Fix CViewText always returning localization key

fix-viewtext-localized-text
Nimetu 3 years ago
parent 9e3064871a
commit 28a204b2e1

@ -119,8 +119,8 @@ namespace NLGUI
void enableStringSelection(uint start, uint end);
void disableStringSelection();
/// Get
std::string getText() const { return _HardText.empty() ? _Text : _HardText; }
/// Get displayed text
std::string getText() const { return _Text; }
#ifdef RYZOM_LUA_UCSTRING
ucstring getTextAsUtf16() const; // Compatibility
ucstring getHardTextAsUtf16() const; // Compatibility
@ -188,6 +188,7 @@ namespace NLGUI
/// From a line number, get the character at which it ends (not including any '\n' ), or -1 if invalid
void getLineEndIndex(uint line, sint &index, bool &endOfPreviousLine) const;
/// If localized, return localization key (ie "uiLanguage"), else return displayed text.
std::string getHardText() const { return _HardText.empty() ? _Text : _HardText; }
void setHardText (const std::string &ht); //< Localizes strings starting with "ui"
#ifdef RYZOM_LUA_UCSTRING

@ -1468,7 +1468,7 @@ namespace NLGUI
}
}
nlassert(_Text.empty() || ((_Localized && (NLMISC::startsWith(getText(), "ui"))) == (_HardText.empty() == _Text.empty())));
nlassert(_Text.empty() || ((_Localized && (NLMISC::startsWith(getHardText(), "ui"))) == (_HardText.empty() == _Text.empty())));
}
// ***************************************************************************

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