Added: Team Invite button by Guild Member List and Friend List

--HG--
branch : compatibility-develop
hg/compatibility-develop
Riasan 6 years ago
parent 85c52973e7
commit 21f2c0ea59

@ -60,13 +60,13 @@ NLMISC_REGISTER_OBJECT(CViewBase, CDBGroupListAscensor, std::string, "list_sheet
#define WIN_GUILD "ui:interface:guild"
#define WIN_GUILD_CHAT "ui:interface:guild_chat"
#define WIN_GUILD_FORUM "ui:interface:guild_forum"
#define VIEW_TEXT_GUILD_QUIT "ui:interface:guild:content:tab_guild:quit_guild"
#define CTRL_SHEET_GUILD_BLASON "ui:interface:guild:content:tab_guild:blason"
#define VIEW_TEXT_GUILD_MEMBER_COUNT "ui:interface:guild:content:tab_guild:member_count"
#define VIEW_TEXT_GUILD_QUIT "ui:interface:guild:content:tab_guild_info:quit_guild"
#define CTRL_SHEET_GUILD_BLASON "ui:interface:guild:content:tab_guild_info:blason"
#define VIEW_TEXT_GUILD_MEMBER_COUNT "ui:interface:guild:content:tab_guild_info:member_count"
#define LIST_GUILD_MEMBERS "ui:interface:guild:content:tab_guild:list_member:guild_members"
#define CTRL_QUIT_GUILD "ui:interface:guild:content:tab_guild:quit_guild"
#define CTRL_QUIT_GUILD "ui:interface:guild:content:tab_guild_info:quit_guild"
#define TEMPLATE_GUILD_MEMBER "member_template"
#define TEMPLATE_GUILD_MEMBER_NAME "name"
#define TEMPLATE_GUILD_MEMBER_GRADE "grade"
@ -867,6 +867,10 @@ class CAHGuildSheetOpen : public IActionHandler
break;
}
}
CCtrlBase *inviteButton = pLine->getCtrl("invite_button");
if (inviteButton != NULL)
inviteButton->setActive(rGuildMembers[i].Online != ccs_offline && rGuildMembers[i].Name != UserEntity->getEntityName());
// Enter Date
CViewText *pViewEnterDate = dynamic_cast<CViewText*>(pLine->getView(TEMPLATE_GUILD_MEMBER_ENTER_DATE));

@ -774,6 +774,10 @@ void CPeopleList::setOnline(uint index, TCharConnectionState online)
CCtrlBase *chatButton = hc->getCtrl("chat_button");
if (chatButton != NULL)
chatButton->setActive(online != ccs_offline);
CCtrlBase *inviteButton = hc->getCtrl("invite_button");
if (inviteButton != NULL)
inviteButton->setActive(online != ccs_offline);
}
_Peoples[index].Online = online;

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