diff --git a/code/ryzom/client/src/connection.cpp b/code/ryzom/client/src/connection.cpp index 3d8fbc75c..7fd707354 100644 --- a/code/ryzom/client/src/connection.cpp +++ b/code/ryzom/client/src/connection.cpp @@ -253,41 +253,13 @@ REGISTER_ACTION_HANDLER (CAHOnReloadTestPage, "on_reload_test_page"); // ------------------------------------------------------------------------------------------------ void setOutGameFullScreen() { - // Setup full screen (special 1024x768 for outgame) if we have to. - // NB: don't setup fullscreen if player wants to play in window if (!ClientCfg.Local && ClientCfg.SelectCharacter == -1) { if (StereoDisplayAttached) StereoDisplay->detachFromDisplay(); StereoDisplayAttached = false; - UDriver::CMode currMode; - Driver->getCurrentScreenMode(currMode); - UDriver::CMode wantedMode; - wantedMode.Windowed = true; - wantedMode.Width = 1024; - wantedMode.Height = 768; - wantedMode.Depth = uint8(ClientCfg.Depth); - wantedMode.Frequency = ClientCfg.Frequency; - - // change mode only if necessary - if ((wantedMode.Windowed != currMode.Windowed) || - (wantedMode.Width != currMode.Width) || - (wantedMode.Height != currMode.Height)) - { - setVideoMode(wantedMode); - } - InitMouseWithCursor(ClientCfg.HardwareCursor && !StereoDisplayAttached); - /* - InitMouseWithCursor (true); - Driver->showCursor(false); - Driver->showCursor(true); - Driver->clearBuffers(CRGBA::Black); - Driver->swapBuffers(); - Driver->showCursor(false); - Driver->showCursor(true); - */ } } @@ -307,8 +279,8 @@ bool connection (const string &cookie, const string &fsaddr) game_exit = false; - // Setup full screen (special 1024x768 for outgame) if we have to. - setOutGameFullScreen(); + // set resolution from cfg after login + connectionRestoreVideoMode (); // Preload continents { @@ -342,13 +314,14 @@ bool connection (const string &cookie, const string &fsaddr) // init the string manager cache. STRING_MANAGER::CStringManagerClient::instance()->initCache("", ClientCfg.LanguageCode); // VOIR BORIS #endif - connectionRestoreVideoMode (); return true; } ProgressBar.setFontFactor(1.0f); // Init out game + setOutGameFullScreen(); + ucstring nmsg("Initializing outgame..."); ProgressBar.newMessage (ClientCfg.buildLoadingString(nmsg) ); pIM->initOutGame(); @@ -484,7 +457,6 @@ bool reconnection() game_exit = false; - // Setup full screen (special 1024x768 for outgame) if we have to. setOutGameFullScreen(); // Preload continents