Added: Config file for translation_tools
--HG-- branch : develophg/feature/material-editor
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// This cfg is used for bot names extraction
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// This paths are recursives
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Paths =
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{
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// word editor class config file are here
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"$RYZOM_LEVELDESIGN/leveldesign/world_editor_files",
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// all the primitives we want to parse are here
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"$RYZOM_LEVELDESIGN/primitives"
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};
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// This paths are non recursives
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PathsNoRecurse =
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{
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// allow the prog to load the sheet_id.bin file.
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"$RYZOM_LEVELDESIGN/leveldesign/Game_elem",
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// path for world_editor_class.xml
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"$RYZOM_LEVELDESIGN/leveldesign/world_editor_files",
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};
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LeveldesignDataPath = "$RYZOM_LEVELDESIGN";
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// This paths are recursive and parsed only if the creature data packed sheet is not found (this take time)
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GeorgesPaths =
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{
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// the DFNs
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"$RYZOM_LEVELDESIGN/leveldesign/DFN",
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// All the creature and npc sheets
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"$RYZOM_LEVELDESIGN/leveldesign/Game_elem/creature"
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};
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// The filters, if the fullpath to a file contains a part of this filter, it is rejected
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Filters =
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{
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// we don't want backuped primitives !
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"backup_old",
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// nor the test primitives !
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"test_",
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/* "botobject",
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"deposit",
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"dynfauna",
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"dynnpc",
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"invasion",
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"staticfauna",
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"task"
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*/
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};
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// This is the name of the world_editor_classes.xml file.
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LigoClassFile = "world_editor_classes.xml";
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// Path to the working bot name file
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WorkBotNamesFile = "work/bot_names.txt";
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// Path to the translated bot names file
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TransBotNamesFile = "translated/bot_names.txt";
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// Path to the work title file
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WorkTitleFile = "work/title_words_wk.txt";
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