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ryzom-core/code/ryzom/client/src/sky.cpp

321 lines
10 KiB
C++

15 years ago
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdpch.h"
#include <memory>
//
#include "nel/3d/u_driver.h"
#include "nel/3d/u_scene.h"
#include "nel/3d/u_animation_set.h"
#include "nel/3d/u_play_list.h"
#include "nel/3d/u_play_list_manager.h"
//
#include "sky.h"
#include "client_sheets/sky_sheet.h"
using namespace NL3D;
using namespace NLMISC;
/////////////
// GLOBALS //
/////////////
// Hierarchical timer
H_AUTO_DECL ( RZ_Client_Render_Sky )
//*************************************************************************************************
CSky::CSky()
{
_Scene = NULL;
_Driver = NULL;
_IG = NULL;
_AnimationSet = NULL;
_NumHourInDay = 24;
_PlayListManager = NULL;
_PlayList = NULL;
_AnimationSet = NULL;
_AnimLengthInSeconds = 3.f;
_AmbientSunLight = NULL;
_DiffuseSunLight = NULL;
_FogColor = NULL;
_WaterEnvMapCameraHeight = 0.f;
_WaterEnvMapAlpha = 255;
}
//*************************************************************************************************
CSky::~CSky()
{
release();
}
//*************************************************************************************************
void CSky::release()
{
if (_PlayListManager)
{
if (_PlayList)
{
_PlayListManager->deletePlayList(_PlayList);
_PlayList = NULL;
}
if (_AnimationSet && _Driver)
{
_Driver->deleteAnimationSet(_AnimationSet);
_AnimationSet = NULL;
}
if (_Scene)
{
_Scene->deletePlayListManager(_PlayListManager);
}
_PlayListManager = NULL;
}
for(uint k = 0; k < _Bitmaps.size(); ++k)
{
delete _Bitmaps[k];
}
_Bitmaps.clear();
if (_Scene)
{
if (_IG) _IG->removeFromScene(*_Scene);
_Objects.clear();
_Driver->deleteScene(_Scene);
_Scene = NULL;
_Driver = NULL;
}
}
//*************************************************************************************************
void CSky::init(UDriver *drv, const CSkySheet &sheet, bool forceFallbackVersion /*= false*/, float numHourInDay /*= 24.f*/, std::vector<std::string> *unsupportedObjects /*= NULL*/)
{
release();
if(!drv) return;
_Driver = drv;
// create a new scene for the sky
_Scene = _Driver->createScene(true);
_Scene->setupTransparencySorting(99, 1); // only sort by priority (99 of them)
_AnimLengthInSeconds = sheet.AnimLengthInSeconds;
// create animation set
if (!sheet.AnimationName.empty())
{
_PlayListManager = _Scene->createPlayListManager();
if (_PlayListManager)
{
_AnimationSet = _Driver->createAnimationSet();
_PlayList = _PlayListManager->createPlayList(_AnimationSet);
if (_AnimationSet && _PlayList)
{
uint animationID = _AnimationSet->addAnimation(sheet.AnimationName.c_str(), sheet.AnimationName.c_str());
if (animationID != UAnimationSet::NotFound)
{
_AnimationSet->build();
_PlayList->setAnimation(0, animationID);
_PlayList->setTimeOrigin(0, 0);
_PlayList->setWrapMode(0, UPlayList::Repeat);
}
else
{
// no animation loaded
_PlayListManager->deletePlayList(_PlayList);
_Scene->deletePlayListManager(_PlayListManager);
_Driver->deleteAnimationSet(_AnimationSet);
_PlayListManager = NULL;
_PlayList = NULL;
_AnimationSet = NULL;
}
}
}
}
// load instance group of sky
_IG = UInstanceGroup::createInstanceGroup(sheet.InstanceGroupName);
if (!_IG)
{
nlwarning("Couldn't load sky ig : %s", sheet.InstanceGroupName.c_str());
release();
return;
}
_IG->addToScene(*_Scene, drv);
_Objects.reserve(sheet.Objects.size());
// dump name of objects in the scene
//nlinfo("Sky scene objects : ");
for(uint k = 0; k < _IG->getNumInstance(); ++k)
{
//nlinfo(_IG->getInstanceName(k).c_str());
UInstance i = _IG->getInstance(k); // hide all instances by default
if (!i.empty()) i.hide();
}
if (unsupportedObjects) unsupportedObjects->clear();
// map name of a bitmap to the actual bitmap (for reuse of bitmaps)
std::map<std::string, CBitmap *> buildShareBitmapByName;
//
for(uint k = 0; k < sheet.Objects.size(); ++k)
{
UInstance instance;
instance = _IG->getByName(sheet.Objects[k].Std.ShapeName);
// should main instance if driver supports its rendering
// hide all the instance at start
if (!instance.empty() && !instance.supportMaterialRendering(*drv, forceFallbackVersion))
{
if (unsupportedObjects)
{
unsupportedObjects->push_back(sheet.Objects[k].Std.ShapeName);
}
instance.hide();
// build fallbacks
for(uint l = 0; l < 2; ++l)
{
UInstance fallbackInstance = _IG->getByName(sheet.Objects[k].FallbackPass[l].ShapeName);
if (!fallbackInstance.empty())
{
fallbackInstance.hide();
CSkyObject so;
so.init(sheet.Objects[k].FallbackPass[l], fallbackInstance, buildShareBitmapByName, _Bitmaps, sheet.Objects[k].VisibleInMainScene, sheet.Objects[k].VisibleInEnvMap);
_Objects.push_back(so);
if (_PlayList)
{
_PlayList->registerTransform(fallbackInstance, (sheet.Objects[k].FallbackPass[l].ShapeName + ".").c_str());
}
}
}
}
else if (!instance.empty())
{
instance.hide();
// uses main instance and hides fallback instances
CSkyObject so;
so.init(sheet.Objects[k].Std, instance, buildShareBitmapByName, _Bitmaps, sheet.Objects[k].VisibleInMainScene, sheet.Objects[k].VisibleInEnvMap);
_Objects.push_back(so);
for(uint l = 0; l < 2; ++l)
{
UInstance fallbackInstance = _IG->getByName(sheet.Objects[k].FallbackPass[l].ShapeName);
if (!fallbackInstance.empty()) fallbackInstance.hide();
}
if (_PlayList)
{
_PlayList->registerTransform(instance, (sheet.Objects[k].Std.ShapeName + ".").c_str());
}
}
else
{
nlwarning("Object not found in scene : %s", sheet.Objects[k].Std.ShapeName.c_str());
}
}
// get gradient that gives sun light color
bool alreadyBuilt;
_AmbientSunLight = buildSharedBitmap(sheet.AmbientSunLightBitmap, buildShareBitmapByName, _Bitmaps, alreadyBuilt);
_DiffuseSunLight = buildSharedBitmap(sheet.DiffuseSunLightBitmap, buildShareBitmapByName, _Bitmaps, alreadyBuilt);
//
_FogColor = buildSharedBitmap(sheet.FogColorBitmap, buildShareBitmapByName, _Bitmaps, alreadyBuilt);
//
_NumHourInDay = numHourInDay;
_WaterEnvMapCameraHeight = sheet.WaterEnvMapCameraHeight;
_WaterEnvMapAlpha= sheet.WaterEnvMapAlpha;
}
//*************************************************************************************************
uint CSky::setup(const CClientDate &date, const CClientDate &animationDate, float weatherLevel, CRGBA fogColor, const NLMISC::CVector &sunLightDir, bool envMapScene)
{
if (!_Scene) return 0;
uint numVisibleObjects = 0;
uint numObjects = (uint)_Objects.size();
15 years ago
float dayPart = date.Hour / _NumHourInDay;
clamp(dayPart, 0.f, 1.f);
clamp(weatherLevel, 0.f, 1.f);
for(uint k = 0; k < numObjects; ++k)
{
if (_Objects[k].setup(date, animationDate, _NumHourInDay, weatherLevel, fogColor, envMapScene)) ++ numVisibleObjects;
}
// animate objects
if (_PlayListManager)
{
double globalDate = ((double) _NumHourInDay * date.Day + (double) date.Hour) / _NumHourInDay;
//nlinfo("global date = %f", (float) globalDate);
_PlayListManager->animate(_AnimLengthInSeconds * globalDate);
}
// compute sunlight for the scene
if (_AmbientSunLight)
{
_Scene->setSunAmbient(_AmbientSunLight->getColor(dayPart, weatherLevel, true, false));
}
else
{
_Scene->setSunAmbient(CRGBA::White);
}
if (_DiffuseSunLight)
{
_Scene->setSunDiffuse(_DiffuseSunLight->getColor(dayPart, weatherLevel, true, false));
}
else
{
_Scene->setSunDiffuse(CRGBA::White);
}
_Scene->setSunSpecular(CRGBA::Black); // specular not useful for sky
_Scene->setSunDirection(sunLightDir);
return numVisibleObjects;
}
//*************************************************************************************************
NLMISC::CRGBA CSky::computeFogColor(const CClientDate &date, float weatherLevel) const
{
if (!_FogColor) return CRGBA::White;
float dayPart = date.Hour / _NumHourInDay;
clamp(dayPart, 0.f, 1.f);
clamp(weatherLevel, 0.f, 1.f);
return _FogColor->getColor(dayPart, weatherLevel, true, false);
}
//*************************************************************************************************
CBitmap *buildSharedBitmap(const std::string &filename,
std::map<std::string, CBitmap *> &bitmapByName,
std::vector<CBitmap *> &builtBitmaps,
bool &alreadyBuilt
)
{
alreadyBuilt = false;
if (filename.empty()) return NULL;
std::string lcBMFilename = strlwr(CFile::getFilenameWithoutExtension(filename));
std::map<std::string, CBitmap *>::iterator it = bitmapByName.find(lcBMFilename);
if (it != bitmapByName.end())
{
alreadyBuilt = true;
// bitmap already loaded so reuse it
return it->second;
}
else
{
// load the bitmap
std::string path = CPath::lookup(filename, false);
if (path.empty()) return NULL;
std::auto_ptr<CBitmap> bm(new CBitmap);
try
{
CIFile f;
f.open(path);
if (bm->load(f, 0) == 0) return NULL;
builtBitmaps.push_back(bm.release());
bitmapByName[lcBMFilename] = builtBitmaps.back();
// dump bitmap fisrt line
return builtBitmaps.back();
}
catch(EStream &)
{
return NULL;
}
}
}