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ryzom-core/code/ryzom/client/src/attack.h

82 lines
2.3 KiB
C

15 years ago
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef CL_CREATURE_ATTACK_H
#define CL_CREATURE_ATTACK_H
#include "animation_fx.h"
#include "animation_fx.h"
//
#include "nel/misc/string_conversion.h"
namespace NL3D
{
class UAnimationSet;
}
class CCreatureAttackSheet;
/** Description of a creature attack
*/
class CCreatureAttack
{
public:
// pointer on base sheet
const CCreatureAttackSheet *Sheet;
// anim fx set for attack part
CAnimationFXSet AttackFXSet;
// anim fx set for custom projectile part (wether custom projectile is used is told in 'Sheet');
CAnimationFXSet ProjectileFXSet;
// anim fx set for custom impact part (wether custom impact is used is told in 'Sheet');
CAnimationFXSet ImpactFXSet;
public:
// ctor
CCreatureAttack();
// Init from parent sheet
void init(const CCreatureAttackSheet *sheet, NL3D::UAnimationSet *as);
};
/** gather all creature attack in a single place
*/
class CCreatureAttackDictionnary
{
public:
// get the unique instance of this class
static CCreatureAttackDictionnary &getInstance();
/** This :
* - Init an animation set.
* - Build all creature attacks datas and build their tracks.
*/
void init();
void release();
// get creature attack by its name (case unsensitive)
const CCreatureAttack *getAttackByName(const std::string &name) const;
private:
typedef std::map<std::string,
CCreatureAttack,
NLMISC::CUnsensitiveStrLessPred> TAttackMap;
NL3D::UAnimationSet *_AnimationSet;
static CCreatureAttackDictionnary *_Instance;
TAttackMap _AttackMap;
};
#endif