CHANGED: #1471 Moved CProcedure code to it's own files, and also moved the procedure handling code from CInterfaceManager to CWidgetManager.

--HG--
branch : gui-refactoring
hg/feature/sse2
dfighter1985 13 years ago
parent 530b542e4a
commit 11d2efb96f

@ -25,6 +25,7 @@
#include "nel/gui/interface_link.h"
#include "nel/misc/smart_ptr.h"
#include "nel/gui/lua_helper.h"
#include "nel/gui/proc.h"
#include "nel/gui/widget_manager.h"
namespace NLGUI
@ -230,6 +231,8 @@ namespace NLGUI
CInterfaceAnim* getAnim( const std::string &name ) const;
CProcedure* getProc( const std::string &name );
protected:
/**
@ -260,49 +263,6 @@ namespace NLGUI
bool validDefineChar(char c) const;
/// Procedure def
class CParamBlock
{
public:
// -1 if not a param id, but a string
sint32 NumParam;
std::string String;
CParamBlock()
{
NumParam= -1;
}
};
class CAction
{
public:
// a condition to launch this action handler (is an expression)
std::vector<CParamBlock> CondBlocks;
// the action handler (may be proc!!)
std::string Action;
// A list of string/or param number => to build the final params at execution
std::vector<CParamBlock> ParamBlocks;
// build a paramBlock from a string
void buildParamBlock (const std::string &params);
// from ParamBlock, and a paramList (skip the 0th), build params.
void buildParams (const std::vector<std::string> &paramList, std::string &params) const;
void buildCondBlock (const std::string &params);
void buildCond (const std::vector<std::string> &paramList, std::string &cond) const;
static void buildBlocks (const std::string &in, std::vector<CParamBlock> &out);
static void eval (const std::vector<std::string> &inArgs, const std::vector<CParamBlock> &inBlocks, std::string &out);
};
class CProcedure
{
public:
// List of the actions
std::vector<CAction> Actions;
};
class CStyleProperty
{
public:

@ -0,0 +1,77 @@
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef PROC_H
#define PROC_H
#include "nel/misc/types_nl.h"
#include <string>
#include <vector>
namespace NLGUI
{
class CParamBlock
{
public:
// -1 if not a param id, but a string
sint32 NumParam;
std::string String;
CParamBlock()
{
NumParam = -1;
}
};
class CProcAction
{
public:
// a condition to launch this action handler (is an expression)
std::vector< CParamBlock > CondBlocks;
// the action handler (may be proc!!)
std::string Action;
// A list of string/or param number => to build the final params at execution
std::vector< CParamBlock > ParamBlocks;
// build a paramBlock from a string
void buildParamBlock( const std::string &params );
// from ParamBlock, and a paramList (skip the 0th), build params.
void buildParams( const std::vector< std::string > &paramList, std::string &params ) const;
void buildCondBlock( const std::string &params );
void buildCond( const std::vector< std::string > &paramList, std::string &cond ) const;
static void buildBlocks( const std::string &in, std::vector< CParamBlock > &out );
static void eval( const std::vector< std::string > &inArgs, const std::vector< CParamBlock > &inBlocks, std::string &out );
};
class CProcedure
{
public:
// List of the actions
std::vector< CProcAction > Actions;
};
}
#endif

@ -44,6 +44,7 @@ namespace NLGUI
class CViewPointerBase;
class CInterfaceOptions;
class CInterfaceAnim;
class CProcedure;
class IParser
{
@ -59,6 +60,7 @@ namespace NLGUI
virtual bool getProcedureAction( const std::string &procName, uint actionIndex, std::string &ah, std::string &params ) const = 0;
virtual const std::string& getDefine(const std::string &id) const = 0;
virtual CInterfaceAnim* getAnim( const std::string &name ) const = 0;
virtual CProcedure* getProc( const std::string &name ) = 0;
};
/// Manages the GUI widgets
@ -332,7 +334,7 @@ namespace NLGUI
void drawViews( NL3D::UCamera camera );
bool handleEvent( const CEventDescriptor &eventDesc );
bool handleEvent( const CEventDescriptor &evnt );
bool handleMouseMoveEvent( const CEventDescriptor &eventDesc );
@ -474,6 +476,13 @@ namespace NLGUI
void stopAnim( const std::string &animId );
void updateAnims();
void removeFinishedAnims();
// execute a procedure. give a list of parameters. NB: the first param is the name of the proc (skipped)...
void runProcedure( const std::string &procName, CCtrlBase *pCaller, const std::vector< std::string > &paramList );
// replace an action in a procedure (if possible)
void setProcedureAction( const std::string &procName, uint actionIndex, const std::string &ah, const std::string &params );
const CEventDescriptorKey& getLastKeyEvent() const{ return lastKeyEvent; }
static IParser *parser;
@ -542,6 +551,8 @@ namespace NLGUI
bool _MouseOverWindow;
CEventDescriptorKey lastKeyEvent;
uint32 screenH;
uint32 screenW;

@ -1772,7 +1772,7 @@ namespace NLGUI
CXMLAutoPtr name((const char*) xmlGetProp (cur, (xmlChar*)"handler"));
CXMLAutoPtr params((const char*) xmlGetProp (cur, (xmlChar*)"params"));
CXMLAutoPtr cond((const char*) xmlGetProp (cur, (xmlChar*)"cond"));
CAction action;
CProcAction action;
if(!name)
{
// todo hulud interface syntax error
@ -2086,153 +2086,6 @@ namespace NLGUI
return true;
}
// ***************************************************************************
// CInterfaceParser::CAction
// ***************************************************************************
#define PROC_PARAM_IDENT '@'
// ***************************************************************************
void CInterfaceParser::CAction::buildParamBlock(const std::string &params)
{
buildBlocks (params, ParamBlocks);
}
void CInterfaceParser::CAction::buildParams(const std::vector<string> &paramList, std::string &params) const
{
eval (paramList, ParamBlocks, params);
}
void CInterfaceParser::CAction::buildCondBlock(const std::string &params)
{
buildBlocks (params, CondBlocks);
}
void CInterfaceParser::CAction::buildCond(const std::vector<string> &paramList, std::string &params) const
{
eval (paramList, CondBlocks, params);
}
// ***************************************************************************
void CInterfaceParser::CAction::buildBlocks (const std::string &in, std::vector<CParamBlock> &out)
{
out.clear();
if(in.empty())
return;
string lastString;
string::size_type curPos= 0;
string::size_type lastPos= 0;
//if it has some @ then solve proc value
while( (curPos=in.find(PROC_PARAM_IDENT, curPos)) != string::npos)
{
// If it is end of line
if(curPos==in.size()-1)
{
// then skip
curPos= in.size();
}
else
{
// Skip all @
uint countNbIdent = 0;
while (curPos<in.size() && in[curPos]==PROC_PARAM_IDENT)
{
curPos++;
countNbIdent++;
}
// get the id pos
uint countNbDigit = 0;
uint startIdPos= (uint)curPos;
while (curPos<in.size() && in[curPos]>='0' && in[curPos]<='9')
{
curPos++;
countNbDigit++;
}
if (curPos == startIdPos)
{
// No digit so it is a normal db entry
lastString+= in.substr (lastPos, curPos-(countNbIdent-1)-lastPos);
// all @ are skipped
}
else
{
// There is some digit it is an argument
// copy the last not param sub string.
sint nbToCopy = (sint)(curPos-countNbIdent-countNbDigit-lastPos);
if (nbToCopy > 0)
lastString += in.substr(lastPos, nbToCopy);
// if not empty, add to the param block
if (!lastString.empty())
{
CParamBlock pb;
pb.String = lastString;
out.push_back(pb);
// clear it
lastString.clear();
}
// get the param id
sint paramId;
fromString(in.substr(startIdPos, curPos-startIdPos), paramId);
// Add it to the param block
CParamBlock pb;
pb.NumParam = paramId;
out.push_back(pb);
}
// valid pos is current pos
lastPos= curPos;
}
}
// concat last part
lastString+= in.substr(lastPos, in.size()-lastPos);
if(!lastString.empty())
{
CParamBlock pb;
pb.String = lastString;
out.push_back(pb);
}
}
// ***************************************************************************
//void CInterfaceParser::CAction::buildParams(const std::vector<string> &paramList, std::string &params) const
void CInterfaceParser::CAction::eval (const std::vector<string> &inArgs, const std::vector<CParamBlock> &inBlocks, std::string &out)
{
// clear the ret string
out.clear();
// for all block
for (uint i=0; i < inBlocks.size(); i++)
{
const CParamBlock &pb = inBlocks[i];
// if the block is a raw string
if (pb.NumParam < 0)
{
// concat with the block
out += pb.String;
}
// else get from paramList
else
{
// add 1, because paramList[0] is the name of the procedure
sint idInList = pb.NumParam+1;
// if param exist
if (idInList < (sint)inArgs.size())
// concat with the params
out += inArgs[idInList];
// else skip (should fail)
}
}
}
// ***************************************************************************
bool CInterfaceParser::parseSheetSelection(xmlNodePtr cur)
{
@ -2638,7 +2491,7 @@ namespace NLGUI
const CProcedure &proc= it->second;
if(actionIndex<proc.Actions.size())
{
const CAction &action= proc.Actions[actionIndex];
const CProcAction &action= proc.Actions[actionIndex];
// if not a variable parametrized Params
if(action.ParamBlocks.size()==1 && action.ParamBlocks[0].NumParam==-1)
{
@ -2664,6 +2517,15 @@ namespace NLGUI
return it->second;
}
CProcedure* CInterfaceParser::getProc( const std::string &name )
{
TProcedureMap::iterator itr = _ProcedureMap.find( name );
if( itr == _ProcedureMap.end() )
return NULL;
return &itr->second;
}
// ***************************************************************************
bool CInterfaceParser::parseStyle(xmlNodePtr cur)
{

@ -0,0 +1,167 @@
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "nel/gui/proc.h"
#include "nel/misc/algo.h"
using namespace NLMISC;
namespace NLGUI
{
#define PROC_PARAM_IDENT '@'
// ***************************************************************************
void CProcAction::buildParamBlock( const std::string &params )
{
buildBlocks( params, ParamBlocks );
}
void CProcAction::buildParams( const std::vector< std::string > &paramList, std::string &params ) const
{
eval( paramList, ParamBlocks, params );
}
void CProcAction::buildCondBlock( const std::string &params )
{
buildBlocks( params, CondBlocks );
}
void CProcAction::buildCond( const std::vector< std::string > &paramList, std::string &params ) const
{
eval( paramList, CondBlocks, params );
}
// ***************************************************************************
void CProcAction::buildBlocks( const std::string &in, std::vector< CParamBlock > &out )
{
out.clear();
if(in.empty())
return;
std::string lastString;
std::string::size_type curPos= 0;
std::string::size_type lastPos= 0;
//if it has some @ then solve proc value
while( (curPos=in.find(PROC_PARAM_IDENT, curPos)) != std::string::npos)
{
// If it is end of line
if(curPos==in.size()-1)
{
// then skip
curPos= in.size();
}
else
{
// Skip all @
uint countNbIdent = 0;
while (curPos<in.size() && in[curPos]==PROC_PARAM_IDENT)
{
curPos++;
countNbIdent++;
}
// get the id pos
uint countNbDigit = 0;
uint startIdPos= (uint)curPos;
while (curPos<in.size() && in[curPos]>='0' && in[curPos]<='9')
{
curPos++;
countNbDigit++;
}
if (curPos == startIdPos)
{
// No digit so it is a normal db entry
lastString+= in.substr (lastPos, curPos-(countNbIdent-1)-lastPos);
// all @ are skipped
}
else
{
// There is some digit it is an argument
// copy the last not param sub string.
sint nbToCopy = (sint)(curPos-countNbIdent-countNbDigit-lastPos);
if (nbToCopy > 0)
lastString += in.substr(lastPos, nbToCopy);
// if not empty, add to the param block
if (!lastString.empty())
{
CParamBlock pb;
pb.String = lastString;
out.push_back(pb);
// clear it
lastString.clear();
}
// get the param id
sint paramId;
fromString(in.substr(startIdPos, curPos-startIdPos), paramId);
// Add it to the param block
CParamBlock pb;
pb.NumParam = paramId;
out.push_back(pb);
}
// valid pos is current pos
lastPos= curPos;
}
}
// concat last part
lastString+= in.substr(lastPos, in.size()-lastPos);
if(!lastString.empty())
{
CParamBlock pb;
pb.String = lastString;
out.push_back(pb);
}
}
// ***************************************************************************
void CProcAction::eval( const std::vector<std::string> &inArgs, const std::vector< CParamBlock > &inBlocks, std::string &out )
{
// clear the ret string
out.clear();
// for all block
for (uint i=0; i < inBlocks.size(); i++)
{
const CParamBlock &pb = inBlocks[i];
// if the block is a raw string
if (pb.NumParam < 0)
{
// concat with the block
out += pb.String;
}
// else get from paramList
else
{
// add 1, because paramList[0] is the name of the procedure
sint idInList = pb.NumParam+1;
// if param exist
if (idInList < (sint)inArgs.size())
// concat with the params
out += inArgs[idInList];
// else skip (should fail)
}
}
}
}

@ -28,6 +28,8 @@
#include "nel/gui/view_bitmap.h"
#include "nel/gui/group_container.h"
#include "nel/gui/interface_anim.h"
#include "nel/gui/proc.h"
#include "nel/gui/interface_expr.h"
#include "nel/misc/events.h"
namespace NLGUI
@ -2211,6 +2213,8 @@ namespace NLGUI
CDBManager::getInstance()->flushObserverCalls();
return result;
}
lastKeyEvent = eventDesc;
}
//////////////////////////////////////////////// Keyboard handling ends here ////////////////////////////////////
@ -3028,6 +3032,66 @@ namespace NLGUI
(*itr)->update();
}
// ------------------------------------------------------------------------------------------------
void CWidgetManager::runProcedure( const std::string &procName, CCtrlBase *pCaller,
const std::vector< std::string> &paramList )
{
CProcedure *procp = parser->getProc( procName );
if( procp == NULL )
return;
CProcedure &proc = *procp;
// Run all actions
for( uint i = 0; i < proc.Actions.size(); i++ )
{
const CProcAction &action = proc.Actions[i];
// test if the condition for the action is valid
if( action.CondBlocks.size() > 0 )
{
CInterfaceExprValue result;
result.setBool( false );
std::string cond;
action.buildCond( paramList, cond );
CInterfaceExpr::eval( cond, result, NULL );
if( result.toBool() )
if( !result.getBool() )
continue;
}
// build the params sting
std::string params;
action.buildParams( paramList, params );
// run
//nlwarning("step %d : %s, %s", (int) i, action.Action.c_str(), params.c_str());
CAHManager::getInstance()->runActionHandler( action.Action, pCaller, params );
}
}
// ------------------------------------------------------------------------------------------------
void CWidgetManager::setProcedureAction( const std::string &procName, uint actionIndex,
const std::string &ah, const std::string &params )
{
CProcedure *procp = parser->getProc( procName );
if( procp == NULL )
return;
CProcedure &proc = *procp;
// set wanted action
if( actionIndex<proc.Actions.size() )
{
CProcAction &action = proc.Actions[ actionIndex ];
action.Action = ah;
action.ParamBlocks.clear();
action.ParamBlocks.resize( 1 );
action.ParamBlocks[ 0 ].String = params;
}
}
CWidgetManager::CWidgetManager()
{
_Pointer = NULL;

@ -30,8 +30,8 @@
///////////
// CLASS //
class CCombo;
class CAction;
class CActionsManager;
class CAction;
/**
* The goal of CCombo is to gather together Inputs that will validate an Action.

@ -2059,7 +2059,7 @@ public:
{
vector<string> p;
p.push_back(sProc);
pIM->runProcedure(sProc, pCaller, p);
CWidgetManager::getInstance()->runProcedure(sProc, pCaller, p);
CInterfaceExprValue result;
if (CInterfaceExpr::eval(sCond, result))

@ -315,11 +315,10 @@ class CAHMilkoMenuDoResetInterface : public IActionHandler
// run procedure
vector<string> v;
CInterfaceManager *pIM = CInterfaceManager::getInstance();
if (mode == "R2TestMode")
pIM->runProcedure ("proc_reset_r2ed_interface", NULL, v);
CWidgetManager::getInstance()->runProcedure ("proc_reset_r2ed_interface", NULL, v);
else
pIM->runProcedure("proc_reset_interface", NULL, v);
CWidgetManager::getInstance()->runProcedure("proc_reset_interface", NULL, v);
}
};
REGISTER_ACTION_HANDLER(CAHMilkoMenuDoResetInterface, "milko_menu_do_reset_interface");

@ -1857,7 +1857,7 @@ public:
if (ClientCfg.Light)
{
vector<string> v;
CInterfaceManager::getInstance()->runProcedure ("proc_reset_interface", NULL, v);
CWidgetManager::getInstance()->runProcedure ("proc_reset_interface", NULL, v);
//CInterfaceManager::getInstance()->launchContextMenuInGame("ui:interface:game_context_menu");
}
@ -2747,7 +2747,7 @@ public:
vector<string> vecStr;
vecStr.push_back(procNames[desktop]);
vecStr.push_back(sValue);
pIM->runProcedure(procNames[desktop], NULL, vecStr);
CWidgetManager::getInstance()->runProcedure(procNames[desktop], NULL, vecStr);
}*/
CInterfaceManager *pIM = CInterfaceManager::getInstance();
@ -2773,11 +2773,10 @@ public:
{
_FirstTime = false;
CInterfaceManager *pIM= CInterfaceManager::getInstance();
vector<string> vecStr;
vecStr.push_back("tb_setdesktop");
vecStr.push_back(Params);
pIM->runProcedure("tb_setdesktop", NULL, vecStr);
CWidgetManager::getInstance()->runProcedure("tb_setdesktop", NULL, vecStr);
}
else // Not the first time
{

@ -288,8 +288,6 @@ class CActionHandlerProc : public IActionHandler
public:
virtual void execute (CCtrlBase *pCaller, const std::string &params)
{
CInterfaceManager *mngr= CInterfaceManager::getInstance();
// split the parameters
vector<string> paramList;
splitString(params, "|", paramList);
@ -297,7 +295,7 @@ public:
return;
// execute the procedure
mngr->runProcedure(paramList[0], pCaller, paramList);
CWidgetManager::getInstance()->runProcedure(paramList[0], pCaller, paramList);
}
};
REGISTER_ACTION_HANDLER (CActionHandlerProc, "proc");

@ -2249,7 +2249,7 @@ class CAHConfirmTrade : public IActionHandler
case 1: enableResale = true; break;
default: // 2: comes only from Enter of Shift+Enter key from an edit box or in the modal window
{
const NLGUI::CEventDescriptorKey& keyEvent = CInterfaceManager::getInstance()->getLastEventKeyDesc();
const NLGUI::CEventDescriptorKey& keyEvent = CWidgetManager::getInstance()->getLastKeyEvent();
enableResale = ! keyEvent.getKeyShift();
}
}

@ -1422,7 +1422,6 @@ void CInterfaceManager::updateFrameEvents()
// Handle anims done in 2 times because some AH can add or remove anims
// First ensure we are working on a safe vector and update all anims
sint i;
CWidgetManager::getInstance()->updateAnims();
IngameDbMngr.flushObserverCalls();
@ -1599,11 +1598,11 @@ bool CInterfaceManager::loadConfig (const string &filename)
vector<string> v;
if (ClientCfg.R2EDEnabled)
{
runProcedure ("proc_reset_r2ed_interface", NULL, v);
CWidgetManager::getInstance()->runProcedure ("proc_reset_r2ed_interface", NULL, v);
}
else
{
runProcedure ("proc_reset_interface", NULL, v);
CWidgetManager::getInstance()->runProcedure ("proc_reset_interface", NULL, v);
}
// By default, consider the reset interface has been set with the current resolution
@ -1754,7 +1753,7 @@ bool CInterfaceManager::loadConfig (const string &filename)
vector<string> v;
if (!ClientCfg.R2EDEnabled)
{
runProcedure ("proc_reset_interface", NULL, v);
CWidgetManager::getInstance()->runProcedure ("proc_reset_interface", NULL, v);
}
return false;
}
@ -2123,68 +2122,6 @@ void CInterfaceManager::processServerIDString()
}
}
// ------------------------------------------------------------------------------------------------
void CInterfaceManager::runProcedure (const string &procName, CCtrlBase *pCaller,
const vector<string> &paramList)
{
CstItProcedureMap it= _ProcedureMap.find(procName);
if(it!=_ProcedureMap.end())
{
// TMP TMP
/*std::string params;
for(uint k = 0; k < paramList.size(); ++k)
{
params += paramList[k] + " ";
}
nlinfo("runProcedure : %s : %s",procName.c_str(), params.c_str());*/
const CProcedure &proc= it->second;
// Run all actions
for(uint i=0;i<proc.Actions.size();i++)
{
const CAction &action= proc.Actions[i];
// test if the condition for the action is valid
if (action.CondBlocks.size() > 0)
{
CInterfaceExprValue result;
result.setBool(false);
string cond;
action.buildCond(paramList, cond);
CInterfaceExpr::eval(cond, result, NULL);
if (result.toBool())
{
if (!result.getBool()) continue;
}
}
// build the params sting
string params;
action.buildParams(paramList, params);
// run
//nlwarning("step %d : %s, %s", (int) i, action.Action.c_str(), params.c_str());
CAHManager::getInstance()->runActionHandler(action.Action, pCaller, params);
}
}
}
// ------------------------------------------------------------------------------------------------
void CInterfaceManager::setProcedureAction(const std::string &procName, uint actionIndex, const std::string &ah, const std::string &params)
{
ItProcedureMap it= _ProcedureMap.find(procName);
if(it!=_ProcedureMap.end())
{
CProcedure &proc= it->second;
// set wanted action
if(actionIndex<proc.Actions.size())
{
CAction &action= proc.Actions[actionIndex];
action.Action= ah;
action.ParamBlocks.clear();
action.ParamBlocks.resize(1);
action.ParamBlocks[0].String= params;
}
}
}
// ------------------------------------------------------------------------------------------------
void CInterfaceManager::messageBoxInternal(const string &msgBoxGroup, const ucstring &text, const string &masterGroup, TCaseMode caseMode)
{
@ -2215,7 +2152,7 @@ void CInterfaceManager::messageBoxWithHelp(const ucstring &text, const std::stri
TCaseMode caseMode)
{
// replace the procedure "proc_valid_message_box_ok" action
setProcedureAction("proc_message_box_with_help_ok", 1, ahOnOk, paramsOnOk);
CWidgetManager::getInstance()->setProcedureAction("proc_message_box_with_help_ok", 1, ahOnOk, paramsOnOk);
const char *mbName = "message_box_with_help";
// if no action handler is wanted, then assume that
// clicking 'ok' do not have any consequence, so allow exiting the message box by clicking
@ -2242,9 +2179,9 @@ void CInterfaceManager::validMessageBox(TValidMessageIcon icon, const ucstring &
if (group && viewText)
{
// replace the procedure "proc_valid_message_box_ok" action
setProcedureAction("proc_valid_message_box_ok", 1, ahOnOk, paramsOnOk);
CWidgetManager::getInstance()->setProcedureAction("proc_valid_message_box_ok", 1, ahOnOk, paramsOnOk);
// replace the procedure "proc_valid_message_box_cancel" action
setProcedureAction("proc_valid_message_box_cancel", 1, ahOnCancel, paramsOnCancel);
CWidgetManager::getInstance()->setProcedureAction("proc_valid_message_box_cancel", 1, ahOnCancel, paramsOnCancel);
// set text and icon
viewText->setText(text);

@ -261,11 +261,6 @@ public:
/// Handle The Event. return true if the interfaceManager catch it and if must not send to the Game Action Manager
bool handleEvent (const NLGUI::CEventDescriptor &eventDesc);
// execute a procedure. give a list of parameters. NB: the first param is the name of the proc (skipped)...
void runProcedure(const std::string &procName, CCtrlBase *pCaller, const std::vector<std::string> &paramList);
// replace an action in a procedure (if possible)
void setProcedureAction(const std::string &procName, uint actionIndex, const std::string &ah, const std::string &params);
// InGame ContextMenu
void launchContextMenuInGame (const std::string &nameOfCM);
@ -426,9 +421,6 @@ public:
return 0;
}
// Description of the last key event that called an action handler
const NLGUI::CEventDescriptorKey& getLastEventKeyDesc() const { return _LastEventKeyDesc; }
void notifyMailAvailable();
void notifyForumUpdated();
@ -657,9 +649,6 @@ private:
// Item Carac requirement
sint32 _CurrentPlayerCharac[CHARACTERISTICS::NUM_CHARACTERISTICS];
// Description of the last key event that called an action handler
NLGUI::CEventDescriptorKey _LastEventKeyDesc;
// observers for copying database branch changes
CServerToLocalAutoCopy ServerToLocalAutoCopyInventory;
CServerToLocalAutoCopy ServerToLocalAutoCopyExchange;

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