + "grand_bouclier": "large shield", + "grandbouclier": "large shield", + "grenade": "grenade", # todo + }, + { + "_sousmarin": "underwater", + }, + {}, + {}, + {}, + {}, + {}, + ], +} + +def addTags(sub, depth, tags): + for i in range(len(tags) - 1, -1, -1): + tag = tags[i] + if tag in scheme: + s = scheme[tag] + largest = 0 + for k in s[depth]: + if len(k) >= largest and sub.startswith(k): + largest = len(k) + if largest > 0: + for k in s[depth]: + if len(k) >= largest and sub.startswith(k): + tags += s[depth][k].split(" ") + return k + return "" + +def parse(name): + tags = [ "" ] + sub = name + depth = 0 + while len(sub) > 0: + add = addTags(sub, depth, tags) + if len(add) == 0: + return tags[1:] + [ "incomplete", "_" + sub ] + sub = sub[len(add):] + depth += 1 + return tags[1:] + +with open("shape_list.txt", "r") as f: + with open("shape_parsed.tsv", "w") as fw: + for l in f: + if "_mission_" not in l: + name = l.strip().split(".")[0] + tags = parse(name) + # gen = generate(tags) + # if gen != name: + #{ tags += [ "invalid" ] + fw.write(name + "\t") + for t in tags: + fw.write("\t" + t) + fw.write("\n") + if "incomplete" in tags: + print(name) + print(tags) + fw.flush() diff --git a/ryzom/tools/extract_r2_required/scheme_sitem.txt b/ryzom/tools/extract_r2_required/scheme_sitem.txt deleted file mode 100644 index e8c41098d..000000000 --- a/ryzom/tools/extract_r2_required/scheme_sitem.txt +++ /dev/null @@ -1,54 +0,0 @@ -; based on item_words_en.txt - -@0 -ic item crafted -bc brick crafted -i item npc - -@1 -f fyros -m matis -t tryker -z zorai -c common -r refugee -kam kami -kar karavan -b tribe - -@2 -a armor -s shield -m melee -p ammo - -; armor -@3 -l light -c caster -h heavy -m medium - -@4 -b boots -g gloves -p pants -s sleeves -v vest - -; shield -@3 - -; weapons -@3 -1 1handed -2 2handed - -@4 -b smashing -p piercing -s slashing - -;@5 -;_2 mediumq -;_3 highq diff --git a/ryzom/tools/extract_r2_required/scheme_sitem_parser.py b/ryzom/tools/extract_r2_required/scheme_sitem_parser.py index 9c8eda740..095da2a7a 100644 --- a/ryzom/tools/extract_r2_required/scheme_sitem_parser.py +++ b/ryzom/tools/extract_r2_required/scheme_sitem_parser.py @@ -16,8 +16,8 @@ scheme = { "r": "refugee", "kam": "kami", "kar": "karavan", - "b": "boss tribe", - "h": "high tribe", + "b": "tribe", + "hb": "high tribe", "cf": "crafted fyros", "cm": "crafted matis", "ct": "crafted tryker", @@ -26,8 +26,8 @@ scheme = { "cr": "crafted refugee", # i cr a b a Refugee Boots "ckam": "crafted kami", "ckar": "crafted karavan", - "cb": "crafted boss tribe", - "ch": "crafted high tribe", + "cb": "crafted tribe", + "chb": "crafted high tribe", }, { "a": "armor", @@ -87,7 +87,7 @@ scheme = { "pp": "piercing pike", "sa": "slashing axe", "ss": "slashing sword", - "ms": "magic amplifier", + "ms": "magic amplifier gloves", }, {}, {}, @@ -189,7 +189,7 @@ def parse(name): while len(sub) > 0: add = addTags(sub, depth, tags) if len(add) == 0: - return tags + [ "incomplete", "_" + sub ] + return tags[1:] + [ "incomplete", "_" + sub ] sub = sub[len(add):] depth += 1 return tags[1:] diff --git a/ryzom/tools/extract_r2_required/shape_list.txt b/ryzom/tools/extract_r2_required/shape_list.txt new file mode 100644 index 000000000..ce22cf620 --- /dev/null +++ b/ryzom/tools/extract_r2_required/shape_list.txt @@ -0,0 +1,889 @@ +ca_hof_armor01_armpad.shape +ca_hof_armor01_bottes.shape +ca_hof_armor01_gilet.shape +ca_hof_armor01_hand.shape +ca_hof_armor01_hum_armpad.shape +ca_hof_armor01_hum_bottes.shape +ca_hof_armor01_hum_gilet.shape +ca_hof_armor01_hum_hand.shape +ca_hof_armor01_hum_pantabottes.shape +ca_hof_armor01_pantabottes.shape +ca_hof_armor02_armpad.shape +ca_hof_armor02_bottes.shape +ca_hof_armor02_gilet.shape +ca_hof_armor02_hand.shape +ca_hof_armor02_hum_armpad.shape +ca_hof_armor02_hum_bottes.shape +ca_hof_armor02_hum_gilet.shape +ca_hof_armor02_hum_hand.shape +ca_hof_armor02_hum_pantabottes.shape +ca_hof_armor02_pantabottes.shape +ca_hof_casque01.shape +ca_hof_casque01_hum.shape +ca_hof_casque02.shape 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+zo_wea_baton.shape +zo_wea_batonspellcaster.shape +zo_wea_dague.shape +zo_wea_epee1m.shape +zo_wea_epee2m.shape +zo_wea_fusarc.shape +zo_wea_fusil.shape +zo_wea_gatling.shape +zo_wea_grand_bouclier.shape +zo_wea_grenade.shape +zo_wea_hache1m.shape +zo_wea_hache2m.shape +zo_wea_lance1m.shape +zo_wea_lance2m.shape +zo_wea_lanceroquette.shape +zo_wea_masse1m.shape +zo_wea_masse2m.shape +zo_wea_petit_bouclier.shape +zo_wea_pistolarc.shape +zo_wea_pistolet.shape diff --git a/ryzom/tools/extract_r2_required/shape_parsed.tsv b/ryzom/tools/extract_r2_required/shape_parsed.tsv new file mode 100644 index 000000000..2d2c6f54f --- /dev/null +++ b/ryzom/tools/extract_r2_required/shape_parsed.tsv @@ -0,0 +1,695 @@ +ca_hof_armor01_armpad karavan female armor armor01 sleeves +ca_hof_armor01_bottes karavan female armor armor01 boots +ca_hof_armor01_gilet karavan female armor armor01 vest +ca_hof_armor01_hand karavan female armor armor01 gloves +ca_hof_armor01_hum_armpad karavan female armor armor01 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