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ryzom-core/code/ryzom/server/ai_service_default.cfg

198 lines
5.7 KiB
INI

15 years ago
// a list of system command that run at server startup.
SystemCmd = {};
//////////////////////////////////////////////////////////////////////////////
//- Basic (specific) heal profile parameters ---------------------------------
// Downtime for normal heal (on other bots of the group)
HealSpecificDowntime = 100;
// Downtime for self heal
HealSpecificDowntimeSelf = 100;
//////////////////////////////////////////////////////////////////////////////
// Disable caching of ligo primitive in binary files
CachePrims = 0;
CachePrimsLog = 0;
// do not log the corrected position.
LogAcceptablePos = 0;
// do not log group creation failure
LogGroupCreationFailure = 0;
// do not log aliad tree owner construstion.
LogAliasTreeOwner = 0;
// do not log outpost info
LogOutpostDebug = 0;
// Speed factor, for debug purpose only. Don't set to high speed factor !
SpeedFactor = 1;
// Speep up the timer triggering. Set a value between 1 (normal) and INT_MAX.
TimerSpeedUp = 1;
// Default timer for wander behavior
DefaultWanderMinTimer = 50; // 5s
DefaultWanderMaxTimer = 100; // 10s
// Fame and guard behavior
// Fame value under witch the guard attack the player in sigth
FameForGuardAttack = -450000;
// The minimum of fame for guard to help the player
FameForGuardHelp = -200000;
// The default aggro distance for NPC
DefaultNpcAggroDist = 15;
// The default escort range for escort behavior
DefaultEscortRange = 10;
//////////////////////////////////////////////////////////////////////////////
// Aggro //
//////////////////////////////////////////////////////////////////////////////
AggroReturnDistCheck = 15.0;
AggroReturnDistCheckFauna = 15.0;
AggroReturnDistCheckNpc = 1.5;
AggroD1Radius = 250.0;
AggroD2Radius = 150.0;
AggroPrimaryGroupDist = 0.0;
AggroPrimaryGroupCoef = 0.0;
AggroSecondaryGroupDist = 0.0;
AggroSecondaryGroupCoef = 0.0;
AggroPropagationRadius = 60.0;
BotRepopFx = "";
// GROUP KEYWORDS
// used mainly in event handlers to determine to which groups events apply
KeywordsGroupNpc = {
"patrol", // a group of bots who guard a patrol route or point
"convoy", // a group with pack animals who follow roads from place to place
"with_players", // a group who may travel with players
};
// BOT KEYWORDS
// used mainly in npc_state_profile to determine which ai profiles to assign to which bots
KeywordsBotNpc = {
"team_leader", // a bot who leads the way in front of their team (and acts as leader
// in discussion with players)
"animal_leader", // a bot who leads pack animals
"guard", // a bot who is a guard of some sort (eg karavan guard)
"emissary", // eg karavan emissary
"preacher", // eg kami preacher
"guardian", // typically kami guardians
"vip", // someone who has an escort of players or NPCs (assumed to be harmless)
};
// STATE KEYWORDS
// used mainly in event handlers to determine to which state events apply
// eg: when a player goes link dead if the team that this player is escorting
// is in a dangerous area the team may enter a 'protect ourselves and wait for
// players' punctual state
KeywordsStateNpc = {
"safe", // eg the gathering point at town entrance
"dangerous", // eg a route through the wilds
};
ColourNames =
{
"red : 0",
"beige : 1",
"green : 2",
"turquoise : 3",
"blue : 4",
"violet : 5",
"white : 6",
"black : 7",
"redHair: 0",
"blackHair: 1",
};
StartCommandsWhenMirrorReady = {
};
//---------------------------------------------------------
// commands for multi IA configuration
// For multi IA config, use the -m command line switch folowed
// by a semicolon separated list of command block to run.
// ex :
// -mCommon:Matis:Post
// will execute the folowing command blocks in order :
// * StartCommandsWhenMirrorReadyCommon
// * StartCommandsWhenMirrorReadyMatis
// * StartCommandsWhenMirrorReadyPost
//---------------------------------------------------------
// common commands before loading continents
StartCommandsWhenMirrorReadyCommon =
{
"RandomPosMaxRetry 6400",
"fightRangeRange 4 60",
"LogOutpostDebug 1",
"grpHistoryRecordLog",
"verboseAIProfiles",
"verboseAliasNodeTreeParserLog",
"verboseCombatLog",
"verboseFaunaMgrLog",
"verboseFaunaParseLog",
"verboseNPCBotProfiles",
"verboseNPCMgrLog",
"verboseNPCParserLog",
"verboseNpcDescriptionMsgLog",
"verbosePrimitiveParserLog",
// "verboseSwitchMultipleChangesOfAProperty",
};
// commands for Newbieland continent
StartCommandsWhenMirrorReadyNewbieland =
{
"loadContinent newbieland",
"createStaticAIInstance newbieland",
"loadMapsFromCommon newbieland_all",
};
// commands for post continents loading
StartCommandsWhenMirrorReadyPost =
{
"spawnInstances",
"updateAI",
"updateAI",
};
// commands for Ring continents
StartCommandsWhenMirrorReadyRing =
{
"loadContinent r2_desert",
"createDynamicAIInstance 10000",
"loadPrimitiveFile dummy.primitive",
"loadContinent r2_forest",
"createDynamicAIInstance 10001",
"loadPrimitiveFile dummy.primitive",
"loadContinent r2_lakes",
"createDynamicAIInstance 10003",
"loadPrimitiveFile dummy.primitive",
"loadContinent r2_jungle",
"createDynamicAIInstance 10002",
"loadPrimitiveFile dummy.primitive",
"loadContinent r2_roots",
"createDynamicAIInstance 10004",
"loadPrimitiveFile dummy.primitive",
// "spawnInstances",
"updateAI",
"updateAI",
// L5 connect to the shard unifier
"unifiedNetwork.addService ShardUnifier ( address="+SUAddress+" sendId external autoRetry )",
// Create a shard AIS Module
"moduleManager.createModule AisControl ais",
// Connect AIS
"ais.plug gw"
};