@ -68,7 +68,7 @@ void *CObjectArenaAllocator::alloc(uint size)
if (size >= _MaxAllocSize)
{
// use standard allocator
nlctassert(NL_DEFAULT_MEMORY_ALIGNMENT > sizeof(uint));
nlctassert(NL_DEFAULT_MEMORY_ALIGNMENT >= sizeof(uint));
uint8 *block = (uint8 *)aligned_malloc(NL_DEFAULT_MEMORY_ALIGNMENT + size, NL_DEFAULT_MEMORY_ALIGNMENT); //new uint8[size + sizeof(uint)]; // an additionnal uint is needed to store size of block
if (!block) return NULL;
#ifdef NL_DEBUG