diff --git a/code/nel/tools/3d/object_viewer_widget/src/stdpch.h b/code/nel/tools/3d/object_viewer_widget/src/stdpch.h
index 2c5b38f92..588d8a898 100644
--- a/code/nel/tools/3d/object_viewer_widget/src/stdpch.h
+++ b/code/nel/tools/3d/object_viewer_widget/src/stdpch.h
@@ -29,12 +29,6 @@ along with this program. If not, see .
#undef free
#endif
-#include
-
-#ifdef Q_COMPILER_RVALUE_REFS
-#undef Q_COMPILER_RVALUE_REFS
-#endif
-
#include
#include
diff --git a/code/nel/tools/3d/panoply_preview/main_window.h b/code/nel/tools/3d/panoply_preview/main_window.h
index 1d864249b..3e3d2f025 100644
--- a/code/nel/tools/3d/panoply_preview/main_window.h
+++ b/code/nel/tools/3d/panoply_preview/main_window.h
@@ -21,12 +21,6 @@
// STL includes
// Qt includes
-#include
-
-#ifdef Q_COMPILER_RVALUE_REFS
-#undef Q_COMPILER_RVALUE_REFS
-#endif
-
#include
// NeL includes
diff --git a/code/nel/tools/3d/panoply_preview/panoply_preview.h b/code/nel/tools/3d/panoply_preview/panoply_preview.h
index 794a223f8..9fbe2bad3 100644
--- a/code/nel/tools/3d/panoply_preview/panoply_preview.h
+++ b/code/nel/tools/3d/panoply_preview/panoply_preview.h
@@ -21,12 +21,6 @@
// STL includes
// Qt includes
-#include
-
-#ifdef Q_COMPILER_RVALUE_REFS
-#undef Q_COMPILER_RVALUE_REFS
-#endif
-
#include
#include
#include
diff --git a/code/nel/tools/3d/shared_widgets/command_log.h b/code/nel/tools/3d/shared_widgets/command_log.h
index 16bc21c9d..ec6332601 100644
--- a/code/nel/tools/3d/shared_widgets/command_log.h
+++ b/code/nel/tools/3d/shared_widgets/command_log.h
@@ -34,12 +34,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// STL includes
// Qt includes
-#include
-
-#ifdef Q_COMPILER_RVALUE_REFS
-#undef Q_COMPILER_RVALUE_REFS
-#endif
-
#include
#include
#include
diff --git a/code/nel/tools/3d/tile_edit_qt/common.h b/code/nel/tools/3d/tile_edit_qt/common.h
index 685195251..6cafbbd8a 100644
--- a/code/nel/tools/3d/tile_edit_qt/common.h
+++ b/code/nel/tools/3d/tile_edit_qt/common.h
@@ -26,12 +26,6 @@
#undef free
#endif
-#include
-
-#ifdef Q_COMPILER_RVALUE_REFS
-#undef Q_COMPILER_RVALUE_REFS
-#endif
-
#include
#include
diff --git a/code/nel/tools/misc/crash_report/crash_report_data.h b/code/nel/tools/misc/crash_report/crash_report_data.h
index 8a7f2ffcb..f2d222189 100644
--- a/code/nel/tools/misc/crash_report/crash_report_data.h
+++ b/code/nel/tools/misc/crash_report/crash_report_data.h
@@ -20,12 +20,6 @@
#ifndef RCERROR_DATA
#define RCERROR_DATA
-#include
-
-#ifdef Q_COMPILER_RVALUE_REFS
-#undef Q_COMPILER_RVALUE_REFS
-#endif
-
#include
struct SCrashReportData
diff --git a/code/nel/tools/misc/words_dic_qt/words_dicDlg.h b/code/nel/tools/misc/words_dic_qt/words_dicDlg.h
index 707eaaa44..dcf27e838 100644
--- a/code/nel/tools/misc/words_dic_qt/words_dicDlg.h
+++ b/code/nel/tools/misc/words_dic_qt/words_dicDlg.h
@@ -1,12 +1,6 @@
#ifndef WORDS_DICDLG_H
#define WORDS_DICDLG_H
-#include
-
-#ifdef Q_COMPILER_RVALUE_REFS
-#undef Q_COMPILER_RVALUE_REFS
-#endif
-
#include
#include "ui_words_dic_Qt.h"
diff --git a/code/ryzom/client/data/gamedev/interfaces_v3/info_player.lua b/code/ryzom/client/data/gamedev/interfaces_v3/info_player.lua
index b70232b04..12210fadf 100644
--- a/code/ryzom/client/data/gamedev/interfaces_v3/info_player.lua
+++ b/code/ryzom/client/data/gamedev/interfaces_v3/info_player.lua
@@ -267,27 +267,27 @@ function game:onDrawNpcWebPage()
local available
if config.Local == 1 then
available = (NicoMagicURL ~= "")
- else
- available = isDynStringAvailable(self.NpcWebPage.UrlTextId)
+ else
+ available = isDynStringAvailable(self.NpcWebPage.UrlTextId)
end
- if(available) then
+ if(available) then
local ucUrl
if config.Local == 1 then
- ucUrl = ucstring(NicoMagicURL) -- for test in local mode
+ ucUrl = ucstring(NicoMagicURL) -- for test in local mode
else
ucUrl = getDynString(self.NpcWebPage.UrlTextId);
end
-- browse
local uiStr= getUIId(getUICaller());
- -- if the url
+ -- if the url
local utf8Url = ucUrl:toUtf8()
- local isRing = string.find(utf8Url, "ring_access_point=1") ~= nil
+ local isRing = string.find(utf8Url, "ring_access_point=1") ~= nil
if isRing then
getUI("ui:interface:npc_web_browser").active = false
runAH(nil, "context_ring_sessions", "")
return
else
- local hideWindow = string.find(utf8Url, "_hideWindow=1") ~= nil
+ local hideWindow = string.find(utf8Url, "_hideWindow=1") ~= nil
if hideWindow then
getUI("ui:interface:npc_web_browser").active = false
end
@@ -336,14 +336,14 @@ function game:startNpcWebPage()
end
------------------------------------------------------------------------------------------------------------
---
+--
function game:closeNpcWebBrowserHeader()
local ui = getUI('ui:interface:npc_web_browser');
-
+
-- save size
ui_npc_web_browser_h = ui.h;
ui_npc_web_browser_w = ui.w;
-
+
-- reduce window size
ui.pop_min_h = 32;
ui.h = 0;
@@ -351,7 +351,7 @@ function game:closeNpcWebBrowserHeader()
end
------------------------------------------------------------------------------------------------------------
---
+--
function game:openNpcWebBrowserHeader()
local ui = getUI('ui:interface:npc_web_browser');
ui.pop_min_h = 96;
@@ -360,7 +360,7 @@ function game:openNpcWebBrowserHeader()
if (ui_npc_web_browser_h ~= nil) then
ui.h = ui_npc_web_browser_h;
end
-
+
if (ui_npc_web_browser_w ~= nil) then
ui.w = ui_npc_web_browser_w;
end
@@ -538,7 +538,7 @@ function game:updateFameBar(path)
uiMaxLimit.x = barX + barW * (fameMax + 100) / 200;
-- init bar3d
- if (bar3dStart < bar3dLimit) then
+ if (bar3dStart < bar3dLimit) then
uiBar3d.x= bar3dStart;
uiBar3d.w= bar3dLimit-bar3dStart;
else
@@ -553,7 +553,7 @@ function game:updateFameBarTT(path)
local fameMax = getDbProp(path .. ':THRESHOLD');
local text = i18n.get('uittFameMaxPossible');
- text = findReplaceAll(text, '%famemax', tostring(fameMax));
+ text = findReplaceAll(text, '%famemax', tostring(fameMax));
setContextHelpText(text);
end
@@ -564,12 +564,12 @@ function game:getPvpEffects()
local i;
local hasBonus = false;
local hasMalus = false;
-
+
local text = ''
local textBonus = '';
local textMalus = '';
local fmt;
-
+
-- check every malus and bonus
for i=0, n do
local path = formatUI('SERVER:PVP_EFFECTS:#1', i);
@@ -611,7 +611,7 @@ function game:getPvpEffects()
end
------------------------------------------------------------------------------------------------------------
-function game:getFactionName(id)
+function game:getFactionName(id)
if (id == self.TPVPClan.Kami) then
return i18n.get('uiFameKami');
elseif (id == self.TPVPClan.Karavan) then
@@ -636,10 +636,10 @@ function game:getAllegiancePoints()
local civPoints = getDbProp(path .. ':CIV_POINTS');
local cult = getDbProp(path .. ':CULT');
local cultPoints = getDbProp(path .. ':CULT_POINTS');
-
+
local text;
local uiGroup= getUICaller();
-
+
-- civ allegiance
if (civ == self.TPVPClan.None or civ == self.TPVPClan.Neutral) then
text = i18n.get('uiPvpFameNoCivAllegiance');
@@ -647,9 +647,9 @@ function game:getAllegiancePoints()
text = i18n.get('uiPvpFameAllegiancePoints');
text = findReplaceAll(text, '%faction', self:getFactionName(civ));
text = findReplaceAll(text, '%points', tostring(civPoints));
- end
+ end
uiGroup.civ_allegiance_pts.uc_hardtext_format = text;
-
+
-- cult allegiance
if (cult == self.TPVPClan.None or cult == self.TPVPClan.Neutral) then
text = i18n.get('uiPvpFameNoCultAllegiance');
@@ -698,11 +698,11 @@ function game:fameAllegianceTooltipCultGuild()
end
------------------------------------------------------------------------------------------------------------
---
+--
function game:tooltipDeltaValue(base, max)
-- Calculate delta
local val = max - base;
-
+
local text;
if (val == 0) then
text = concatUCString('@{FFFF}', tostring(max));
@@ -729,37 +729,37 @@ function game:tooltipDeltaValue(base, max)
text = concatUCString(text, ')');
end
end
-
+
return text;
end
------------------------------------------------------------------------------------------------------------
---
+--
function game:tooltipScore(dbBase, dbMax, ttFormat)
-- Get DB values
local base = getDbProp(dbBase);
local max = getDbProp(dbMax);
-
+
-- Tooltip text
local fmt = i18n.get(ttFormat);
local text = self:tooltipDeltaValue(base, max);
fmt = findReplaceAll(fmt, "%n", text );
-
+
-- Set tooltip
setContextHelpText(fmt);
end
------------------------------------------------------------------------------------------------------------
---
+--
function game:tooltipScoreEP(dbBase, dbMax, ttFormat, dbLvl, dbMod)
-- Defender level
local defLvl= getDbProp(formatUI(dbLvl));
defLvl = math.max(0, defLvl);
-
+
-- Attacker level
local attLvl = getBaseSkillValueMaxChildren(getSkillIdFromName('SF'));
-
+
-- Get DB values
local base = getDbProp(dbBase);
local max = getDbProp(dbMax);
@@ -774,7 +774,7 @@ function game:tooltipScoreEP(dbBase, dbMax, ttFormat, dbLvl, dbMod)
fmt = findReplaceAll(fmt, "%n", text );
fmt = findReplaceAll(fmt, "%l", tostring(attLvl));
fmt = findReplaceAll(fmt, "%p", textChance);
-
+
-- Set tooltip
setContextHelpText(fmt);
end
@@ -786,7 +786,7 @@ end
---------------------------------- RING STATS ---------------------------------------------------
-------------------------------------------------------------------------------------------------------------
-RingPlayerInfo =
+RingPlayerInfo =
{
WaitingInfo = false,
LastRefreshTime = 0,
@@ -810,7 +810,7 @@ end
--
function RingPlayerInfo:initRingStatPlayer()
- setOnDraw(self:getWindow(), "RingPlayerInfo:onRingRatingPlayerDraw()")
+ setOnDraw(self:getWindow(), "RingPlayerInfo:onRingRatingPlayerDraw()")
end
--------------------------------------------------------------------------------------------------------------
@@ -819,16 +819,16 @@ function RingPlayerInfo:onRingRatingPlayerDraw()
local timeInSec = nltime.getLocalTime() / 1000
if self.WaitingInfo then
- if timeInSec - self.LastRefreshTime > self.WaitingPeriod then
+ if timeInSec - self.LastRefreshTime > self.WaitingPeriod then
self.WaitingInfo = false
self.LastRefreshTime = nltime.getLocalTime() / 1000
- else
+ else
if not self.InfoReceived then
--debugInfo("No received info")
end
end
else
- if timeInSec - self.LastRefreshTime > self.RefreshPeriod then
+ if timeInSec - self.LastRefreshTime > self.RefreshPeriod then
self:refresh()
else
--debugInfo("pas de refresh")
@@ -844,7 +844,7 @@ function RingPlayerInfo:updatePendingRefresh()
if self.PendingRefresh then
local currTime = nltime.getLocalTime() / 1000
- if currTime - self.LastRefreshQuerryTime > self.MinRefreshPeriod and game.getRingStats then
+ if currTime - self.LastRefreshQuerryTime > self.MinRefreshPeriod and game.getRingStats then
self.LastRefreshQuerryTime = currTime
self.PendingRefresh = false
game.getRingStats()
@@ -924,10 +924,10 @@ end
--
function RingPlayerInfo:refresh()
- self.PendingRefresh = true
+ self.PendingRefresh = true
self.LastRefreshTime = nltime.getLocalTime() / 1000
self.WaitingInfo = true
-end
+end
--------------------------------------------------------------------------------------------------------------
--
@@ -937,7 +937,7 @@ function RingPlayerInfo:tooltipEcosystemPoints(rp, maxRp, ttFormat)
local fmt = i18n.get(ttFormat);
fmt = findReplaceAll(fmt, "%n", rp );
fmt = findReplaceAll(fmt, "%p", maxRp );
-
+
-- Set tooltip
return fmt;
end
@@ -954,8 +954,8 @@ function RingPlayerInfo:updateRRPSLevel(dbVal, tooltip)
local ui= getUICaller();
local uiText= ui.val;
- -- set the text
- uiText.uc_hardtext= tostring(val)
+ -- set the text
+ uiText.uc_hardtext= tostring(val)
self:tooltipRRPs(dbVal, tooltip)
end
@@ -970,7 +970,7 @@ function RingPlayerInfo:tooltipRRPs(dbBase, ttFormat)
local fmt = i18n.get(ttFormat);
local text = tostring(val)
fmt = findReplaceAll(fmt, "%n", text );
-
+
-- Set tooltip
setContextHelpText(fmt);
end
@@ -1013,7 +1013,7 @@ end
--------------------------------------------------------------------------------------------------------------
--
function game:updateOrganization(path, uiOrgText, uiStatusText, uiPointsText)
-
+
local org = getDbProp(path.."1:VALUE")
getUICaller()[uiOrgText].uc_hardtext = i18n.get('uiOrganization_' .. org)
@@ -1022,7 +1022,7 @@ function game:updateOrganization(path, uiOrgText, uiStatusText, uiPointsText)
local points = getDbProp(path.."3:VALUE")
getUICaller()[uiPointsText].uc_hardtext= points
-
+
end
------------------------------------------------------------------------------------------------------------
@@ -1033,10 +1033,10 @@ end
--------------------------------------------------------------------------------------------------------------
-function game:popMissionList()
- local menu = getUI("ui:interface:mission_cb_menu")
+function game:popMissionList()
+ local menu = getUI("ui:interface:mission_cb_menu")
enableModalWindow(getUICaller(), "ui:interface:mission_cb_menu")
- self:updateMissionMenuSize()
+ self:updateMissionMenuSize()
end
@@ -1053,12 +1053,12 @@ function game:getMissionDbPath(missionIndex)
return "SERVER:GROUP:MISSIONS:" .. tostring(missionIndex - numMissions)
else
return "SERVER:MISSIONS:" .. tostring(missionIndex)
- end
+ end
end
--------------------------------------------------------------------------------------------------------------
-function game:getCurrMissionIndex()
- local result = getDbProp("UI:SAVE:MISSION_SELECTED")
+function game:getCurrMissionIndex()
+ local result = getDbProp("UI:SAVE:MISSION_SELECTED")
return result
end
@@ -1071,10 +1071,10 @@ end
function game:updateCurrMissionComboBox()
local numMissions = tonumber(getDefine("ipj_nb_mission"))
local missionFound = false
- local cb = getUI("ui:interface:info_player_journal:content:mission_combo")
- local missionList = getUI("ui:interface:info_player_journal:content:mission_list")
+ local cb = getUI("ui:interface:info_player_journal:content:mission_combo")
+ local missionList = getUI("ui:interface:info_player_journal:content:mission_list")
for i = 0, numMissions - 1 do
- if getDbProp("SERVER:MISSIONS:" .. i .. ":TITLE") ~= 0
+ if getDbProp("SERVER:MISSIONS:" .. i .. ":TITLE") ~= 0
or getDbProp("SERVER:GROUP:MISSIONS:" .. i .. ":TITLE") ~= 0 then
missionFound = true
break
@@ -1095,20 +1095,20 @@ function game:updateCurrMissionComboBox()
missionList.no_available_mission.active = false
cb.arrow.active = true
cb.select.active = true
- local currMission = self:getCurrMissionIndex()
+ local currMission = self:getCurrMissionIndex()
- local dbPath = self:getMissionDbPath(currMission)
- --
- local selected = (currMission ~= -1)
+ local dbPath = self:getMissionDbPath(currMission)
+ --
+ local selected = (currMission ~= -1)
if selected then
cb.mission_title.textid_dblink = dbPath .. ":TITLE"
selected = (tile ~= 0)
- end
+ end
cb.mission_ico.active = selected
cb.mission_title.active = selected
cb.no_selected_mission.active = not selected
missionList.no_selected_mission.active = not selected
- if selected then
+ if selected then
if getDbProp(dbPath .. ":FINISHED") == 0 then
cb.mission_ico.texture = runExpr("getMissionSmallIcon(" .. tostring(getDbProp(dbPath .. ":ICON") .. ")"))
elseif getDbProp(dbPath .. ":FINISHED") == 1 then
@@ -1116,17 +1116,17 @@ function game:updateCurrMissionComboBox()
else
cb.mission_ico.texture = "Small_Task_Failed.tga"
end
- end
+ end
end
--------------------------------------------------------------------------------------------------------------
-function game:onMissionSelected(index)
+function game:onMissionSelected(index)
disableModalWindow()
self:updateCurrMissionComboBox()
end
--------------------------------------------------------------------------------------------------------------
-function game:onGroupMissionSelected(index)
+function game:onGroupMissionSelected(index)
disableModalWindow()
self:updateCurrMissionComboBox()
end
@@ -1138,33 +1138,33 @@ function game:onMissionDBIndexChanged()
-- if selection was made from the list, update the other list
if missionIndex >= self:getGroupMissionFirstIndex() then
local groupMissionIndex = missionIndex - self:getGroupMissionFirstIndex()
- getUI("ui:interface:info_player_journal:content:mission_list:b_group_title" .. tostring(groupMissionIndex)).pushed = true
+ getUI("ui:interface:info_player_journal:content:mission_list:b_group_title" .. tostring(groupMissionIndex)).pushed = true
getUI("ui:interface:mission_cb_menu:mission_list:b_group_title" .. tostring(groupMissionIndex)).pushed = true
else
- getUI("ui:interface:info_player_journal:content:mission_list:b_title" .. tostring(missionIndex)).pushed = true
+ getUI("ui:interface:info_player_journal:content:mission_list:b_title" .. tostring(missionIndex)).pushed = true
getUI("ui:interface:mission_cb_menu:mission_list:b_title" .. tostring(missionIndex)).pushed = true
end
end
--------------------------------------------------------------------------------------------------------------
-function game:onMissionTitleChanged(index)
+function game:onMissionTitleChanged(index)
-- if title is not nil then a new mission has been added -> if db initilization is over, then selected this new mission
- if getDbProp(self:getMissionDbPath(index) .. ":TITLE") ~= 0 then
- if game.InGameDbInitialized or config.Local then
+ if getDbProp(self:getMissionDbPath(index) .. ":TITLE") ~= 0 then
+ if game.InGameDbInitialized or config.Local then
self:setCurrentMission(index)
end
- else
+ else
self:updateCurrMissionComboBox()
self:updateMissionMenuSize()
end
end
--------------------------------------------------------------------------------------------------------------
-function game:onGroupMissionTitleChanged(index)
- if getDbProp(self:getMissionDbPath(index + 15) .. ":TITLE") ~= 0 then
- if game.InGameDbInitialized or config.Local then
+function game:onGroupMissionTitleChanged(index)
+ if getDbProp(self:getMissionDbPath(index + 15) .. ":TITLE") ~= 0 then
+ if game.InGameDbInitialized or config.Local then
self:setCurrentMission(index + 15)
end
- else
+ else
self:updateCurrMissionComboBox()
self:updateMissionMenuSize()
end
@@ -1174,21 +1174,21 @@ end
function game:updateMissionMenuSize()
local parentCB = getUI("ui:interface:info_player_journal:content:mission_combo")
local menu = getUI("ui:interface:mission_cb_menu")
- if not menu.active then return end
+ if not menu.active then return end
local maxNumMissions = 2 * self:getGroupMissionFirstIndex()
- local missionCount = 0
+ local missionCount = 0
for k = 0, maxNumMissions - 1 do
if getDbProp(self:getMissionDbPath(k) .. ":TITLE") ~= 0 then
- missionCount = missionCount + 1
+ missionCount = missionCount + 1
end
- end
+ end
menu.h = 8 + missionCount * 18
menu.y = 0
menu:updateCoords()
local y = parentCB.y_real - menu.h_real - 1
if y < 0 then
y = parentCB.y_real + parentCB.h_real + 1
- end
+ end
local scrW
local scrH
scrW, scrH = getWindowSize()
@@ -1197,7 +1197,7 @@ function game:updateMissionMenuSize()
end
menu.w = parentCB.w_real
menu.y = y
- menu.x = parentCB.x_real
+ menu.x = parentCB.x_real
menu.h = 8 + missionCount * 18
menu:invalidateCoords()
end
@@ -1205,7 +1205,7 @@ end
--------------------------------------------------------------------------------------------------------------
--function game:updateMissionDescCloseButton(index)
-- local dbPath = self:getMissionDbPath(index)
--- if index == self:getCurrMissionIndex() then
+-- if index == self:getCurrMissionIndex() then
-- local closeText = getUI("ui:interface:info_player_journal:content:desc:close")
-- local button = getUI("ui:interface:info_player_journal:content:desc:uppart:over_icon")
-- local finished = getDbProp(dbPath .. ":FINISHED")
@@ -1224,29 +1224,29 @@ end
--end
--------------------------------------------------------------------------------------------------------------
-function game:onMissionFinished(index)
- self:updateCurrMissionComboBox()
+function game:onMissionFinished(index)
+ self:updateCurrMissionComboBox()
--self:updateMissionDescCloseButton(index)
end
--------------------------------------------------------------------------------------------------------------
-function game:onGroupMissionFinished(index)
+function game:onGroupMissionFinished(index)
self:updateCurrMissionComboBox()
--self:updateMissionDescCloseButton(index + game:getGroupMissionFirstIndex())
end
--------------------------------------------------------------------------------------------------------------
-function game:expandMissionList()
- local missionCB = getUI("ui:interface:info_player_journal:content:mission_combo")
+function game:expandMissionList()
+ local missionCB = getUI("ui:interface:info_player_journal:content:mission_combo")
missionCB.active = not missionCB.active
self:updateMissionWindowLayout()
end
--------------------------------------------------------------------------------------------------------------
-function game:updateMissionWindowLayout()
+function game:updateMissionWindowLayout()
if not isInRingMode() then
local missionCB = getUI("ui:interface:info_player_journal:content:mission_combo")
- local missionList = getUI("ui:interface:info_player_journal:content:mission_list")
+ local missionList = getUI("ui:interface:info_player_journal:content:mission_list")
local fake = getUI("ui:interface:info_player_journal:content:fake")
local sepBis = getUI("ui:interface:info_player_journal:content:separator_bis")
local desc = getUI("ui:interface:info_player_journal:content:desc")
@@ -1254,18 +1254,18 @@ function game:updateMissionWindowLayout()
local popMinH
local win = getUI("ui:interface:info_player_journal")
- if missionCB.active then
- sepBis.active = false
+ if missionCB.active then
+ sepBis.active = false
missionList.active = false
fake.sizeref=""
fake.y = -32
fake.h = 0
- expanded = 0
+ expanded = 0
desc.max_sizeref ="wh"
desc.max_h= -42
win.pop_min_h = 152 - win.content_y_offset
- else
- sepBis.active = true
+ else
+ sepBis.active = true
missionList.active = true
fake.sizeref="wh5"
fake.y = -8
@@ -1274,23 +1274,23 @@ function game:updateMissionWindowLayout()
desc.max_sizeref ="wh5"
desc.max_h=16
win.pop_min_h = 152 - win.content_y_offset
- end
+ end
- local fixedEntry = getUI("ui:interface:info_player_journal:content:mission_fixed_entry")
+ local fixedEntry = getUI("ui:interface:info_player_journal:content:mission_fixed_entry")
fixedEntry:updateCoords()
desc.max_h = desc.max_h - fixedEntry.h
setDbProp("UI:SAVE:EXPAND_MISSION_LIST", expanded)
- getUI("ui:interface:info_player_journal"):invalidateCoords()
+ getUI("ui:interface:info_player_journal"):invalidateCoords()
end
end
--------------------------------------------------------------------------------------------------------------
-function game:onMissionJournalOpened()
+function game:onMissionJournalOpened()
local missionDesc = getUI("ui:interface:info_player_journal:content:desc")
- missionDesc.active = getDbProp("UI:SAVE:MISSION_SELECTED") ~= -1
+ missionDesc.active = getDbProp("UI:SAVE:MISSION_SELECTED") ~= -1
- local expandList = getDbProp("UI:SAVE:EXPAND_MISSION_LIST")
+ local expandList = getDbProp("UI:SAVE:EXPAND_MISSION_LIST")
self:updateMissionJournalMode()
if not isInRingMode() then
@@ -1304,9 +1304,9 @@ function game:onMissionJournalOpened()
self:updateMissionJournalHeader()
self:updateMissionWindowLayout()
- self:updateMissionJournalFixedEntry()
+ self:updateMissionJournalFixedEntry()
+
-
end
@@ -1315,12 +1315,12 @@ function game:updateMissionJournalHeader()
local win = getUI("ui:interface:info_player_journal")
local headerActive = getDbProp("UI:SAVE:MISSION_JOURNAL_HEADER_ACTIVE") ~= 0
win.header_active = headerActive
- win.right_button_enabled = headerActive
+ win.right_button_enabled = headerActive
if headerActive then
- win.uc_title_opened = i18n.get("uiJournalTitle")
+ win.uc_title_opened = i18n.get("uiJournalTitle")
win.content_y_offset = 0
else
- win.uc_title_opened = ucstring("")
+ win.uc_title_opened = ucstring("")
win.content_y_offset = win.header_opened.h_real + 3
end
end
@@ -1329,13 +1329,13 @@ end
--------------------------------------------------------------------------------------------------------------
function game:updateMissionJournalFixedEntry()
-- update fixed entry text
-
- local fixedEntryRing = getUI("ui:interface:info_player_journal:no_available_missions:main:mission_fixed_entry")
+
+ local fixedEntryRing = getUI("ui:interface:info_player_journal:no_available_missions:main:mission_fixed_entry")
local fixedEntryMain = getUI("ui:interface:info_player_journal:content:mission_fixed_entry")
-
+
fixedEntryRing.active = game.InGameDbInitialized and isInRingMode()
- fixedEntryMain.active = game.InGameDbInitialized and not isInRingMode()
-
+ fixedEntryMain.active = game.InGameDbInitialized and not isInRingMode()
+
local id = "uiFixedMissionEntry"
@@ -1346,22 +1346,22 @@ function game:updateMissionJournalFixedEntry()
end
if isPlayerFreeTrial() then
id = id .. "_Trial"
- end
+ end
else
- if isInRingMode() then
- id = id .. "_R2"
- else
+ if isInRingMode() then
+ id = id .. "_R2"
+ else
id = id .. "_Mainland_" .. getUserRace()
end
- end
+ end
fixedEntryMain.uc_hardtext = i18n.get(id)
fixedEntryRing.uc_hardtext = i18n.get(id)
-
+
self:updateMissionWindowLayout()
end
--------------------------------------------------------------------------------------------------------------
-function game:setCurrentMission(index)
+function game:setCurrentMission(index)
mw = getMissionWindow()
mw.active = game.InGameDbInitialized
if index < self:getGroupMissionFirstIndex() then
@@ -1372,7 +1372,7 @@ function game:setCurrentMission(index)
end
--------------------------------------------------------------------------------------------------------------
-function game:onMissionComboWheelUp()
+function game:onMissionComboWheelUp()
local currMissionIndex = self:getCurrMissionIndex()
while currMissionIndex > 0 do
currMissionIndex = currMissionIndex - 1
@@ -1384,7 +1384,7 @@ function game:onMissionComboWheelUp()
end
--------------------------------------------------------------------------------------------------------------
-function game:onMissionComboWheelDown()
+function game:onMissionComboWheelDown()
local currMissionIndex = self:getCurrMissionIndex()
local maxNumMission = 2 * self:getGroupMissionFirstIndex()
while currMissionIndex < (maxNumMission - 1) do
@@ -1399,37 +1399,37 @@ end
--------------------------------------------------------------------------------------------------------------
-function game:toggleMissionJournalCaption()
- local dbPath = "UI:SAVE:MISSION_JOURNAL_HEADER_ACTIVE"
+function game:toggleMissionJournalCaption()
+ local dbPath = "UI:SAVE:MISSION_JOURNAL_HEADER_ACTIVE"
setDbProp(dbPath, 1 - getDbProp(dbPath))
- local win = getUI("ui:interface:info_player_journal")
+ local win = getUI("ui:interface:info_player_journal")
self:updateMissionJournalHeader()
self:updateMissionWindowLayout()
end
--------------------------------------------------------------------------------------------------------------
-- handler called by C++ to tell that the main loop is about to begin
-function game:onMainLoopBegin()
- game.InGameDbInitialized = false
+function game:onMainLoopBegin()
+ game.InGameDbInitialized = false
game.PrevSessionMission = getDbProp("UI:VARIABLES:MISSION_SELECTED_PREV_SESSION")
-
+
debugInfo("onMainLoopBegin()")
end
--------------------------------------------------------------------------------------------------------------
-- handler called by C++ to tell that all initial value have been set in the db
-function game:onInGameDbInitialized()
+function game:onInGameDbInitialized()
game.InGameDbInitialized = true
- -- if the journal is opened, force an update for the fixed entry text
+ -- if the journal is opened, force an update for the fixed entry text
-- (says if we're in start island, paying account ...) need DB flags like
-- IS_NEWBIE & IS_TRIAL to be received
- game:updateMissionJournalFixedEntry()
- -- If a mission was previously selected, restore it
+ game:updateMissionJournalFixedEntry()
+ -- If a mission was previously selected, restore it
if game.PrevSessionMission ~= -1 then
- self:setCurrentMission(game.PrevSessionMission)
+ self:setCurrentMission(game.PrevSessionMission)
end
-
+
game:setInfoPlayerCharacterRace()
end
@@ -1437,7 +1437,7 @@ function game:onWebIgReady()
-- Call init webig
getUI("ui:interface:web_transactions:content:html"):browse("home")
getUI("ui:interface:webig:content:html"):browse("home")
-
+
end
--------------------------------------------------------------------------------------------------------------
@@ -1464,7 +1464,7 @@ end
--------------------------------------------------------------------------------------------------------------
-- ring journal on / off
-function game:setMissionJournalRingMode(isRing)
+function game:setMissionJournalRingMode(isRing)
local journal = getUI("ui:interface:info_player_journal")
if isRing then
journal.content.expand_mission_list.active = false
@@ -1480,7 +1480,7 @@ function game:setMissionJournalRingMode(isRing)
journal.no_available_missions.active = true
else
journal.content.expand_mission_list.active = true
- journal.no_available_missions.active = false;
+ journal.no_available_missions.active = false;
journal.content.active = true;
--journal.content.mission_list.active = true;
journal.content.sv.active = true;
@@ -1494,8 +1494,8 @@ end
--------------------------------------------------------------------------------------------------------------
-- update mission journal depending on wether we're in the ring or not
function game:updateMissionJournalMode()
- --local isRing = r2~=nil and r2.Mode~=nil and r2.Mode=='r2ed_anim_test'
- game:setMissionJournalRingMode(isInRingMode())
+ --local isRing = r2~=nil and r2.Mode~=nil and r2.Mode=='r2ed_anim_test'
+ game:setMissionJournalRingMode(isInRingMode())
end
@@ -1521,22 +1521,22 @@ function game:onNewMissionStepAdded(stepIndex)
end
-- debugInfo("New Step")
- if missionIndex < 15 then
+ if missionIndex < 15 then
dbPath = "SERVER:MISSIONS:" .. tostring(missionIndex) .. ":GOALS:" .. tostring(stepIndex) .. ":TEXT"
- else
+ else
dbPath = "SERVER:GROUP:MISSIONS:" .. tostring(missionIndex - 15) .. ":GOALS:" .. tostring(stepIndex) .. ":TEXT"
- end
+ end
local stringID = getDbProp(dbPath)
if stringID ~= 0 then
-- debugInfo(tostring(stringID))
table.insert(remainingMissionTextIDs, stringID)
- setOnDraw(missionWnd, "game:ensureLastMissionStepVisibility0()")
- else
+ setOnDraw(missionWnd, "game:ensureLastMissionStepVisibility0()")
+ else
end
end
function game:ensureLastMissionStepVisibility0()
-
+
local missing = false
for k, v in pairs(remainingMissionTextIDs) do
if not isDynStringAvailable(v) then
@@ -1545,54 +1545,54 @@ function game:ensureLastMissionStepVisibility0()
end
end
local missionWnd = getMissionWindow()
- if not missing then
+ if not missing then
remainingMissionTextIDs = {}
- -- delay real update to newt frame
- setOnDraw(missionWnd, "game:ensureLastMissionStepVisibility1()")
+ -- delay real update to newt frame
+ setOnDraw(missionWnd, "game:ensureLastMissionStepVisibility1()")
else
- -- for debug : dump the list of remaining "dyn string"
+ -- for debug : dump the list of remaining "dyn string"
--local stringList = "{"
--for k, v in remainingMissionTextIDs do
- -- if not isDynStringAvailable(v) then
+ -- if not isDynStringAvailable(v) then
-- stringList = stringList .. " " .. tostring(v)
-- end
--end
- --stringList = stringList .. "}"
+ --stringList = stringList .. "}"
end
end
-function game:ensureLastMissionStepVisibility1()
+function game:ensureLastMissionStepVisibility1()
local missionWnd = getMissionWindow()
- local scrollBar = missionWnd:find("sv_desc")
- --scrollBar.trackPos = 20000 -- move upward
+ local scrollBar = missionWnd:find("sv_desc")
+ --scrollBar.trackPos = 20000 -- move upward
--scrollBar:updateCoords()
- --setOnDraw(missionWnd, "")
- local descWnd = missionWnd:find("desc")
+ --setOnDraw(missionWnd, "")
+ local descWnd = missionWnd:find("desc")
local maxNumSteps = getDefine("ipj_nb_goal")
local topStep
- for stepIndex = 0, maxNumSteps -1 do
+ for stepIndex = 0, maxNumSteps -1 do
local currStep = descWnd["step" .. tostring(stepIndex)]
if currStep.active then
topStep = currStep
end
end
-- debugInfo("Found step : " .. topStep.hardtext)
- if topStep == nil then
+ if topStep == nil then
return
- end
+ end
scrollBar:ensureVisible(topStep, "M", "M")
-
+
--local wantedY = topStep.h_real / 2 - (descWnd.y_real - topStep.y_real)
- --local wantedY = descWnd.y_real + descWnd.h_real - topStep.y_real
- --local offsetY = wantedY - descWnd.max_h_real / 2
- --if offsetY < 0 then offsetY = 0 end
+ --local wantedY = descWnd.y_real + descWnd.h_real - topStep.y_real
+ --local offsetY = wantedY - descWnd.max_h_real / 2
+ --if offsetY < 0 then offsetY = 0 end
--descWnd.ofsy = offsetY
--descWnd:invalidateCoords()
--descWnd:updateCoords()
- setOnDraw(missionWnd, "")
-
+ setOnDraw(missionWnd, "")
+
end
--------------------------------------------------------------------------------------------------------------
@@ -1606,9 +1606,9 @@ end
function game:addRpJob(jobtype, id, value, rpjobs)
local base_path = "ui:interface:info_player_skills:content:rpjobs:rpjob_"..jobtype.."_"..id..":rpjob_"..jobtype.."_infos_"..id
-
+
local group = getUI("ui:interface:info_player_skills:content:rpjobs:rpjob_"..jobtype.."_"..id)
-
+
if (value == nil) then
group.active = false
else
@@ -1618,16 +1618,16 @@ function game:addRpJob(jobtype, id, value, rpjobs)
group.active = false
else
group.active = true
-
+
local echelon_value = rpjobs[sitem][1]
local quantity = rpjobs[sitem][2]
-
+
local maxlevel = (echelon_value*6)-30
-
+
if (quantity > maxlevel) then
quantity = maxlevel
end
-
+
local base = getUI(base_path..":t")
base.hardtext = i18n.get(name):toUtf8()
local ui = getUI(base_path..":icon")
@@ -1657,7 +1657,7 @@ function game:getRPJobs()
rpjobs_elementary = {}
rpjobs_roleplay = {}
rpjobs = {}
-
+
for i = 0, 499, 1 do
local sheet = getDbProp("SERVER:INVENTORY:BAG:"..tostring(i)..":SHEET")
if (sheet ~= 0) then
@@ -1665,7 +1665,7 @@ function game:getRPJobs()
if (string.sub(name, 0, 6) == "rpjob_") then
local quality = getDbProp("SERVER:INVENTORY:BAG:"..tostring(i)..":QUALITY")
local quantity = getDbProp("SERVER:INVENTORY:BAG:"..tostring(i)..":QUANTITY")
-
+
if (name == "rpjob_advanced.sitem") then
table.insert(rpjobs_advanced, quality)
else
@@ -1688,7 +1688,7 @@ function game:getRPJobs()
end
end
end
-
+
for id=1,2,1 do
game:addRpJob("advanced", id, rpjobs_advanced[id], rpjobs)
end
diff --git a/code/ryzom/client/src/http_client_curl.cpp b/code/ryzom/client/src/http_client_curl.cpp
index 4190de8e8..5056815d2 100644
--- a/code/ryzom/client/src/http_client_curl.cpp
+++ b/code/ryzom/client/src/http_client_curl.cpp
@@ -148,7 +148,7 @@ bool CCurlHttpClient::verifyServer(bool verify)
curl_easy_setopt(_Curl, CURLOPT_SSL_VERIFYPEER, verify ? 1 : 0);
curl_easy_setopt(_Curl, CURLOPT_SSLCERTTYPE, "PEM");
// would allow to provide the CA in memory instead of using CURLOPT_CAINFO, but needs to include and link OpenSSL
- if (curl_easy_setopt(_Curl, CURLOPT_SSL_CTX_FUNCTION, *sslctx_function) == CURLE_NOT_BUILT_IN)
+ if (curl_easy_setopt(_Curl, CURLOPT_SSL_CTX_FUNCTION, *sslctx_function) != CURLE_OK)
{
nlwarning("Unable to support CURLOPT_SSL_CTX_FUNCTION, curl not compiled with OpenSSL ?");
}
diff --git a/code/ryzom/tools/client/client_config_qt/stdpch.h b/code/ryzom/tools/client/client_config_qt/stdpch.h
index 744899ecd..112cd5c45 100644
--- a/code/ryzom/tools/client/client_config_qt/stdpch.h
+++ b/code/ryzom/tools/client/client_config_qt/stdpch.h
@@ -17,14 +17,6 @@
#ifndef STDPCH_H
#define STDPCH_H
-#include
-
-#ifdef Q_COMPILER_RVALUE_REFS
-#undef Q_COMPILER_RVALUE_REFS
-#endif
-
-#include
-
#include
#include