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210 lines
5.8 KiB
C++
210 lines
5.8 KiB
C++
15 years ago
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "std3d.h"
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#include "nel/3d/texture_cube.h"
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#include "nel/misc/file.h"
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#include "nel/misc/path.h"
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#include "nel/misc/debug.h"
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#include <memory>
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using namespace std;
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using namespace NLMISC;
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namespace NL3D
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{
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// ***************************************************************************
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CTextureCube::CTextureCube()
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{
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for( uint i = 0; i < 6; ++i )
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_Textures[i] = NULL;
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}
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// ***************************************************************************
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void CTextureCube::setTexture(TFace f, ITexture *t)
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{
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_Textures[f] = t;
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}
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// ***************************************************************************
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string CTextureCube::getShareName() const
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{
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string sTemp;
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for( uint i = 0; i < 6; ++i )
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if( _Textures[i] != NULL )
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sTemp += _Textures[i]->getShareName();
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return sTemp;
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}
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// ***************************************************************************
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void CTextureCube::doGenerate(bool /* async */)
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{
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uint i;
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ITexture *pRefTex = NULL;
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for( i = 0; i < 6; ++i )
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if( _Textures[i] != NULL )
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{
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pRefTex = _Textures[i];
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break;
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}
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if( pRefTex == NULL )
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return; // There are NO texture
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pRefTex->generate();
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// The reference texture must be square and power of 2
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// If not power of 2 resize to the power of 2 just below the current size
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/*
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if( ( !isPowerOf2(pRefTex->getWidth()) ) || ( pRefTex->getWidth() != pRefTex->getHeight() ) )
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{
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uint32 nNewSize = pRefTex->getWidth();
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if( !isPowerOf2(nNewSize) )
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{
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nNewSize = raiseToNextPowerOf2(nNewSize); // 5 -> 8 | 20 -> 32
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nNewSize = getPowerOf2(nNewSize); // 8 -> 3 | 32 -> 5
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nNewSize -= 1; // 3 -> 2 | 5 -> 4
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nNewSize = 1<<nNewSize; // 2 -> 4 | 4 -> 16
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}
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pRefTex->resample( nNewSize, nNewSize );
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}
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*/
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// All textures must be like the reference texture
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for( i = 0; i < 6; ++i )
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{
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if( _Textures[i] != NULL )
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_Textures[i]->generate();
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else
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_Textures[i] = pRefTex;
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// The texture must have the same UpLoadFormat
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if( _Textures[i]->getUploadFormat()!=pRefTex->getUploadFormat() )
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{
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nlwarning("Bad TextureCube: different UpLoad format: %s and %s",
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_Textures[i]->getShareName().c_str(), pRefTex->getShareName().c_str() );
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// => replace the texture with the reference
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_Textures[i] = pRefTex;
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}
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// if Auto format, must have the same PixelFormat
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else if( _Textures[i]->getUploadFormat()==ITexture::Auto && _Textures[i]->getPixelFormat()!=pRefTex->getPixelFormat() )
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{
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nlwarning("Bad TextureCube: different Pixel format: %s and %s",
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_Textures[i]->getShareName().c_str(), pRefTex->getShareName().c_str() );
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// => replace the texture with the reference
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_Textures[i] = pRefTex;
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}
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// The textures must have the same size.
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if( ( _Textures[i]->getWidth() != pRefTex->getWidth() ) ||
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( _Textures[i]->getHeight() != pRefTex->getHeight() ) )
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{
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// If can't resample the bitmap
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if( _Textures[i]->getPixelFormat()!=CBitmap::RGBA )
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{
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nlwarning("Bad TextureCube: different Size (not RGBA): %s and %s",
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_Textures[i]->getShareName().c_str(), pRefTex->getShareName().c_str() );
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// => replace the texture with the reference
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_Textures[i] = pRefTex;
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}
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else
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{
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// Ok, can resample the bitmap.
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_Textures[i]->resample( pRefTex->getWidth(), pRefTex->getHeight() );
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}
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}
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}
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}
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// ***************************************************************************
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void CTextureCube::release()
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{
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uint i;
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for( i = 0; i < 6; ++i )
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if( _Textures[i] != NULL )
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_Textures[i]->release();
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}
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// ***************************************************************************
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void CTextureCube::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
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{
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sint ver= f.serialVersion(2);
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// serial the base part of ITexture.
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ITexture::serial(f);
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for( uint i = 0; i < 6; ++i )
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{
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ITexture *tex = _Textures[i];
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f.serialPolyPtr( tex );
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_Textures[i] = tex;
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}
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if( f.isReading() )
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touch();
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if (ver == 1)
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{
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bool temp;
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f.serial(temp);
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}
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}
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// ***************************************************************************
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void CTextureCube::selectTexture(uint index)
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{
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for( uint i = 0; i < 6; ++i )
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{
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if (_Textures[i]) _Textures[i]->selectTexture(index);
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}
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touch();
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}
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// ***************************************************************************
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bool CTextureCube::isSelectable() const
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{
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for( uint i = 0; i < 6; ++i )
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{
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if (_Textures[i] && _Textures[i]->isSelectable()) return true;
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}
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return false;
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}
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// ***************************************************************************
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ITexture *CTextureCube::buildNonSelectableVersion(uint index)
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{
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if (!isSelectable()) return this;
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std::auto_ptr<CTextureCube> tc(new CTextureCube);
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// copy basic texture parameters
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(ITexture &) *tc.get() = (ITexture &) *this; // invoke ITexture = op for basics parameters
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for( uint i = 0; i < 6; ++i )
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{
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tc->_Textures[i] = _Textures[i]->buildNonSelectableVersion(index);
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}
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return tc.release();
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}
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} // NL3D
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