Fixed: Wrong display of max resist levels

--HG--
branch : develop
feature/pipeline-tools
kervala 9 years ago
parent c5e57273a9
commit 0a110eff4f

@ -161,7 +161,7 @@ end
------------------------------------------------------------------------------------------------------------
-- Compute the current Max Resist
function game:getMagicResistMaxLevel()
local mlvl= self:getMagicResistBaseLevel() + getDbProp(formatUI('%player_resist_maxratio'));
local mlvl= 25 + self:getMagicResistBaseLevel() + getDbProp(formatUI('%player_resist_maxratio'));
return math.max(0,mlvl);
end

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