Update decal vp

--HG--
branch : multipass-stereo
hg/feature/sound
kaetemi 11 years ago
parent 5fbb220795
commit 0a9dfc6aef

@ -84,9 +84,59 @@ static const char *DecalAttenuationVertexProgramCode =
MUL o[COL0].w, v[3], R0.w; \n\
END \n";
static NL3D::CVertexProgram DecalAttenuationVertexProgram(DecalAttenuationVertexProgramCode);
class CVertexProgramDecalAttenuation : public CVertexProgram
{
public:
struct CIdx
{
// 0-3 mvp
uint WorldToUV0; // 4
uint WorldToUV1; // 5
uint RefCamDist; // 6
uint DistScaleBias; // 7
uint Diffuse; // 8
// 9
// 10
uint BlendScale; // 11
};
CVertexProgramDecalAttenuation()
{
// nelvp
{
CSource *source = new CSource();
source->Profile = nelvp;
source->DisplayName = "nelvp/DecalAttenuation";
source->setSourcePtr(DecalAttenuationVertexProgramCode);
source->ParamIndices["modelViewProjection"] = 0;
source->ParamIndices["worldToUV0"] = 4;
source->ParamIndices["worldToUV1"] = 5;
source->ParamIndices["refCamDist"] = 6;
source->ParamIndices["distScaleBias"] = 7;
source->ParamIndices["diffuse"] = 8;
source->ParamIndices["blendScale"] = 11;
addSource(source);
}
// TODO_VP_GLSL
}
~CVertexProgramDecalAttenuation()
{
}
virtual void buildInfo()
{
m_Idx.WorldToUV0 = getUniformIndex("worldToUV0");
m_Idx.WorldToUV1 = getUniformIndex("worldToUV1");
m_Idx.RefCamDist = getUniformIndex("refCamDist");
m_Idx.DistScaleBias = getUniformIndex("distScaleBias");
m_Idx.Diffuse = getUniformIndex("diffuse");
m_Idx.BlendScale = getUniformIndex("blendScale");
}
inline const CIdx &idx() const { return m_Idx; }
private:
CIdx m_Idx;
};
// TODO_VP_GLSL
static CVertexProgramDecalAttenuation DecalAttenuationVertexProgram;
typedef CShadowPolyReceiver::CRGBAVertex CRGBAVertex;
@ -312,16 +362,16 @@ void CDecal::renderTriCache(NL3D::IDriver &drv, NL3D::CShadowPolyReceiver &/*
memcpy(vba.getVertexCoordPointer(), &_TriCache[0], sizeof(CRGBAVertex) * _TriCache.size());
}
drv.activeVertexBuffer(_VB);
drv.setConstantMatrix(0, NL3D::IDriver::ModelViewProjection, NL3D::IDriver::Identity);
drv.setConstant(4, _WorldToUVMatrix[0][0], _WorldToUVMatrix[1][0], _WorldToUVMatrix[2][0], _WorldToUVMatrix[3][0]);
drv.setConstant(5, _WorldToUVMatrix[0][1], _WorldToUVMatrix[1][1], _WorldToUVMatrix[2][1], _WorldToUVMatrix[3][1]);
drv.setConstant(8, _Diffuse.R * (1.f / 255.f), _Diffuse.G * (1.f / 255.f), _Diffuse.B * (1.f / 255.f), 1.f);
drv.setUniformMatrix(IDriver::VertexProgram, DecalAttenuationVertexProgram.getUniformIndex(CGPUProgramIndex::ModelViewProjection), NL3D::IDriver::ModelViewProjection, NL3D::IDriver::Identity);
drv.setUniform4f(IDriver::VertexProgram, DecalAttenuationVertexProgram.idx().WorldToUV0, _WorldToUVMatrix[0][0], _WorldToUVMatrix[1][0], _WorldToUVMatrix[2][0], _WorldToUVMatrix[3][0]);
drv.setUniform4f(IDriver::VertexProgram, DecalAttenuationVertexProgram.idx().WorldToUV1, _WorldToUVMatrix[0][1], _WorldToUVMatrix[1][1], _WorldToUVMatrix[2][1], _WorldToUVMatrix[3][1]);
drv.setUniform4f(IDriver::VertexProgram, DecalAttenuationVertexProgram.idx().Diffuse, _Diffuse.R * (1.f / 255.f), _Diffuse.G * (1.f / 255.f), _Diffuse.B * (1.f / 255.f), 1.f);
const NLMISC::CVector &camPos = MainCam.getMatrix().getPos();
drv.setConstant(6, camPos.x - _RefPosition.x, camPos.y - _RefPosition.y, camPos.z - _RefPosition.z, 1.f);
drv.setUniform4f(IDriver::VertexProgram, DecalAttenuationVertexProgram.idx().RefCamDist, camPos.x - _RefPosition.x, camPos.y - _RefPosition.y, camPos.z - _RefPosition.z, 1.f);
// bottom & top blend
float bottomBlendScale = 1.f / favoid0(_BottomBlendZMax - _BottomBlendZMin);
float topBlendScale = 1.f / favoid0(_TopBlendZMin - _TopBlendZMax);
drv.setConstant(11, bottomBlendScale, bottomBlendScale * (_RefPosition.z - _BottomBlendZMin),
drv.setUniform4f(IDriver::VertexProgram, DecalAttenuationVertexProgram.idx().BlendScale, bottomBlendScale, bottomBlendScale * (_RefPosition.z - _BottomBlendZMin),
topBlendScale, topBlendScale * (_RefPosition.z - _TopBlendZMax));
//
static volatile bool wantSimpleMat = false;
@ -562,12 +612,12 @@ void CDecalRenderList::renderAllDecals()
NL3D::IDriver *drvInternal = ((CDriverUser *) Driver)->getDriver();
//
static volatile bool forceNoVertexProgram = false;
if (drvInternal->supportVertexProgram() && !forceNoVertexProgram)
if (!forceNoVertexProgram && drvInternal->compileVertexProgram(&DecalAttenuationVertexProgram))
{
drvInternal->activeVertexProgram(&DecalAttenuationVertexProgram);
//drvInternal->setConstantMatrix(0, NL3D::IDriver::ModelViewProjection, NL3D::IDriver::Identity);
drvInternal->setConstant(7, _DistScale, _DistBias, 0.f, 1.f);
drvInternal->setUniform4f(IDriver::VertexProgram, DecalAttenuationVertexProgram.idx().DistScaleBias, _DistScale, _DistBias, 0.f, 1.f);
useVertexProgram = true;
drvInternal->activeVertexProgram(&DecalAttenuationVertexProgram);
}
else
{

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