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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2014 by authors
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_DRIVER_OPENGL_VERTEX_PROGRAM_H
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#define NL_DRIVER_OPENGL_VERTEX_PROGRAM_H
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#include "nel/misc/types_nl.h"
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namespace NL3D {
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class CVertexProgram;
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#ifdef NL_STATIC
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namespace NLDRIVERGL3 {
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#endif
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class CDriverGL3;
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// The default vertex program
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class CDriverGL3VertexProgramDefault
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{
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struct CDesc
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{
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};
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public:
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CDriverGL3VertexProgramDefault();
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~CDriverGL3VertexProgramDefault();
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void setDriver(CDriverGL3 *driver);
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CVertexProgram *generate();
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private:
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CDriverGL3 *m_Driver;
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};
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#ifdef NL_STATIC
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} // NLDRIVERGL3
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#endif
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} // NL3D
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#endif // NL_DRIVER_OPENGL_VERTEX_PROGRAM_H
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/* end of file */
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