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84 lines
2.2 KiB
C
84 lines
2.2 KiB
C
15 years ago
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_FX_CL_H
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#define NL_FX_CL_H
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// Misc
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#include "nel/misc/types_nl.h"
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// Client
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#include "entity_cl.h"
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// 3D
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#include "nel/3d/u_particle_system_instance.h"
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class CFXSheet;
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/**
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* <Class description>
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* \author David Fleury, Olivier Cado
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* \author Nevrax France
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* \date 2001, 2003
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*/
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class CFxCL : public CEntityCL
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{
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public:
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NLMISC_DECLARE_CLASS(CFxCL);
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/// Constructor
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CFxCL();
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/// Destructor
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virtual ~CFxCL();
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/// Build the entity from a sheet.
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virtual bool build( const CEntitySheet *sheet );
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/// Load a FX object (.ps file) (delete the previous object)
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bool setFx( const std::string &fileName );
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protected:
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/// Initialize properties of the entity (according to the class).
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virtual void initProperties() { properties().selectable( false ); }
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/// Update the item position.
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virtual void updateVisualPropertyPos(const NLMISC::TGameCycle &gameCycle, const sint64 &prop, const NLMISC::TGameCycle &pI);
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// Update the position of the entity after the motion.
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//virtual void updatePos(const NLMISC::TTime &time, CEntityCL *target);
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// Method called each frame to manage the entity after the clipping test if the primitive is visible.
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//virtual void updateVisible(const NLMISC::TTime &time, CEntityCL *target);
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/// Draw the selection Box
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virtual void drawBox();
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private:
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/// Init
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void init();
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const CFXSheet *_FXSheet;
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bool _BadBuild;
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};
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#endif // NL_FX_CL_H
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/* End of fx_cl.h */
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