Changed: #1193 Code cleanup.

hg/feature/sound
dnk-88 14 years ago
parent 2539e40403
commit 37d672ba69

@ -48,8 +48,8 @@ public:
private Q_SLOTS:
bool showOptionsDialog(const QString &group = QString(),
const QString &page = QString(),
QWidget *parent = 0);
const QString &page = QString(),
QWidget *parent = 0);
void about();
private:

@ -91,6 +91,11 @@ QString MyPlugin::description() const
return "Example ovqt plugin.";
}
QList<QString> MyPlugin::dependencies() const
{
return QList<QString>();
}
QObject* MyPlugin::objectByName(const QString &name) const
{
Q_FOREACH (QObject *qobj, _plugMan->allObjects())

@ -35,6 +35,7 @@ public:
QString version() const;
QString vendor() const;
QString description() const;
QList<QString> dependencies() const;
QObject *objectByName(const QString &name) const;
ExtensionSystem::IPluginSpec *pluginByName(const QString &name) const;

@ -112,6 +112,11 @@ QString CLogPlugin::description() const
return "DockWidget to display all log messages from NeL.";
}
QList<QString> CLogPlugin::dependencies() const
{
return QList<QString>();
}
QObject* CLogPlugin::objectByName(const QString &name) const
{
Q_FOREACH (QObject *qobj, _plugMan->allObjects())

@ -65,6 +65,7 @@ namespace Plugin
QString version() const;
QString vendor() const;
QString description() const;
QList<QString> dependencies() const;
QObject *objectByName(const QString &name) const;
ExtensionSystem::IPluginSpec *pluginByName(const QString &name) const;

@ -46,15 +46,16 @@ namespace Plugin
void setNelContext(NLMISC::INelContext *nelContext);
QString name() const;
QString version() const;
QString vendor() const;
QString description() const;
QString name() const;
QString version() const;
QString vendor() const;
QString description() const;
QList<QString> dependencies() const;
QObject *objectByName(const QString &name) const;
ExtensionSystem::IPluginSpec *pluginByName(const QString &name) const;
void buildSheet(bool clean);
QObject *objectByName(const QString &name) const;
ExtensionSystem::IPluginSpec *pluginByName(const QString &name) const;
void buildSheet(bool clean);
private Q_SLOTS:
void execBuilderDialog();

Loading…
Cancel
Save