From 232af164ed0aa27732470fe01136e4488d1991f9 Mon Sep 17 00:00:00 2001 From: Ulukyn Date: Fri, 7 Feb 2020 22:21:56 +0100 Subject: [PATCH] Changed: remove sound of animals if sound context == 999 (for zig f --- code/ryzom/client/src/character_cl.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/ryzom/client/src/character_cl.cpp b/code/ryzom/client/src/character_cl.cpp index e64384c0d..f5da9ccfb 100644 --- a/code/ryzom/client/src/character_cl.cpp +++ b/code/ryzom/client/src/character_cl.cpp @@ -5847,7 +5847,7 @@ void CCharacterCL::animEventsProcessing(double startTime, double stopTime) } // Sound Process. CSoundAnimManager* sndMngr = CSoundAnimManager::instance(); - if(sndMngr && (_SoundId[MOVE] != CSoundAnimationNoId)) + if(_SoundContext.Args[2] != 999 && sndMngr && (_SoundId[MOVE] != CSoundAnimationNoId)) { _SoundContext.Position = pos(); // Look for the cluster(s) containing this character...