You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
85 lines
1.8 KiB
C
85 lines
1.8 KiB
C
15 years ago
|
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
||
|
// Copyright (C) 2010 Winch Gate Property Limited
|
||
|
//
|
||
|
// This program is free software: you can redistribute it and/or modify
|
||
|
// it under the terms of the GNU Affero General Public License as
|
||
|
// published by the Free Software Foundation, either version 3 of the
|
||
|
// License, or (at your option) any later version.
|
||
|
//
|
||
|
// This program is distributed in the hope that it will be useful,
|
||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
// GNU Affero General Public License for more details.
|
||
|
//
|
||
|
// You should have received a copy of the GNU Affero General Public License
|
||
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
|
||
|
|
||
|
#ifndef CL_MAIN_LOOP_H
|
||
|
#define CL_MAIN_LOOP_H
|
||
|
|
||
|
#include "nel/misc/types_nl.h"
|
||
|
|
||
|
class CChatWindow;
|
||
|
|
||
|
const uint NUM_MISSION_OPTIONS = 8;
|
||
|
|
||
|
// Main loop of the application (displayer, input, ...).
|
||
|
bool mainLoop();
|
||
|
|
||
|
// render all
|
||
|
void renderAll(bool forceFullDetail = false);
|
||
|
void setDefaultChatWindow(CChatWindow *defaultChatWindow);
|
||
|
|
||
|
void updateDayNightCycleHour();
|
||
|
|
||
|
|
||
|
enum TScreenshotRequest
|
||
|
{
|
||
|
ScreenshotRequestNone = 0,
|
||
|
ScreenshotRequestTGA,
|
||
|
ScreenshotRequestJPG,
|
||
|
ScreenshotRequestPNG
|
||
|
};
|
||
|
|
||
|
extern TScreenshotRequest ScreenshotRequest;
|
||
|
extern bool ShowInterface; // Do the Chat OSD have to be displayed.
|
||
|
|
||
|
|
||
|
void destroyLoadingBitmap ();
|
||
|
void drawLoadingBitmap (float progress);
|
||
|
void displayDebugUIUnderMouse();
|
||
|
|
||
|
// in-game helper : pop messages to signal that the patch isn't completed yet
|
||
|
void inGamePatchUncompleteWarning();
|
||
|
|
||
|
|
||
|
// active/desactive bloom config interface
|
||
|
void initBloomConfigUI();
|
||
|
|
||
|
#endif // CL_MAIN_LOOP_H
|
||
|
|
||
|
/* End of main_loop.h */
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|