Remove invalid behaviour with ring databases

hg/feature/cdb-packed
kaetemi 10 years ago
parent b64ab2c828
commit 2bc60334c1

@ -1,16 +1,16 @@
<?php
/**
* Helper class for more site specific functions.
*
* @author Daan Janssens, mentored by Matthew Lagoe
*
* @author Daan Janssens, mentored by Matthew Lagoe
*/
class Helpers {
/**
* workhorse of the website, it loads the template and shows it or returns th html.
* it uses smarty to load the $template, but before displaying the template it will pass the $vars to smarty. Also based on your language settings a matching
* array of words & sentences for that page will be loaded. In case the $returnHTML parameter is set to true, it will return the html instead of displaying the template.
*
*
* @param $template the name of the template(page) that we want to load.
* @param $vars an array of variables that should be loaded by smarty before displaying or returning the html.
* @param $returnHTML (default=false) if set to true, the html that should have been displayed, will be returned.
@ -25,7 +25,7 @@ class Helpers {
// define('SMARTY_SPL_AUTOLOAD',1);
require_once $AMS_LIB . '/smarty/libs/Smarty.class.php';
spl_autoload_register( '__autoload' );
$smarty = new Smarty;
$smarty -> setCompileDir( $SITEBASE . '/templates_c/' );
$smarty -> setCacheDir( $SITEBASE . '/cache/' );
@ -35,11 +35,11 @@ class Helpers {
// caching must be disabled for multi-language support
$smarty -> caching = false;
$smarty -> cache_lifetime = 5;
// needed by smarty.
helpers :: create_folders ();
global $FORCE_INGAME;
// if ingame, then use the ingame templates
if ( helpers :: check_if_game_client() or $FORCE_INGAME ) {
$smarty -> template_dir = $AMS_LIB . '/ingame_templates/';
@ -47,29 +47,29 @@ class Helpers {
$variables = parse_ini_file( $AMS_LIB . '/configs/ingame_layout.ini', true );
foreach ( $variables[$INGAME_LAYOUT] as $key => $value ) {
$smarty -> assign( $key, $value );
}
}
} else {
$smarty -> template_dir = $SITEBASE . '/templates/';
$smarty -> setConfigDir( $SITEBASE . '/configs' );
}
}
foreach ( $vars as $key => $value ) {
$smarty -> assign( $key, $value );
}
}
// load page specific variables that are language dependent
$variables = Helpers :: handle_language();
if ( $template != 'layout_plugin' )
{
foreach ( $variables[$template] as $key => $value ) {
$smarty -> assign( $key, $value );
}
}
}
}
// load ams content variables that are language dependent
foreach ( $variables['ams_content'] as $key => $value ) {
$smarty -> assign( $key, $value );
}
}
//load ams content variables that are language dependent
foreach ( $variables['ams_content'] as $key => $value){
$smarty -> assign( $key, $value);
@ -84,20 +84,20 @@ class Helpers {
$inherited = "extends:layout_user.tpl|";
} else {
$inherited = "";
}
}
// if $returnHTML is set to true, return the html by fetching the template else display the template.
if ( $returnHTML == true ) {
return $smarty -> fetch( $inherited . $template . '.tpl' );
} else {
$smarty -> display( $inherited . $template . '.tpl' );
}
}
}
}
/**
* creates the folders that are needed for smarty.
*
*
* @todo for the drupal module it might be possible that drupal_mkdir needs to be used instead of mkdir, also this should be in the install.php instead.
*/
static public function create_folders() {
@ -112,19 +112,19 @@ class Helpers {
$SITEBASE . '/configs'
);
foreach ( $arr as &$value ) {
if ( !file_exists( $value ) ) {
print( $value );
mkdir( $value );
}
}
}
}
}
}
/**
* check if the http request is sent ingame or not.
*
*
* @return returns true in case it's sent ingame, else false is returned.
*/
static public function check_if_game_client()
@ -135,37 +135,37 @@ class Helpers {
return true;
} else {
return false;
}
}
}
}
/**
* Handles the language specific aspect.
* The language can be changed by setting the $_GET['Language'] & $_GET['setLang'] together. This will also change the language entry of the user in the db.
* Cookies are also being used in case the user isn't logged in.
*
*
* @return returns the parsed content of the language .ini file related to the users language setting.
*/
static public function handle_language() {
global $DEFAULT_LANGUAGE;
global $AMS_TRANS;
// if user wants to change the language
if ( isset( $_GET['Language'] ) && isset( $_GET['setLang'] ) ) {
// The ingame client sometimes sends full words, derive those!
switch ( $_GET['Language'] ) {
case "English":
$lang = "en";
break;
case "French":
$lang = "fr";
break;
default:
$lang = $_GET['Language'];
}
}
// if the file exists en the setLang = true
if ( file_exists( $AMS_TRANS . '/' . $lang . '.ini' ) && $_GET['setLang'] == "true" ) {
// set a cookie & session var and incase logged in write it to the db!
@ -173,10 +173,10 @@ class Helpers {
$_SESSION['Language'] = $lang;
if ( WebUsers :: isLoggedIn() ) {
WebUsers :: setLanguage( $_SESSION['id'], $lang );
}
}
} else {
$_SESSION['Language'] = $DEFAULT_LANGUAGE;
}
}
} else {
// if the session var is not set yet
if ( !isset( $_SESSION['Language'] ) ) {
@ -186,61 +186,68 @@ class Helpers {
// else use the default language
} else {
$_SESSION['Language'] = $DEFAULT_LANGUAGE;
}
}
}
}
}
}
if ( $_SESSION['Language'] == "" ) {
$_SESSION['Language'] = $DEFAULT_LANGUAGE;
}
}
return parse_ini_file( $AMS_TRANS . '/' . $_SESSION['Language'] . '.ini', true );
}
}
/**
* Time output function for handling the time display.
*
* @return returns the time in the format specified in the $TIME_FORMAT global variable.
*/
static public function outputTime( $time, $str = 1 ) {
global $TIME_FORMAT;
if ( $str ) {
return date( $TIME_FORMAT, strtotime( $time ) );
} else {
return date( $TIME_FORMAT, $time );
}
}
/**
* Time output function for handling the time display.
*
* @return returns the time in the format specified in the $TIME_FORMAT global variable.
*/
static public function outputTime($time, $str = 1) {
global $TIME_FORMAT;
if ($str) {
return date($TIME_FORMAT, strtotime($time));
} else {
return date($TIME_FORMAT, $time);
}
}
/**
* Auto login function for ingame use.
* This function will allow users who access the website ingame, to log in without entering the username and password. It uses the COOKIE entry in the open_ring db.
* it checks if the cookie sent by the http request matches the one in the db. This cookie in the db is changed everytime the user relogs.
*
* @return returns "FALSE" if the cookies didn't match, else it returns an array with the user's id and name.
*/
static public function check_login_ingame() {
return NULL;
// FIXME
/*
if ( helpers :: check_if_game_client () or $forcelibrender = false ) {
$dbr = new DBLayer( "ring" );
if ( isset( $_GET['UserId'] ) && isset( $_COOKIE['ryzomId'] ) ) {
$id = $_GET['UserId'];
$statement = $dbr -> select( "ring_users", array( 'id' => $id, 'cookie' => $_COOKIE['ryzomId'] ), "user_id=:id AND cookie =:cookie" );
// $statement = $dbr->execute("SELECT * FROM ring_users WHERE user_id=:id AND cookie =:cookie", array('id' => $id, 'cookie' => $_COOKIE['ryzomId']));
if ( $statement -> rowCount() ) {
$entry = $statement -> fetch();
// print_r($entry);
return array( 'id' => $entry['user_id'], 'name' => $entry['user_name'] );
} else {
return "FALSE";
}
} else {
return "FALSE";
}
} else {
return "FALSE";
}
}
*/
}
/**
* Auto login function for ingame use.
* This function will allow users who access the website ingame, to log in without entering the username and password. It uses the COOKIE entry in the open_ring db.
* it checks if the cookie sent by the http request matches the one in the db. This cookie in the db is changed everytime the user relogs.
*
* @return returns "FALSE" if the cookies didn't match, else it returns an array with the user's id and name.
*/
static public function check_login_ingame() {
if ( helpers :: check_if_game_client () or $forcelibrender = false ) {
$dbr = new DBLayer( "ring" );
if ( isset( $_GET['UserId'] ) && isset( $_COOKIE['ryzomId'] ) ) {
$id = $_GET['UserId'];
$statement = $dbr -> select( "ring_users", array( 'id' => $id, 'cookie' => $_COOKIE['ryzomId'] ), "user_id=:id AND cookie =:cookie" );
// $statement = $dbr->execute("SELECT * FROM ring_users WHERE user_id=:id AND cookie =:cookie", array('id' => $id, 'cookie' => $_COOKIE['ryzomId']));
if ( $statement -> rowCount() ) {
$entry = $statement -> fetch();
// print_r($entry);
return array( 'id' => $entry['user_id'], 'name' => $entry['user_name'] );
} else {
return "FALSE";
}
} else {
return "FALSE";
}
} else {
return "FALSE";
}
}
}

@ -6,12 +6,12 @@
* @author Daan Janssens, mentored by Matthew Lagoe
*/
class Users{
/**
* checks if entered values before registering are valid.
* @param $values array with Username,Password, ConfirmPass and Email.
* @return string Info: Returns a string, if input data is valid then "success" is returned, else an array with errors
*/
*/
public function check_Register($values){
// check values
if ( isset( $values["Username"] ) and isset( $values["Password"] ) and isset( $values["ConfirmPass"] ) and isset( $values["Email"] ) ){
@ -44,7 +44,7 @@ class Users{
}else{
$pageElements['USERNAME_ERROR'] = 'FALSE';
}
if ( $pass != "success" ){
$pageElements['PASSWORD_ERROR'] = 'TRUE';
}else{
@ -69,13 +69,13 @@ class Users{
}
}
/**
* checks if entered username is valid.
* @param $username the username that the user wants to use.
* @return string Info: Returns a string based on if the username is valid, if valid then "success" is returned
*/
*/
public function checkUser( $username )
{
if ( isset( $username ) ){
@ -95,7 +95,7 @@ class Users{
}
return "fail";
}
/**
* check if username already exists.
* This is the base function, it should be overwritten by the WebUsers class.
@ -105,10 +105,10 @@ class Users{
protected function checkUserNameExists($username){
//You should overwrite this method with your own version!
print('this is the base class!');
}
/**
* checks if the password is valid.
* @param $pass the password willing to be used.
@ -129,8 +129,8 @@ class Users{
}
return "fail";
}
/**
* checks if the confirmPassword matches the original.
* @param $pass_result the result of the previous password check.
@ -152,8 +152,8 @@ class Users{
}
return "fail";
}
/**
* wrapper to check if the email address is valid.
* @param $email the email address
@ -185,10 +185,10 @@ class Users{
protected function checkEmailExists($email){
//TODO: You should overwrite this method with your own version!
print('this is the base class!');
}
/**
* check if the emailaddress structure is valid.
* @param $email the email address
@ -276,7 +276,7 @@ class Users{
// done!
return $salt;
}
/**
@ -286,23 +286,25 @@ class Users{
* @param $user_id the extern id of the user (the id given by the www/CMS)
* @return ok if it's get correctly added to the shard, else return lib offline and put in libDB, if libDB is also offline return liboffline.
*/
public static function createUser($values, $user_id){
public static function createUser($values, $user_id){
try {
//make connection with and put into shard db
$dbs = new DBLayer("shard");
$dbs->insert("user", $values);
/*
$dbr = new DBLayer("ring");
$valuesRing['user_id'] =$user_id;
$valuesRing['user_name'] = $values['Login'];
$valuesRing['user_type'] = 'ut_pioneer';
$dbr->insert("ring_users", $valuesRing);
$dbr->insert("ring_users", $valuesRing);
*/
ticket_user::createTicketUser( $user_id, 1);
return "ok";
}
catch (PDOException $e) {
//oh noooz, the shard is offline! Put in query queue at ams_lib db!
try {
$dbl = new DBLayer("lib");
$dbl = new DBLayer("lib");
$dbl->insert("ams_querycache", array("type" => "createUser",
"query" => json_encode(array($values["Login"],$values["Password"],$values["Email"])), "db" => "shard"));
ticket_user::createTicketUser( $user_id , 1 );
@ -311,17 +313,17 @@ class Users{
print_r($e);
return "liboffline";
}
}
}
}
/**
* creates permissions in the shard db for a user.
* incase the shard is offline it will place it in the ams_querycache.
* @param $pvalues with username
*/
public static function createPermissions($pvalues) {
try {
$values = array('username' => $pvalues[0]);
$dbs = new DBLayer("shard");
@ -338,12 +340,12 @@ class Users{
//oh noooz, the shard is offline! Put it in query queue at ams_lib db!
$dbl = new DBLayer("lib");
$dbl->insert("ams_querycache", array("type" => "createPermissions",
"query" => json_encode(array($pvalues[0])), "db" => "shard"));
}
"query" => json_encode(array($pvalues[0])), "db" => "shard"));
}
return true;
}
/**
* check if username and password matches.
* This is the base function, it should be overwritten by the WebUsers class.
@ -353,7 +355,7 @@ class Users{
protected static function checkLoginMatch($user,$pass){
print('This is the base class!');
}
/**
* check if the changing of a password is valid.
* a mod/admin doesn't has to fill in the previous password when he wants to change the password, however for changing his own password he has to fill it in.
@ -412,7 +414,7 @@ class Users{
return $pageElements;
}
}
/**
* sets the shards password.
* in case the shard is offline, the entry will be stored in the ams_querycache.
@ -421,9 +423,9 @@ class Users{
* @return ok if it worked, if the lib or shard is offline it will return liboffline or shardoffline.
*/
protected static function setAmsPassword($user, $pass){
$values = Array('Password' => $pass);
try {
//make connection with and put into shard db
$dbs = new DBLayer("shard");
@ -440,9 +442,9 @@ class Users{
}catch (PDOException $e) {
return "liboffline";
}
}
}
}
/**
* sets the shards email.
* in case the shard is offline, the entry will be stored in the ams_querycache.
@ -451,9 +453,9 @@ class Users{
* @return ok if it worked, if the lib or shard is offline it will return liboffline or shardoffline.
*/
protected static function setAmsEmail($user, $mail){
$values = Array('Email' => $mail);
try {
//make connection with and put into shard db
$dbs = new DBLayer("shard");
@ -470,6 +472,6 @@ class Users{
}catch (PDOException $e) {
return "liboffline";
}
}
}
}
}

@ -5,35 +5,34 @@
* We will compare the values and if they match, the user will be automatically logged in!
* @author Daan Janssens, mentored by Matthew Lagoe
*/
function login(){
function login() {
global $INGAME_WEBPATH;
global $WEBPATH;
if ( helpers :: check_if_game_client () ){
if (helpers::check_if_game_client()) {
//check if you are logged in ingame, this should auto login
$result = Helpers::check_login_ingame();
if( $result != "FALSE"){
if ($result) {
//handle successful login
$_SESSION['user'] = $result['name'];
$_SESSION['id'] = WebUsers::getId($result['name']);
$_SESSION['ticket_user'] = serialize(Ticket_User::constr_ExternId($_SESSION['id']));
//go back to the index page.
if (Helpers::check_if_game_client()) {
header( 'Location: '.$INGAME_WEBPATH );
}else{
header( 'Location: '.$WEBPATH );
header('Location: ' . $INGAME_WEBPATH);
} else {
header('Location: ' . $WEBPATH);
}
exit;
}
}
$pageElements['ingame_webpath'] = $INGAME_WEBPATH;
$GETString = "";
foreach($_GET as $key => $value){
foreach ($_GET as $key => $value) {
$GETString = $GETString . $key . '=' . $value . "&";
}
if($GETString != ""){
$GETString = '?'.$GETString;
}
if ($GETString != "") {
$GETString = '?' . $GETString;
}
$pageElements['getstring'] = $GETString;
return $pageElements;
}

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