MODIFIED: Update property browser when selecting in the central widget.
--HG-- branch : gsoc2012-gui-editorhg/feature/sse2
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3a7f25bc79
commit
365ef61ec9
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include <string>
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namespace NLGUI
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{
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/// Watches the currently selected GUI widget
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class IEditorSelectionWatcher
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{
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public:
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/// Notifies the watcher about the change
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virtual void selectionChanged( std::string &newSelection ) = 0;
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};
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}
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "editor_selection_watcher.h"
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namespace GUIEditor
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{
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void CEditorSelectionWatcher::selectionChanged( std::string &newSelection )
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{
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Q_EMIT sgnSelectionChanged( newSelection );
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}
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}
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "nel/gui/editor_selection_watcher.h"
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#include <QObject>
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namespace GUIEditor
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{
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/// Watches the Editor selection, and emits a signal when it changes
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class CEditorSelectionWatcher : public QObject, public NLGUI::IEditorSelectionWatcher
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{
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Q_OBJECT
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public:
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CEditorSelectionWatcher() : QObject( NULL ){}
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void selectionChanged( std::string &newSelection );
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Q_SIGNALS:
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void sgnSelectionChanged( std::string &id );
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};
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}
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