Refactoring. Added CInterfaceFactory.
--HG-- branch : dfighter-toolshg/feature/light_cycle
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef IFACE_FACTORY
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#define IFACE_FACTORY
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#include <string>
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namespace NLGUI
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{
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class CViewBase;
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/// Simple interface element ( widget ) factory
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class CInterfaceFactory
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{
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public:
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static CViewBase* createClass( const std::string &name );
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};
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}
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#endif
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "nel/gui/interface_factory.h"
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#include "nel/gui/view_base.h"
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#include "nel/misc/factory.h"
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namespace NLGUI
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{
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CViewBase* CInterfaceFactory::createClass( const std::string &name )
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{
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return NLMISC_GET_FACTORY( CViewBase, std::string ).createObject( std::string( name ) , CViewBase::TCtorParam() );
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}
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}
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