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ryzom-core/code/ryzom/client/src/impulse_decoder.h

61 lines
1.6 KiB
C

15 years ago
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_IMPULSE_DECODER_H
#define NL_IMPULSE_DECODER_H
#include <vector>
#include "nel/misc/types_nl.h"
#include "nel/misc/bit_mem_stream.h"
#include "game_share/action.h"
#include "game_share/entity_types.h"
/**
* <Class description>
* \author Benjamin Legros
* \author Nevrax France
* \date 2001
*/
class CImpulseDecoder
{
private:
CLFECOMMON::TPacketNumber _LastAck0[1];
CLFECOMMON::TPacketNumber _LastAck1[2];
CLFECOMMON::TPacketNumber _LastAck2[4];
public:
/// Constructor
CImpulseDecoder();
///
void decode(NLMISC::CBitMemStream &inbox, CLFECOMMON::TPacketNumber receivedPacket, CLFECOMMON::TPacketNumber receivedAck, CLFECOMMON::TPacketNumber nextSentPacket, std::vector<CLFECOMMON::CAction *> &actions);
///
void reset();
};
#endif // NL_IMPULSE_DECODER_H
/* End of impulse_decoder.h */