diff --git a/code/ryzom/client/src/interface_v3/action_handler_game.cpp b/code/ryzom/client/src/interface_v3/action_handler_game.cpp index 3e3ce9b8e..b200205be 100644 --- a/code/ryzom/client/src/interface_v3/action_handler_game.cpp +++ b/code/ryzom/client/src/interface_v3/action_handler_game.cpp @@ -4686,7 +4686,7 @@ class CHandlerOutgameNaviGetKeys : public IActionHandler id = "sel"; if (event != -1) -- CLuaManager::getInstance().executeLuaScript(toString("outgame:eventChar%sKeyGet(%i)", id.c_str(), event)); + CLuaManager::getInstance().executeLuaScript(toString("outgame:eventChar%sKeyGet(%i)", id.c_str(), event)); } // reset previous input Driver->AsyncListener.reset();