diff --git a/code/nel/include/nel/sound/stream_file_source.h b/code/nel/include/nel/sound/stream_file_source.h index 64c2d5228..0cfee14d1 100644 --- a/code/nel/include/nel/sound/stream_file_source.h +++ b/code/nel/include/nel/sound/stream_file_source.h @@ -85,7 +85,7 @@ public: // TODO: getTime private: - void prepareDecoder(); + bool prepareDecoder(); inline bool bufferMore(uint bytes); private: diff --git a/code/nel/samples/sound/stream_file/data/soundbank/stream_file.sound b/code/nel/samples/sound/stream_file/data/soundbank/stream_file.sound index 1b196d749..a98ae3a3c 100644 --- a/code/nel/samples/sound/stream_file/data/soundbank/stream_file.sound +++ b/code/nel/samples/sound/stream_file/data/soundbank/stream_file.sound @@ -5,7 +5,7 @@ - + diff --git a/code/nel/samples/sound/stream_file/stream_file.cpp b/code/nel/samples/sound/stream_file/stream_file.cpp index 14314c16d..2ace9dc6b 100644 --- a/code/nel/samples/sound/stream_file/stream_file.cpp +++ b/code/nel/samples/sound/stream_file/stream_file.cpp @@ -46,7 +46,8 @@ #define NL_SOUND_DATA "." #endif // NL_SOUND_DATA -#define SAMPLE_OGG "D:/source/kaetemi/toverhex/src/samples/music_stream/data/aeon_1_10_mystic_river.ogg" +#define RYZOM_DATA "P:/data" +#define SAMPLE_OGG "Pyr Entrance.ogg" using namespace std; using namespace NLMISC; @@ -93,6 +94,8 @@ static void initSample() CVector upvec(0.0f, 0.0f, 1.0f); s_AudioMixer->getListener()->setPos(initpos); s_AudioMixer->getListener()->setOrientation(frontvec, upvec); + + CPath::addSearchPath(RYZOM_DATA, true, false); //NLMISC::CHTimer::startBench(); diff --git a/code/nel/src/sound/audio_mixer_user.cpp b/code/nel/src/sound/audio_mixer_user.cpp index f47f70413..8bec4442c 100644 --- a/code/nel/src/sound/audio_mixer_user.cpp +++ b/code/nel/src/sound/audio_mixer_user.cpp @@ -1651,6 +1651,7 @@ void CAudioMixerUser::update() _MusicChannelFaders[i].update(); // Check all playing track and stop any terminated buffer. + std::list::size_type nbWaitingSources = _Sources.size(); for (i=0; i<_Tracks.size(); ++i) { if (!_Tracks[i]->isPlaying()) @@ -1662,13 +1663,14 @@ void CAudioMixerUser::update() } // try to play any waiting source. - if (!_SourceWaitingForPlay.empty()) + if (!_SourceWaitingForPlay.empty() && nbWaitingSources) { // check if the source still exist before trying to play it if (_Sources.find(_SourceWaitingForPlay.front()) != _Sources.end()) _SourceWaitingForPlay.front()->play(); // nldebug("Before POP Sources waiting : %u", _SourceWaitingForPlay.size()); _SourceWaitingForPlay.pop_front(); + --nbWaitingSources; // nldebug("After POP Sources waiting : %u", _SourceWaitingForPlay.size()); } } diff --git a/code/nel/src/sound/stream_file_source.cpp b/code/nel/src/sound/stream_file_source.cpp index 2b7bd94ee..0f60819bd 100644 --- a/code/nel/src/sound/stream_file_source.cpp +++ b/code/nel/src/sound/stream_file_source.cpp @@ -63,39 +63,53 @@ void CStreamFileSource::play() // note: CStreamSource will assert crash if already physically playing! - if (m_Thread->isRunning() && m_WaitingForPlay) + if (m_WaitingForPlay) { - if (m_NextBuffer || !m_FreeBuffers) + if (m_Thread->isRunning()) { - nldebug("play waiting, play stream %s", getStreamFileSound()->getFilePath().c_str()); - CStreamSource::play(); - if (!_Playing && !m_WaitingForPlay) + if (m_NextBuffer || !m_FreeBuffers) { - nldebug("playing not possible or necessary for some reason"); + nldebug("play waiting, play stream %s", getStreamFileSound()->getFilePath().c_str()); + CStreamSource::play(); + if (!_Playing && !m_WaitingForPlay) + { + nldebug("playing not possible or necessary for some reason"); + } + } + else + { + nldebug("play waiting, hop onto waiting list %s", getStreamFileSound()->getFilePath().c_str()); + m_WaitingForPlay = true; + CAudioMixerUser *mixer = CAudioMixerUser::instance(); + mixer->addSourceWaitingForPlay(this); } } else { - nldebug("play waiting, hop onto waiting list %s", getStreamFileSound()->getFilePath().c_str()); - m_WaitingForPlay = true; - CAudioMixerUser *mixer = CAudioMixerUser::instance(); - mixer->addSourceWaitingForPlay(this); + // thread went kaboom while not started playing yet, probably the audiodecoder cannot be started + // don't play + m_WaitingForPlay = false; } } else if (!_Playing) { nldebug("play go %s", getStreamFileSound()->getFilePath().c_str()); - if (!m_WaitingForPlay) - { + //if (!m_WaitingForPlay) + //{ // thread may be stopping from stop call m_Thread->wait(); - } - else + //} + //else + //{ + // nlwarning("Already waiting for play"); + //} + if (!getStreamFileSound()->getAsync()) { - nlwarning("Already waiting for play"); + if (!prepareDecoder()) + { + return; + } } - if (!getStreamFileSound()->getAsync()) - prepareDecoder(); // else load audiodecoder in thread m_WaitingForPlay = true; m_Thread->start(); @@ -221,7 +235,7 @@ bool CStreamFileSource::isLoadingAsync() return m_WaitingForPlay; } -void CStreamFileSource::prepareDecoder() +bool CStreamFileSource::prepareDecoder() { // creates a new decoder or keeps going with the current decoder if the stream was paused @@ -243,13 +257,15 @@ void CStreamFileSource::prepareDecoder() if (!m_AudioDecoder) { nlwarning("Failed to create IAudioDecoder, likely invalid format"); - return; + return false; } this->setFormat(m_AudioDecoder->getChannels(), m_AudioDecoder->getBitsPerSample(), (uint32)m_AudioDecoder->getSamplesPerSec()); } uint samples, bytes; this->getRecommendedBufferSize(samples, bytes); this->preAllocate(bytes * 2); + + return true; } inline bool CStreamFileSource::bufferMore(uint bytes) // buffer from bytes (minimum) to bytes * 2 (maximum) @@ -271,7 +287,10 @@ void CStreamFileSource::run() bool looping = _Looping; if (getStreamFileSound()->getAsync()) - prepareDecoder(); + { + if (!prepareDecoder()) + return; + } uint samples, bytes; this->getRecommendedBufferSize(samples, bytes); uint32 recSleep = 40; diff --git a/code/nel/src/sound/stream_source.cpp b/code/nel/src/sound/stream_source.cpp index c71e7d8e2..b353a4bb6 100644 --- a/code/nel/src/sound/stream_source.cpp +++ b/code/nel/src/sound/stream_source.cpp @@ -161,7 +161,7 @@ void CStreamSource::play() delete this; } nldebug("CStreamSource %p : play FAILED, source is too far away !", (CAudioMixerUser::IMixerEvent*)this); - m_WaitingForPlay = false; + // m_WaitingForPlay = false; // not necessary, delete ensures waiting for thread stop return; } @@ -182,12 +182,9 @@ void CStreamSource::play() // pSource->setPos( _Position, false); pSource->setPos(getVirtualPos(), false); - if (!m_Buffers[0]->isStereo()) - { - pSource->setMinMaxDistances(m_StreamSound->getMinDistance(), m_StreamSound->getMaxDistance(), false); - setDirection(_Direction); // because there is a workaround inside - pSource->setVelocity(_Velocity); - } + pSource->setMinMaxDistances(m_StreamSound->getMinDistance(), m_StreamSound->getMaxDistance(), false); + setDirection(_Direction); // because there is a workaround inside + pSource->setVelocity(_Velocity); pSource->setGain(getFinalGain()); pSource->setSourceRelativeMode(_RelativeMode); // pSource->setLooping(_Looping); @@ -435,7 +432,7 @@ uint32 CStreamSource::getRecommendedSleepTime() const { if (m_FreeBuffers > 0) return 0; uint32 sleepTime = (uint32)((1000.0f * ((float)m_LastSize) / (float)m_BytesPerSecond) * m_PitchInv); - clamp(sleepTime, (uint32)0, (uint32)1000); + clamp(sleepTime, (uint32)0, (uint32)80); return sleepTime; }