fix windows 64bit build in mem_displayer.cpp

hg/feature/game-device
KISHAN GRIMOUT 11 years ago
parent e8f7851dd2
commit 107646d95d

@ -282,12 +282,20 @@ static void displayCallStack (CLog *log)
STACKFRAME callStack;
::ZeroMemory (&callStack, sizeof(callStack));
#ifdef NL_OS_WIN64
callStack.AddrPC.Offset = context.Rip;
callStack.AddrStack.Offset = context.Rsp;
callStack.AddrFrame.Offset = context.Rbp;
#else
callStack.AddrPC.Offset = context.Eip;
callStack.AddrStack.Offset = context.Esp;
callStack.AddrFrame.Offset = context.Ebp;
#endif
callStack.AddrPC.Mode = AddrModeFlat;
callStack.AddrPC.Offset = context.Eip;
callStack.AddrStack.Mode = AddrModeFlat;
callStack.AddrStack.Offset = context.Esp;
callStack.AddrFrame.Mode = AddrModeFlat;
callStack.AddrFrame.Offset = context.Ebp;
for (uint32 i = 0; ; i++)
{

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