Merge branch 'ryzom/ui/improvements' into yubo

fix_opengl_on_mac
Ulukyn 5 years ago
commit 050d9fea2f

@ -466,16 +466,13 @@ CGroupInSceneUserInfo *CGroupInSceneUserInfo::build (CEntityCL *entity)
CViewBitmap *rp3 = dynamic_cast<CViewBitmap*>(leftGroup->getView ("rp_logo_3"));
CViewBitmap *rp4 = dynamic_cast<CViewBitmap*>(leftGroup->getView ("rp_logo_4"));
if (pPlayer == NULL || (pPlayer != NULL && pPlayer->getPvpMode() & PVP_MODE::PvpFaction))
{
if (rp1) rp1->setTexture(entityTag1.toString());
if (rp2) rp2->setTexture(entityTag2.toString());
}
else
{
entityTag1.clear();
entityTag2.clear();
}
if (entityTag1.toString() == "_") entityTag1.clear();
if (entityTag2.toString() == "_") entityTag2.clear();
if (entityTag3.toString() == "_") entityTag3.clear();
if (entityTag4.toString() == "_") entityTag4.clear();
if (rp1) rp1->setTexture(entityTag1.toString());
if (rp2) rp2->setTexture(entityTag2.toString());
if (rp3) rp3->setTexture(entityTag3.toString());
if (rp4) rp4->setTexture(entityTag4.toString());
@ -661,7 +658,7 @@ CGroupInSceneUserInfo *CGroupInSceneUserInfo::build (CEntityCL *entity)
if (pPlayer != NULL && needPvPLogo)
{
if (pvpFactionLogo)
if (pvpFactionLogo)
{
pvpFactionLogo->setActive(true);
CViewBitmap * pvpFactionBitmap = dynamic_cast<CViewBitmap *>(pvpFactionLogo);
@ -713,7 +710,7 @@ CGroupInSceneUserInfo *CGroupInSceneUserInfo::build (CEntityCL *entity)
}
}
}
if (pvpOutpostLogo)
{
if( pPlayer->getOutpostId() != 0 )
@ -721,7 +718,7 @@ CGroupInSceneUserInfo *CGroupInSceneUserInfo::build (CEntityCL *entity)
else
pvpOutpostLogo->setActive(false);
}
if (pvpDuelLogo)
{
if( pPlayer->getPvpMode()&PVP_MODE::PvpDuel )
@ -952,7 +949,7 @@ void CGroupInSceneUserInfo::updateDynamicData ()
else if (pPlayer->getStateFx() == "sp_medit.ps")
pPlayer->removeStateFx();
}
if (_Entity->isDead())
_Entity->setStateFx("misc_dead.ps");

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