diff --git a/code/CMakeModules/FindS3TC.cmake b/code/CMakeModules/FindS3TC.cmake deleted file mode 100644 index f4efb8c5e..000000000 --- a/code/CMakeModules/FindS3TC.cmake +++ /dev/null @@ -1,50 +0,0 @@ -# - Locate S3TC library -# This module defines -# S3TC_LIBRARY, the library to link against -# S3TC_FOUND, if false, do not try to link to S3TC -# S3TC_INCLUDE_DIR, where to find headers. - -IF(S3TC_LIBRARY AND S3TC_INCLUDE_DIR) - # in cache already - SET(S3TC_FIND_QUIETLY TRUE) -ENDIF(S3TC_LIBRARY AND S3TC_INCLUDE_DIR) - - -FIND_PATH(S3TC_INCLUDE_DIR - s3_intrf.h - PATHS - $ENV{S3TC_DIR}/include - /usr/local/include - /usr/include - /sw/include - /opt/local/include - /opt/csw/include - /opt/include - PATH_SUFFIXES S3TC -) - -FIND_LIBRARY(S3TC_LIBRARY - NAMES s3tc libs3tc - PATHS - $ENV{S3TC_DIR}/lib - /usr/local/lib - /usr/lib - /usr/local/X11R6/lib - /usr/X11R6/lib - /sw/lib - /opt/local/lib - /opt/csw/lib - /opt/lib - /usr/freeware/lib64 -) - -IF(S3TC_LIBRARY AND S3TC_INCLUDE_DIR) - SET(S3TC_FOUND "YES") - IF(NOT S3TC_FIND_QUIETLY) - MESSAGE(STATUS "Found S3TC: ${S3TC_LIBRARY}") - ENDIF(NOT S3TC_FIND_QUIETLY) -ELSE(S3TC_LIBRARY AND S3TC_INCLUDE_DIR) - IF(NOT S3TC_FIND_QUIETLY) - MESSAGE(STATUS "Warning: Unable to find S3TC!") - ENDIF(NOT S3TC_FIND_QUIETLY) -ENDIF(S3TC_LIBRARY AND S3TC_INCLUDE_DIR) diff --git a/code/nel/src/misc/bitmap.cpp b/code/nel/src/misc/bitmap.cpp index cfe8cab89..f32980508 100644 --- a/code/nel/src/misc/bitmap.cpp +++ b/code/nel/src/misc/bitmap.cpp @@ -19,6 +19,7 @@ #include "nel/misc/bitmap.h" #include "nel/misc/stream.h" #include "nel/misc/file.h" +#include "nel/misc/system_info.h" // Define this to force all bitmap white (debug) // #define NEL_ALL_BITMAP_WHITE diff --git a/code/ryzom/client/src/user_entity.cpp b/code/ryzom/client/src/user_entity.cpp index 5f7fc3868..c8652fd43 100644 --- a/code/ryzom/client/src/user_entity.cpp +++ b/code/ryzom/client/src/user_entity.cpp @@ -3552,12 +3552,13 @@ void CUserEntity::CSpeedFactor::update(ICDBNode *node) // virtual //nlinfo("SpeedFactor changed to %f / %"NL_I64"u", _Value, leaf->getValue64()); // clamp the value (2.0 is the egg item or the level 6 speed up power up, nothing should be faster) - if(_Value > 2.0f) - { + // commented because ring editor speed is in fact faster + //if(_Value > 2.0f) + //{ //nlwarning("HACK: you try to change the speed factor to %f", _Value); //nlstop; //_Value = 2.0f; - } + //} }// CSpeedFactor::update // diff --git a/code/ryzom/server/src/ai_service/ai_pos_mirror_inline.h b/code/ryzom/server/src/ai_service/ai_pos_mirror_inline.h index b75c54f1a..4185adafa 100644 --- a/code/ryzom/server/src/ai_service/ai_pos_mirror_inline.h +++ b/code/ryzom/server/src/ai_service/ai_pos_mirror_inline.h @@ -155,6 +155,11 @@ inline double CAIVectorMirror::distTo(const CAIPos &dest) const return (dest-CAIVector(*this)).norm(); } +inline double CAIVectorMirror::distSqTo(const CAIPos &dest) const +{ + return (dest-CAIVector(*this)).sqrnorm(); +} + inline double CAIVectorMirror::quickDistTo(const CAIPos &dest) const { double dx=fabs((dest.x()-x()).asDouble()), dy=fabs((dest.y()-y()).asDouble()); @@ -172,6 +177,11 @@ inline double CAIVectorMirror::distTo(const CAIVector &dest) const return (dest-CAIVector(*this)).norm(); } +inline double CAIVectorMirror::distSqTo(const CAIVector &dest) const +{ + return (dest-CAIVector(*this)).sqrnorm(); +} + inline double CAIVectorMirror::quickDistTo(const CAIVector &dest) const { double dx=fabs((dest.x()-x()).asDouble()), dy=fabs((dest.y()-y()).asDouble()); @@ -189,6 +199,11 @@ inline double CAIVectorMirror::distTo(const CAIVectorMirror &dest) const return (dest-*this).norm(); } +inline double CAIVectorMirror::distSqTo(const CAIVectorMirror &dest) const +{ + return (dest-*this).sqrnorm(); +} + inline double CAIVectorMirror::quickDistTo(const CAIVectorMirror &dest) const { double dx=fabs((dest.x()-x()).asDouble()), dy=fabs((dest.y()-y()).asDouble()); return (dx>dy)? (dx+dy/2): (dy+dx/2); diff --git a/code/ryzom/server/src/ai_service/ai_profile_fauna.cpp b/code/ryzom/server/src/ai_service/ai_profile_fauna.cpp index 41b0504d9..354cccdfc 100644 --- a/code/ryzom/server/src/ai_service/ai_profile_fauna.cpp +++ b/code/ryzom/server/src/ai_service/ai_profile_fauna.cpp @@ -310,9 +310,9 @@ void CWanderFaunaProfile::updateProfile(uint ticksSinceLastUpdate) CFollowPathContext fpcWanderFaunaProfileUpdate("WanderFaunaProfileUpdate"); // calculate distance from bot position to magnet point (used in all the different processes) - _magnetDist=_Bot->pos().distTo(_Bot->spawnGrp().magnetPos()); - - if (_magnetDist>_Bot->spawnGrp().magnetRadiusFar()) + _magnetDistSq=_Bot->pos().distSqTo(_Bot->spawnGrp().magnetPos()); + double grpMagnetRadiusFar=_Bot->spawnGrp().magnetRadiusFar(); + if (_magnetDistSq>(grpMagnetRadiusFar*grpMagnetRadiusFar)) { _Bot->setMode( MBEHAV::NORMAL ); @@ -405,11 +405,12 @@ void CGrazeFaunaProfile::updateProfile(uint ticksSinceLastUpdate) CFollowPathContext fpcGrazeFaunaProfileUpdate("GrazeFaunaProfileUpdate"); // calculate distance from bot position to magnet point (used in all the different processes) - _magnetDist=_Bot->pos().distTo(_Bot->spawnGrp().magnetPos()); + _magnetDistSq=_Bot->pos().distSqTo(_Bot->spawnGrp().magnetPos()); if (!_ArrivedInZone) { - if (_magnetDist>_Bot->spawnGrp().magnetRadiusFar()) + float grpMagnetRadiusFar=_Bot->spawnGrp().magnetRadiusFar(); + if (_magnetDistSq>(grpMagnetRadiusFar*grpMagnetRadiusFar)) { _Bot->setMode( MBEHAV::NORMAL ); @@ -501,7 +502,8 @@ void CGrazeFaunaProfile::updateProfile(uint ticksSinceLastUpdate) } // && _state==0 ) // means wait in movementmagnet. - if ( _magnetDist<=_Bot->spawnGrp().magnetRadiusNear() + const float grpMagnetRadiusNear=_Bot->spawnGrp().magnetRadiusNear(); + if ( _magnetDistSq<=(grpMagnetRadiusNear*grpMagnetRadiusNear) && _MovementMagnet->getMovementType()==CMovementMagnet::Movement_Anim) { if (_Bot->getPersistent().grp().getType()==AITYPES::FaunaTypePredator) @@ -564,11 +566,12 @@ void CRestFaunaProfile::updateProfile(uint ticksSinceLastUpdate) CFollowPathContext fpcRestFaunaProfileUpdate("RestFaunaProfileUpdate"); // calculate distance from bot position to magnet point (used in all the different processes) - _magnetDist=_Bot->pos().distTo(_Bot->spawnGrp().magnetPos()); + _magnetDistSq=_Bot->pos().distSqTo(_Bot->spawnGrp().magnetPos()); if (!_ArrivedInZone) { - if (_magnetDist>_Bot->spawnGrp().magnetRadiusFar()) + float grpMagnetRadiusFar=_Bot->spawnGrp().magnetRadiusFar(); + if (_magnetDistSq>(grpMagnetRadiusFar*grpMagnetRadiusFar)) { if (!_OutOfMagnet) { @@ -656,7 +659,8 @@ void CRestFaunaProfile::updateProfile(uint ticksSinceLastUpdate) break; } - if ( _magnetDist<=_Bot->spawnGrp().magnetRadiusNear() + const float grpMagnetRadiusNear=_Bot->spawnGrp().magnetRadiusNear(); + if ( _magnetDistSq<=(grpMagnetRadiusNear*grpMagnetRadiusNear) && _MovementMagnet->getMovementType()==CMovementMagnet::Movement_Anim) { _Bot->setMode(MBEHAV::REST); diff --git a/code/ryzom/server/src/ai_service/ai_profile_fauna.h b/code/ryzom/server/src/ai_service/ai_profile_fauna.h index 1c3499080..e85f2b709 100644 --- a/code/ryzom/server/src/ai_service/ai_profile_fauna.h +++ b/code/ryzom/server/src/ai_service/ai_profile_fauna.h @@ -137,7 +137,7 @@ public: protected: RYAI_MAP_CRUNCH::TAStarFlag _DenyFlags; CSpawnBotFauna* _Bot; - double _magnetDist; ///< distance from bot to his magnet at last move + double _magnetDistSq; ///< square distance from bot to his magnet at last move static CFaunaProfileFloodLogger _FloodLogger; }; @@ -166,7 +166,7 @@ private: CAITimer _CycleTimer; uint _CycleTimerBaseTime; bool _ArrivedInZone; - double _magnetDist; ///< distance from bot to his magnet at last move + double _magnetDistSq; ///< square distance from bot to his magnet at last move RYAI_MAP_CRUNCH::TAStarFlag _DenyFlags; static CFaunaProfileFloodLogger _FloodLogger; }; @@ -196,7 +196,7 @@ private: CAITimer _CycleTimer; uint _CycleTimerBaseTime; bool _ArrivedInZone; - double _magnetDist; // distance from bot to his magnet at last move + double _magnetDistSq; // square distance from bot to his magnet at last move RYAI_MAP_CRUNCH::TAStarFlag _DenyFlags; static CFaunaProfileFloodLogger _FloodLogger; }; diff --git a/code/ryzom/server/src/ai_service/ai_vector_mirror.h b/code/ryzom/server/src/ai_service/ai_vector_mirror.h index dc03305bc..0464de4fb 100644 --- a/code/ryzom/server/src/ai_service/ai_vector_mirror.h +++ b/code/ryzom/server/src/ai_service/ai_vector_mirror.h @@ -83,14 +83,17 @@ public: // Methods. // a few handy utility methods inline CAngle angleTo(const CAIPos &dest) const; inline double distTo(const CAIPos &dest) const; + inline double distSqTo(const CAIPos &dest) const; inline double quickDistTo(const CAIPos &dest) const; inline CAngle angleTo(const CAIVector &dest) const; inline double distTo(const CAIVector &dest) const; + inline double distSqTo(const CAIVector &dest) const; inline double quickDistTo(const CAIVector &dest) const; inline CAngle angleTo(const CAIVectorMirror &dest) const; inline double distTo(const CAIVectorMirror &dest) const; + inline double distSqTo(const CAIVectorMirror &dest) const; inline double quickDistTo(const CAIVectorMirror &dest) const; protected: diff --git a/code/ryzom/server/src/ai_service/nf_grp_npc.cpp b/code/ryzom/server/src/ai_service/nf_grp_npc.cpp index 0672269fc..25fd7e4e0 100644 --- a/code/ryzom/server/src/ai_service/nf_grp_npc.cpp +++ b/code/ryzom/server/src/ai_service/nf_grp_npc.cpp @@ -1607,6 +1607,7 @@ Then user events are triggered on the group to inform it about what happens: - user_event_3: triggered after the player has given the mission items to the npc. Warning: this function can only be called after the event "player_target_npc". +Warning: only works on an R2 shard for R2 plot items. Arguments: s(missionItems), s(missionText), c(groupToNotify) -> @param[in] missionItems is the list of mission items, the string format is "item1:qty1;item2:qty2;...". @@ -1709,38 +1710,6 @@ void receiveMissionItems_ssc_(CStateInstance* entity, CScriptStack& stack) DEBUG_STOP; return; } - // if LD use this the function outside a ring shard - if (IsRingShard) - { - - // Here we destroy the item: so we do not want that a user create a scenario where we destroy - // other players precious items - - static std::set r2PlotItemSheetId; // :TODO: use R2Share::CRingAccess - // lazy intialisation - if (r2PlotItemSheetId.empty()) - { - for (uint32 i = 0 ; i <= 184 ; ++i) - { - r2PlotItemSheetId.insert( CSheetId( NLMISC::toString("r2_plot_item_%d.sitem", i))); - } - } - - // A npc give a mission to take an item given by another npc - // but the item instead of being a r2_plot_item is a normal item like system_mp or big armor - if ( r2PlotItemSheetId.find(sheetId) == r2PlotItemSheetId.end()) - { - nlwarning("!!!!!!!!!!!!"); - nlwarning("!!!!!!!!!!!! Someone is trying to hack us"); - nlwarning("!!!!!!!!!!!!"); - nlwarning("ERROR/HACK : an npc is trying to give to a player a item that is not a plot item SheetId='%s' sheetIdAsInt=%u",sheetId.toString().c_str(), sheetId.asInt()); - nlwarning("His ai instanceId is %u, use log to know the sessionId and the user ", msg.InstanceId ); - nlwarning("!!!!!!!!!!!!"); - nlwarning("!!!!!!!!!!!!"); - return ; - } - - } uint32 quantity; NLMISC::fromString(itemAndQty[1], quantity); @@ -1774,6 +1743,7 @@ Then user events are triggered on the group to inform it about what happens: - user_event_1: triggered after the player has received the mission items from the npc. Warning: this function can only be called after the event "player_target_npc". +Warning: only works on an R2 shard for R2 plot items. Arguments: s(missionItems), s(missionText), c(groupToNotify) -> @param[in] missionItems is the list of mission items, the string format is "item1:qty1;item2:qty2;...". @@ -1877,37 +1847,6 @@ void giveMissionItems_ssc_(CStateInstance* entity, CScriptStack& stack) return; } - - // if LD use this the function outside a ring shard - if (IsRingShard) - { - - static std::set r2PlotItemSheetId; // :TODO: use R2Share::CRingAccess - // lazy intialisation - if (r2PlotItemSheetId.empty()) - { - for (uint32 i = 0 ; i <= 184 ; ++i) - { - r2PlotItemSheetId.insert( CSheetId( NLMISC::toString("r2_plot_item_%d.sitem", i))); - } - } - - // A npc give a mission to give a item to another npc - // but the item instead of being a r2_plot_item is a normal item like system_mp or big armor - if ( r2PlotItemSheetId.find(sheetId) == r2PlotItemSheetId.end()) - { - nlwarning("!!!!!!!!!!!!"); - nlwarning("!!!!!!!!!!!! Someone is trying to hack us"); - nlwarning("!!!!!!!!!!!!"); - nlwarning("ERROR/HACK : an npc is trying to give to a player a item that is not a plot item SheetId='%s' sheetIdAsInt=%u",sheetId.toString().c_str(), sheetId.asInt()); - nlwarning("His ai instanceId is %u, use log to know the sessionId and the user ", msg.InstanceId ); - nlwarning("!!!!!!!!!!!!"); - nlwarning("!!!!!!!!!!!!"); - return ; - } - - } - uint32 quantity; NLMISC::fromString(itemAndQty[1], quantity); if (quantity == 0) diff --git a/code/ryzom/server/src/ai_share/ai_vector.h b/code/ryzom/server/src/ai_share/ai_vector.h index 34a82bb82..8c818b70a 100644 --- a/code/ryzom/server/src/ai_share/ai_vector.h +++ b/code/ryzom/server/src/ai_share/ai_vector.h @@ -130,6 +130,7 @@ public: // Methods. template CAngle angleTo(const V &v) const { return CAngle(atan2((v.y()-y()).asDouble(), (v.x()-x()).asDouble())); } template double distTo(const V &v) const { return (*this-v).norm(); } + template double distSqTo(const V &v) const { return (*this-v).sqrnorm(); } template double quickDistTo(const V &v) const { double dx=fabs((v.x()-x()).asDouble()), dy=fabs((v.y()-y()).asDouble()); return (dx>dy)? (dx+dy/2): (dy+dx/2); } diff --git a/code/ryzom/server/src/entities_game_service/modules/r2_mission_item.cpp b/code/ryzom/server/src/entities_game_service/modules/r2_mission_item.cpp index d51682761..7feea7f00 100644 --- a/code/ryzom/server/src/entities_game_service/modules/r2_mission_item.cpp +++ b/code/ryzom/server/src/entities_game_service/modules/r2_mission_item.cpp @@ -26,6 +26,7 @@ #include "player_manager/player_manager.h" #include "player_manager/character.h" #include "server_share/log_item_gen.h" +#include "egs_sheets/egs_sheets.h" using namespace std; using namespace NLMISC; @@ -155,47 +156,59 @@ void CR2MissionItem::giveMissionItem(const NLMISC::CEntityId &eid, TSessionId se std::vector< CGameItemPtr > itemDropToEgg; for( uint32 j = 0; j < items.size(); ++j ) { - CGameItemPtr item = c->createItem(1, items[j].Quantity, items[j].SheetId); - - if( item != NULL ) + const CStaticItem* sitem = CSheets::getForm(items[j].SheetId); + if (sitem == NULL) + { + nlwarning("Attempted to give deprecated sitem sheet %s to player character %s in session %i", items[j].SheetId.toString().c_str(), c->getName().toUtf8().c_str(), sessionId.asInt()); + } + else if (sitem->Family != ITEMFAMILY::SCROLL_R2) + { + nlwarning("Attempted hack to give non-R2 item %s to player character %s in session %i", items[j].SheetId.toString().c_str(), c->getName().toUtf8().c_str(), sessionId.asInt()); + } + else { - if( c->addItemToInventory(INVENTORIES::bag, item) ) + CGameItemPtr item = c->createItem(1, items[j].Quantity, items[j].SheetId); + + if( item != NULL ) { -/* // check eid is registered as character have instantiated mission item for this scenario - TMissionItemInstanciatedOwner::iterator it = _OwnerOfInstanciatedItemFromScenario.find(scenarioId); - if( it == _OwnerOfInstanciatedItemFromScenario.end() ) + if( c->addItemToInventory(INVENTORIES::bag, item) ) { - pair< TMissionItemInstanciatedOwner::iterator, bool > ret = _OwnerOfInstanciatedItemFromScenario.insert( make_pair( scenarioId, vector< CEntityId >() ) ); - if( ret.second ) + /* // check eid is registered as character have instantiated mission item for this scenario + TMissionItemInstanciatedOwner::iterator it = _OwnerOfInstanciatedItemFromScenario.find(scenarioId); + if( it == _OwnerOfInstanciatedItemFromScenario.end() ) { - (*ret.first).second.push_back( eid ); + pair< TMissionItemInstanciatedOwner::iterator, bool > ret = _OwnerOfInstanciatedItemFromScenario.insert( make_pair( scenarioId, vector< CEntityId >() ) ); + if( ret.second ) + { + (*ret.first).second.push_back( eid ); + } } - } - else - { - bool found = false; - for( uint32 i = 0; i < (*it).second.size(); ++ i ) + else { - if( (*it).second[i] == eid ) + bool found = false; + for( uint32 i = 0; i < (*it).second.size(); ++ i ) { - found = true; - break; + if( (*it).second[i] == eid ) + { + found = true; + break; + } } + if ( ! found) { (*it).second.push_back(eid); } } - if ( ! found) { (*it).second.push_back(eid); } + */ + keepR2ItemAssociation(eid, scenarioId); + } + else + { + itemDropToEgg.push_back(item); } -*/ - keepR2ItemAssociation(eid, scenarioId); } else { - itemDropToEgg.push_back(item); + nlwarning("CR2MissionItem::giveMissionItem: can't create item %s", items[j].SheetId.toString().c_str()); } } - else - { - nlwarning("CR2MissionItem::giveMissionItem: can't create item %s", items[j].SheetId.toString().c_str()); - } } if(itemDropToEgg.size() != 0) { @@ -273,24 +286,36 @@ void CR2MissionItem::destroyMissionItem(const NLMISC::CEntityId &eid, const std: CSheetId itemSheetId = items[j].SheetId; uint32 quantity = items[j].Quantity; - CInventoryPtr inv = c->getInventory(INVENTORIES::bag); - nlassert( inv != NULL ); - _destroyMissionItem( inv, itemSheetId, quantity ); - if( quantity > 0) + const CStaticItem* sitem = CSheets::getForm(items[j].SheetId); + if (sitem == NULL) + { + nlwarning("Attempted to take deprecated sitem sheet %s from player character %s", items[j].SheetId.toString().c_str(), c->getName().toUtf8().c_str()); + } + else if (sitem->Family != ITEMFAMILY::SCROLL_R2) { - for( uint32 j = INVENTORIES::pet_animal; j < INVENTORIES::max_pet_animal; ++j ) + nlwarning("Attempted hack to take non-R2 item %s from player character %s", items[j].SheetId.toString().c_str(), c->getName().toUtf8().c_str()); + } + else + { + CInventoryPtr inv = c->getInventory(INVENTORIES::bag); + nlassert( inv != NULL ); + _destroyMissionItem( inv, itemSheetId, quantity ); + if( quantity > 0) { - inv = c->getInventory((INVENTORIES::TInventory)j); - nlassert(inv != NULL); - _destroyMissionItem( inv, itemSheetId, quantity ); - if(quantity == 0) - break; + for( uint32 j = INVENTORIES::pet_animal; j < INVENTORIES::max_pet_animal; ++j ) + { + inv = c->getInventory((INVENTORIES::TInventory)j); + nlassert(inv != NULL); + _destroyMissionItem( inv, itemSheetId, quantity ); + if(quantity == 0) + break; + } } + // TODO: if we can't found enough quantity of item to destroy, we need decide if we must manage that as an error + // if(quantity > 0) + // { + // } } - // TODO: if we can't found enough quantity of item to destroy, we need decide if we must manage that as an error -// if(quantity > 0) -// { -// } } } }