// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
# include "stdpch.h"
//
# include "tool.h"
# include "editor.h"
# include "r2_config.h"
//
# include "../interface_v3/interface_manager.h"
# include "../interface_v3/event_descriptor.h"
# include "../motion/user_controls.h"
# include "../global.h"
# include "../entities.h"
# include "../water_map.h"
# include "../input.h"
# include "../time_client.h"
# include "displayer_visual.h"
# include "../interface_v3/group_map.h"
# include "../interface_v3/lua_ihm.h"
//
# include "nel/pacs/u_global_position.h"
# include "nel/pacs/u_global_retriever.h"
//
# include "nel/misc/matrix.h"
# include "nel/misc/vector_2f.h"
//
# include "nel/3d/u_landscape.h"
//
# include "nel/3d/packed_world.h"
extern NLPACS : : UGlobalRetriever * GR ;
using namespace NLMISC ;
using namespace NL3D ;
namespace R2
{
const uint32 DEFAULT_ENTITY_MIN_OPACITY = 128 ;
bool CTool : : _MouseCaptured = false ;
static const CVector cardinals [ ] =
{
CVector ( 1.f , 0.f , 0.f ) ,
CVector ( 1.f , 1.f , 0.f ) . normed ( ) ,
CVector ( 0.f , 1.f , 0.f ) ,
CVector ( - 1.f , 1.f , 0.f ) . normed ( ) ,
CVector ( - 1.f , 0.f , 0.f ) ,
CVector ( - 1.f , - 1.f , 0.f ) . normed ( ) ,
CVector ( 0.f , - 1.f , 0.f ) ,
CVector ( 1.f , - 1.f , 0.f ) . normed ( )
} ;
// ***************************************************************
CTool : : CTool ( )
{
_DoubleClickStartTime = - 1 ;
_DoubleClickX = - 1 ;
_DoubleClickY = - 1 ;
_AutoPanLastHandlingFrame = 0 ;
_AutoPanDelay = 0 ;
_NumPans = 0 ;
}
// ***************************************************************
void CTool : : startDoubleClickCheck ( )
{
//H_AUTO(R2_CTool_startDoubleClickCheck)
_DoubleClickStartTime = T0 ;
getMousePos ( _DoubleClickX , _DoubleClickY ) ;
}
// ***************************************************************
bool CTool : : checkDoubleClick ( )
{
//H_AUTO(R2_CTool_checkDoubleClick)
if ( _DoubleClickStartTime = = - 1 ) return false ;
if ( T0 - _DoubleClickStartTime > = getUI ( ) . getUserDblClickDelay ( ) ) return false ;
sint32 mx , my ;
getMousePos ( mx , my ) ;
const sint32 moveThrehsold = 2 ;
// test that mouse hasn't moved too much between the 2 clicks
return abs ( mx - _DoubleClickX ) < = moveThrehsold & & abs ( my - _DoubleClickY ) < = moveThrehsold ;
}
// ***************************************************************
bool CTool : : isShiftDown ( )
{
//H_AUTO(R2_CTool_isShiftDown)
return Driver - > AsyncListener . isKeyDown ( KeySHIFT ) | |
Driver - > AsyncListener . isKeyDown ( KeyLSHIFT ) | |
Driver - > AsyncListener . isKeyDown ( KeyRSHIFT ) ;
}
// ***************************************************************
bool CTool : : isCtrlDown ( )
{
//H_AUTO(R2_CTool_isCtrlDown)
return Driver - > AsyncListener . isKeyDown ( KeyCONTROL ) | |
Driver - > AsyncListener . isKeyDown ( KeyLCONTROL ) | |
Driver - > AsyncListener . isKeyDown ( KeyRCONTROL ) ;
}
// ***************************************************************
CInterfaceManager & CTool : : getUI ( )
{
//H_AUTO(R2_CTool_getUI)
return CEditor : : getUI ( ) ;
}
// ***************************************************************
void CTool : : getScreenSize ( uint32 & scrW , uint32 & scrH )
{
//H_AUTO(R2_CTool_getScreenSize)
getUI ( ) . getViewRenderer ( ) . getScreenSize ( scrW , scrH ) ;
}
// ***************************************************************
uint32 CTool : : getScreenWidth ( )
{
//H_AUTO(R2_CTool_getScreenWidth)
uint32 scrW , scrH ;
getUI ( ) . getViewRenderer ( ) . getScreenSize ( scrW , scrH ) ;
return scrW ;
}
// ***************************************************************
uint32 CTool : : getScreenHeight ( )
{
//H_AUTO(R2_CTool_getScreenHeight)
uint32 scrW , scrH ;
getUI ( ) . getViewRenderer ( ) . getScreenSize ( scrW , scrH ) ;
return scrH ;
}
// ***************************************************************
void CTool : : getMousePos ( sint32 & x , sint32 & y )
{
//H_AUTO(R2_CTool_getMousePos)
CViewPointer * cursor = getUI ( ) . getPointer ( ) ;
if ( cursor = = NULL )
{
x = y = - 1 ;
return ;
}
cursor - > getPointerPos ( x , y ) ;
}
// ***************************************************************
sint32 CTool : : getMouseX ( )
{
//H_AUTO(R2_CTool_getMouseX)
sint32 x , y ;
getMousePos ( x , y ) ;
return x ;
}
// ***************************************************************
sint32 CTool : : getMouseY ( )
{
//H_AUTO(R2_CTool_getMouseY)
sint32 x , y ;
getMousePos ( x , y ) ;
return y ;
}
// ***************************************************************
bool CTool : : isMouseOnUI ( )
{
//H_AUTO(R2_CTool_isMouseOnUI)
return getUI ( ) . getWindowUnder ( getMouseX ( ) , getMouseY ( ) ) ! = NULL ;
}
// ***************************************************************
CGroupMap * CTool : : getWorldMap ( )
{
//H_AUTO(R2_CTool_getWorldMap)
static NLMISC : : CRefPtr < CGroupMap > mapPtr ;
static volatile bool cacheTest = true ;
if ( ! mapPtr | | ! cacheTest )
{
mapPtr = dynamic_cast < CGroupMap * > ( getUI ( ) . getElementFromId ( " ui:interface:map:content:map_content:actual_map " ) ) ;
}
return mapPtr ;
}
// ***************************************************************
CGroupMap * CTool : : isMouseOnWorldMap ( )
{
//H_AUTO(R2_CTool_isMouseOnWorldMap)
const std : : vector < CInterfaceGroup * > & groupsUnder = getUI ( ) . getGroupsUnderPointer ( ) ;
if ( groupsUnder . empty ( ) ) return NULL ;
for ( uint k = 0 ; k < groupsUnder . size ( ) ; + + k )
{
CGroupMap * gm = dynamic_cast < CGroupMap * > ( groupsUnder [ k ] ) ;
if ( gm ) return gm ;
}
return NULL ;
}
// ***************************************************************
CGroupContainer * CTool : : isMouseOnContainer ( )
{
//H_AUTO(R2_CTool_isMouseOnContainer)
const std : : vector < CInterfaceGroup * > & groupsUnder = getUI ( ) . getGroupsUnderPointer ( ) ;
if ( groupsUnder . empty ( ) ) return NULL ;
for ( uint k = 0 ; k < groupsUnder . size ( ) ; + + k )
{
CGroupContainer * gc = groupsUnder [ k ] - > getParentContainer ( ) ;
if ( gc ) return gc ;
}
return NULL ;
}
// ***************************************************************
void CTool : : computeWorldViewRay ( sint32 posX , sint32 posY , CWorldViewRay & dest )
{
//H_AUTO(R2_CTool_computeWorldViewRay)
CGroupMap * gm = isMouseOnWorldMap ( ) ;
if ( gm )
{
sint32 windowX = posX - gm - > getXReal ( ) ;
sint32 windowY = posY - gm - > getYReal ( ) ;
CVector2f mapPos ;
gm - > windowToMap ( mapPos , windowX , windowY ) ;
if ( mapPos . x > = 0.f & & mapPos . y > = 0.f & & mapPos . x < = 1.f & & mapPos . y < = 1.f )
{
CVector2f worldPos ;
gm - > mapToWorld ( worldPos , mapPos ) ;
dest . Dir = - CVector : : K ;
dest . Origin . set ( worldPos . x , worldPos . y , 10000.f ) ; // look from above
dest . OnMiniMap = true ;
dest . Right = CVector ( 1.f , 0.f , 0.f ) ;
dest . Up = CVector ( 0.f , 1.f , 0.f ) ;
dest . Valid = true ;
return ;
}
else
{
dest . OnMiniMap = true ;
dest . Valid = false ;
return ;
}
}
uint32 scrW , scrH ;
getScreenSize ( scrW , scrH ) ;
const NL3D : : CFrustum & fru = MainCam . getFrustum ( ) ;
//
dest . Dir . x = posX / ( float ) scrW ;
dest . Dir . x = fru . Left + ( fru . Right - fru . Left ) * dest . Dir . x ;
dest . Dir . z = posY / ( float ) scrH ;
dest . Dir . z = fru . Bottom + ( fru . Top - fru . Bottom ) * dest . Dir . z ;
dest . Dir . y = fru . Near ;
//
dest . Dir / = fru . Near ;
CMatrix camMatrix = MainCam . getMatrix ( ) ;
dest . Right = camMatrix . getI ( ) . normed ( ) ;
dest . Up = camMatrix . getK ( ) . normed ( ) ;
dest . Dir = camMatrix . mulVector ( dest . Dir ) ;
dest . Origin = camMatrix . getPos ( ) ;
dest . OnMiniMap = false ;
dest . Valid = true ;
// When looking upward, the camera may be "snapped" to the ground
// In this case, false intersection with the ground may be detected, so move forward
// in ray direction to resolve that problem
const float distBias = 0.20f ;
dest . Origin + = distBias * dest . Dir ;
}
// ***************************************************************
bool CTool : : isInScreen ( sint32 x , sint32 y )
{
//H_AUTO(R2_CTool_isInScreen)
uint32 scrW , scrH ;
getScreenSize ( scrW , scrH ) ;
return x > = 0 & & y > = 0 & & x < ( sint32 ) scrW & & y < ( sint32 ) scrH ;
}
// ***************************************************************
CTool : : TRayIntersectionType CTool : : getPacsType ( const NLMISC : : CVector & pos , float threshold , NLPACS : : UGlobalPosition & destPos )
{
//H_AUTO(R2_CTool_getPacsType)
if ( ! GR ) return NoIntersection ;
destPos = GR - > retrievePosition ( pos , threshold ) ;
if ( destPos . InstanceId ! = - 1 )
{
float waterHeight = 0.0f ;
if ( GR - > isWaterPosition ( destPos , waterHeight ) )
{
// for now, forbid to put something in water
return InvalidPacsPos ;
}
return ValidPacsPos ;
}
else
{
return InvalidPacsPos ;
}
}
// ***************************************************************
bool CTool : : raytrace ( const NLMISC : : CVector & segmentStart , const NLMISC : : CVector & dir , NLMISC : : CVector & inter )
{
//H_AUTO(R2_CTool_raytrace)
// try precise collision first if ray not vertical (not supported by CollisionManager)
H_AUTO ( RZ_Client_Camera_Collision_For_R2 )
if ( dir . x ! = 0.f | | dir . y ! = 0.f )
{
if ( Landscape )
{
// use a shortest distance for collision manager (for speed)
CVector segmentEnd = segmentStart + 100.f * dir ;
float dist = Landscape - > getRayCollision ( segmentStart , segmentEnd ) ;
if ( dist ! = 1.f )
{
inter = segmentStart + dist * ( segmentEnd - segmentStart ) ;
return true ;
}
}
}
// else try with coarsest version of the island
// ... else try with coarsest version of the whole island
CPackedWorld * pw = getEditor ( ) . getIslandCollision ( ) . getPackedIsland ( ) ;
if ( pw )
{
if ( pw - > raytrace ( segmentStart , segmentStart + 2000.f * dir , inter ) )
{
return true ;
}
}
//
return false ;
}
// ***************************************************************
CTool : : TRayIntersectionType CTool : : computeWorldMapIntersection ( float x , float y , NLMISC : : CVector & inter )
{
//H_AUTO(R2_CTool_computeWorldMapIntersection)
const CArray2D < sint16 > & heightMap = getEditor ( ) . getIslandCollision ( ) . getHeightMap ( ) ;
if ( ! heightMap . empty ( ) )
{
// here we take only the surface with a valid z, so the 'InvalidPacsPocs' case is not possible
if ( computeNearestValidSurfaceFromHeightMap ( x , y , inter ) ) return ValidPacsPos ;
return NoIntersection ;
}
if ( ! GR ) return NoIntersection ;
// if heightmap not present then relies on old pacs test method...(transition code before all goes through the heightmap)
CVector pos ( x , y , 0.f ) ;
//
NLPACS : : UGlobalPosition pacsPos ;
TRayIntersectionType interType = getPacsType ( pos , 100000.f , pacsPos ) ;
nlassert ( interType ! = NoIntersection ) ;
CVector firstGuess = pacsPos . LocalPosition . Estimation ;
firstGuess . x = x ;
firstGuess . y = y ;
// now we have the good z, try to refine pos using the camera collision
float deltaZ = 2.f ;
float bias = 0.001f ; // if (dx == 0) and (dy == 0), the camera collision fails (not supported, visibly)
// workaround it by adding a small bias
if ( interType = = InvalidPacsPos )
{
// no good z here..., so must test the whole range
firstGuess . z = 0.f ;
deltaZ * = 1000.f ;
bias * = 1000.f ;
}
CVector refinedStart = firstGuess + deltaZ * CVector : : K + bias * CVector : : I ;
CVector refinedEnd = firstGuess - deltaZ * CVector : : K - bias * CVector : : I ;
//
float dist = CollisionManager - > getCameraCollision ( refinedStart , refinedEnd , 0.1f , false ) ;
if ( dist = = 1.f ) return NoIntersection ;
//
inter = refinedStart + dist * ( refinedEnd - refinedStart ) ;
return interType ;
}
// ***************************************************************
inline bool CTool : : isIslandValidPos ( const CArray2D < sint16 > & heightMap , const CScenarioEntryPoints : : CCompleteIsland & islandDesc , float x , float y )
{
//H_AUTO(R2_CTool_isIslandValidPos)
sint mapX = ( sint ) ( x - islandDesc . XMin ) ;
sint mapY = ( sint ) ( y - islandDesc . YMin ) ;
clamp ( mapX , 0 , ( sint ) heightMap . getWidth ( ) - 1 ) ;
clamp ( mapY , 0 , ( sint ) heightMap . getHeight ( ) - 1 ) ;
sint hmZ = heightMap ( mapX , mapY ) ;
return hmZ < 0x7ffe ;
}
// do several raytracing test on the small region until a hit is found (at boundary of zones, welding is not perfect so it helps to remove this problem)
static bool areaRaytrace ( CPackedWorld & pw , const CVector & start , const CVector & end , CVector & inter , CVector * normal )
{
//H_AUTO(R2_areaRaytrace)
static volatile float distMax = 0.2f ;
static volatile float distStep = 0.05f ;
if ( pw . raytrace ( start , end , inter , NULL , normal ) ) return true ;
for ( float dist = distStep ; dist < = distMax ; dist + = distStep )
{
for ( uint k = 0 ; k < sizeofarray ( cardinals ) ; + + k )
{
CVector delta = dist * cardinals [ k ] ;
if ( pw . raytrace ( start + delta , end + delta , inter , NULL , normal ) )
{
inter - = delta ; // remove correction
return true ;
}
}
}
return false ;
}
// ***************************************************************
bool CTool : : computeNearestValidSurfaceFromHeightMap ( float x , float y , NLMISC : : CVector & inter )
{
//H_AUTO(R2_CTool_computeNearestValidSurfaceFromHeightMap)
const CArray2D < sint16 > & heightMap = getEditor ( ) . getIslandCollision ( ) . getHeightMap ( ) ;
nlassert ( ! heightMap . empty ( ) ) ;
//
const CScenarioEntryPoints : : CCompleteIsland * islandDesc = getEditor ( ) . getIslandCollision ( ) . getCurrIslandDesc ( ) ;
if ( ! islandDesc ) return false ;
sint mapX = ( sint ) ( x - islandDesc - > XMin ) ;
sint mapY = ( sint ) ( y - islandDesc - > YMin ) ;
if ( mapX < 0 | | mapY < 0 | | mapX > = ( islandDesc - > XMax - islandDesc - > XMin ) | | mapY > = ( islandDesc - > YMax - islandDesc - > YMin ) ) return false ;
sint hmZ = heightMap ( mapX , mapY ) ;
if ( hmZ > = 0x7ffe ) return false ; // not an accessible pos
if ( ! isIslandValidPos ( heightMap , * islandDesc , x + 0.5f , y ) | |
! isIslandValidPos ( heightMap , * islandDesc , x - 0.5f , y ) | |
! isIslandValidPos ( heightMap , * islandDesc , x , y + 0.5f ) | |
! isIslandValidPos ( heightMap , * islandDesc , x , y - 0.5f ) ) return false ;
float z = 1.f + 2.f * hmZ ;
// this is a possibly valid position
// compute nearest surface from here, and see if not far from the intersection
CPackedWorld * pw = getEditor ( ) . getIslandCollision ( ) . getPackedIsland ( ) ;
nlassert ( pw ) ; // packed world should be always present when heightmap is
//
CVector inter1 ;
CVector inter2 ;
CVector origin ( x , y , z ) ;
CVector bias ( 0.f , 0.f , 0.1f ) ;
NLMISC : : CVector normal1 ;
NLMISC : : CVector normal2 ;
static volatile float minAngleSin = 0.2f ;
bool inter1Found = areaRaytrace ( * pw , origin - bias , origin + 10000.f * CVector : : K , inter1 , & normal1 ) ;
bool inter2Found = areaRaytrace ( * pw , origin + bias , origin - 10000.f * CVector : : K , inter2 , & normal2 ) ;
inter1Found = inter1Found & & normal1 . z > = minAngleSin ;
inter2Found = inter2Found & & normal2 . z > = minAngleSin ;
if ( ! inter1Found & & ! inter2Found ) return false ;
if ( inter1Found & & inter2Found )
{
// because z in heightmap in usually a 'ceil' of real height, tends to favor surface below
// to avoid special case were the cliff top is very close to the ground. add a bias for this (equal
// to the heightmap precision)
origin . z - = 2.f ;
inter = ( ( inter1 - origin ) . norm ( ) < ( inter2 - origin ) . norm ( ) ) ? inter1 : inter2 ;
}
else if ( inter1Found )
{
inter = inter1 ;
}
else
{
inter = inter2 ;
}
return true ;
}
// ***************************************************************
bool CTool : : isValid2DPos ( const NLMISC : : CVector2f & pos )
{
//H_AUTO(R2_CTool_isValid2DPos)
return getEditor ( ) . getIslandCollision ( ) . isValidPos ( CVector2f ( pos . x , pos . y ) ) ;
}
// ***************************************************************
CTool : : TRayIntersectionType CTool : : computeLandscapeRayIntersection ( const CWorldViewRay & worldViewRay , NLMISC : : CVector & inter )
{
//H_AUTO(R2_CTool_computeLandscapeRayIntersection)
if ( ! worldViewRay . Valid ) return NoIntersection ;
if ( worldViewRay . OnMiniMap )
{
return computeWorldMapIntersection ( worldViewRay . Origin . x , worldViewRay . Origin . y , inter ) ;
}
// Compute collision point with landscape
if ( ! raytrace ( worldViewRay . Origin , worldViewRay . Dir , inter ) )
{
// NB following code is intended to fix the problem of holes betweens zone in the packed collision
static volatile float bias = 0.15f ;
bool found = false ;
for ( uint k = 0 ; k < sizeofarray ( cardinals ) & & ! found ; + + k )
{
CVector delta = bias * ( cardinals [ k ] . x * worldViewRay . Right + cardinals [ k ] . y * worldViewRay . Up ) ;
found = raytrace ( worldViewRay . Origin + delta , worldViewRay . Dir , inter ) ;
}
if ( ! found )
{
// Because of holes near zones boundaries, add a small bias
return NoIntersection ;
}
}
//
const CArray2D < sint16 > & heightMap = getEditor ( ) . getIslandCollision ( ) . getHeightMap ( ) ;
if ( ! heightMap . empty ( ) )
{
// if heightmap is present, use it because it gives us more reliable information
CVector surfPos ;
if ( ! computeNearestValidSurfaceFromHeightMap ( inter . x , inter . y , surfPos ) ) return InvalidPacsPos ;
static volatile float threshold = 2.f ;
return ( inter - surfPos ) . norm ( ) < threshold ? ValidPacsPos : InvalidPacsPos ;
}
// get pacs type at intersection
if ( ! GR )
{
return NoIntersection ;
}
else
{
// see if pacs collisions are ok at that pos
NLPACS : : UGlobalPosition dummyPos ;
return getPacsType ( inter , 2.f , dummyPos ) ;
}
}
// **********************************************
void CTool : : handleMouseOverPlayer ( bool over )
{
//H_AUTO(R2_CTool_handleMouseOverPlayer)
// If the mouse is over the player make the player transparent
CCDBNodeLeaf * pNL = getUI ( ) . getDbProp ( " UI:SAVE:USER_CHAR_FADE " , false ) ;
if ( ( pNL ! = NULL ) & & ( pNL - > getValue32 ( ) = = 1 ) & & UserEntity - > selectable ( ) )
{
// If the nearest entity is the player, hide!
if ( over )
UserEntity - > makeTransparent ( true ) ;
else
UserEntity - > makeTransparent ( false ) ;
}
else
UserEntity - > makeTransparent ( false ) ;
}
// ***************************************************************
CInstance * CTool : : checkInstanceUnderMouse ( IDisplayerUIHandle * * miniMapHandle /*= NULL*/ )
{
//H_AUTO(R2_CTool_checkInstanceUnderMouse)
// Get the pointer position (in pixels)
if ( miniMapHandle )
{
* miniMapHandle = NULL ;
}
sint32 x , y ;
getMousePos ( x , y ) ;
if ( isMouseOnUI ( ) )
{
CGroupMap * gm = isMouseOnWorldMap ( ) ;
if ( gm )
{
CInstance * inst = getEditor ( ) . getSelectedInstance ( ) ;
CDisplayerVisual * currSelectedDV = inst ? inst - > getDisplayerVisual ( ) : NULL ;
sint32 mouseXInWindow ;
sint32 mouseYInWindow ;
gm - > getCorner ( mouseXInWindow , mouseYInWindow , Hotspot_BL ) ;
mouseXInWindow = x - mouseXInWindow ;
mouseYInWindow = y - mouseYInWindow ;
IDisplayerUIHandle * bestCandidate = NULL ;
sint8 bestCandidateLayer = - 128 ;
// see if the element is under the mouse
const std : : vector < CCtrlBase * > & ctrlsUnder = getUI ( ) . getCtrlsUnderPointer ( ) ;
for ( sint k = ( sint ) ctrlsUnder . size ( ) - 1 ; k > = 0 ; - - k )
{
IDisplayerUIHandle * handle = dynamic_cast < IDisplayerUIHandle * > ( ctrlsUnder [ k ] ) ;
if ( handle ! = NULL )
{
CDisplayerVisual * dv = handle - > getDisplayedInstance ( ) . getDisplayerVisual ( ) ;
if ( ctrlsUnder [ k ] - > getRenderLayer ( ) > bestCandidateLayer | |
( ctrlsUnder [ k ] - > getRenderLayer ( ) = = bestCandidateLayer & & currSelectedDV = = dv )
)
{
if ( dv & & dv - > isSelectable ( ) )
{
// test for real hit
if ( handle - > contains ( mouseXInWindow , mouseYInWindow ) )
{
bestCandidate = handle ;
bestCandidateLayer = ctrlsUnder [ k ] - > getRenderLayer ( ) ;
}
}
}
}
}
if ( bestCandidate )
{
if ( miniMapHandle )
{
* miniMapHandle = bestCandidate ;
}
return & ( bestCandidate - > getDisplayedInstance ( ) ) ;
}
}
// else asks lua if there's a selectable instance under the mouse
// (so that we don't need to know of the UI ..., world map is a special case)
{
CLuaState & ls = getEditor ( ) . getLua ( ) ;
CLuaStackRestorer lsr ( & ls , 0 ) ;
if ( getEditor ( ) . callEnvMethod ( " getInstanceIdFromUIUnderMouse " , 0 , 1 ) )
{
if ( ls . isString ( 1 ) )
{
CInstance * inst = getEditor ( ) . getInstanceFromId ( ls . toString ( 1 ) ) ;
if ( inst ) return inst ;
}
}
}
}
else if ( ! IsMouseFreeLook ( ) & & ! getUI ( ) . getCapturePointerLeft ( ) & & ! getUI ( ) . getCapturePointerRight ( ) )
{
// Over the screen ?
if ( isInScreen ( x , y ) )
{
// Get the pointer position (in float)
float cursX , cursY ;
cursX = x / ( float ) getScreenWidth ( ) ;
cursY = y / ( float ) getScreenHeight ( ) ;
// Get the entities under position
bool isPlayerUnderCursor ;
CInstance * inst = getEditor ( ) . getInstanceUnderPos ( cursX , cursY , 2000.f , isPlayerUnderCursor ) ;
handleMouseOverPlayer ( isPlayerUnderCursor ) ;
return inst ;
}
}
return NULL ;
}
// ***************************************************************
void CTool : : handleMouseOverInstance ( const char * cursorDefault , const char * cursorOverUnselectedInstance , const char * cursorOverSelectedInstance )
{
//H_AUTO(R2_CTool_handleMouseOverInstance)
setMouseCursor ( cursorDefault ) ;
CInstance * instanceUnder = checkInstanceUnderMouse ( ) ;
if ( ! instanceUnder )
{
getEditor ( ) . setFocusedInstance ( NULL ) ;
return ;
}
getEditor ( ) . setFocusedInstance ( instanceUnder ) ;
if ( instanceUnder ! = getEditor ( ) . getSelectedInstance ( ) )
{
setMouseCursor ( cursorOverUnselectedInstance ) ;
}
else
{
// indicate that the user can move the instance
setMouseCursor ( cursorOverSelectedInstance ) ;
}
}
// ***************************************************************
bool CTool : : onMouseRightButtonClicked ( )
{
//H_AUTO(R2_CTool_onMouseRightButtonClicked)
if ( ! getEditor ( ) . getFocusedInstance ( ) )
{
getEditor ( ) . setSelectedInstance ( NULL ) ;
return false ;
}
getEditor ( ) . setSelectedInstance ( getEditor ( ) . getFocusedInstance ( ) ) ;
getEditor ( ) . displayContextMenu ( ) ;
return true ;
}
// ***************************************************************
bool CTool : : defaultRightButtonDownHandling ( )
{
//H_AUTO(R2_CTool_defaultRightButtonDownHandling)
/*if (!getEditor().getFocusedInstance())
{
// cancel any current selection, this will cause the default context menu to beshown
getEditor ( ) . setSelectedInstance ( NULL ) ;
return false ;
}
getEditor ( ) . setSelectedInstance ( getEditor ( ) . getFocusedInstance ( ) ) ;
getEditor ( ) . displayContextMenu ( ) ;
return true ; */
return false ;
}
// ***************************************************************
void CTool : : captureMouse ( )
{
//H_AUTO(R2_CTool_captureMouse)
CGroupMap * gm = isMouseOnWorldMap ( ) ;
if ( gm )
{
getUI ( ) . setCapturePointerLeft ( gm ) ;
}
else
{
UserControls . captureMouse ( ) ;
getUI ( ) . enableMouseHandling ( false ) ;
}
getUI ( ) . setContextHelpActive ( false ) ;
_MouseCaptured = true ;
}
// ***************************************************************
void CTool : : releaseMouse ( )
{
//H_AUTO(R2_CTool_releaseMouse)
getUI ( ) . setCapturePointerLeft ( NULL ) ;
UserControls . releaseMouse ( ) ;
getUI ( ) . enableMouseHandling ( true ) ;
getUI ( ) . setContextHelpActive ( true ) ;
_MouseCaptured = false ;
}
// *********************************************************************************************************
bool CTool : : isMouseCaptured ( )
{
//H_AUTO(R2_CTool_isMouseCaptured)
return _MouseCaptured ;
}
// *********************************************************************************************************
void CTool : : setMouseCursor ( const char * cursorTexture )
{
//H_AUTO(R2_CTool_setMouseCursor)
CViewPointer * cursor = getUI ( ) . getPointer ( ) ;
if ( cursor )
{
cursor - > setCursor ( cursorTexture ) ;
}
}
// ***************************************************************
bool CTool : : handleEvent ( const CEventDescriptor & event )
{
//H_AUTO(R2_CTool_handleEvent)
bool handled = false ;
if ( event . getType ( ) = = CEventDescriptor : : mouse )
{
CEventDescriptorMouse & eventDesc = ( CEventDescriptorMouse & ) event ;
switch ( eventDesc . getEventTypeExtended ( ) )
{
case CEventDescriptorMouse : : mousemove :
handled = onMouseMove ( ) ;
break ;
case CEventDescriptorMouse : : mouseleftdown :
handled = onMouseLeftButtonDown ( ) ;
//if (handled) nlwarning("onMouseLeftButtonDown handled");
break ;
case CEventDescriptorMouse : : mouserightdown :
handled = onMouseRightButtonDown ( ) ;
//if (handled) nlwarning("onMouseRightButtonDown handled");
break ;
case CEventDescriptorMouse : : mouseleftup :
handled = onMouseLeftButtonUp ( ) ;
//if (handled) nlwarning("onMouseLeftButtonUp handled");
break ;
case CEventDescriptorMouse : : mouserightup :
handled = onMouseRightButtonUp ( ) ;
//if (handled) nlwarning("onMouseRightButtonUp handled");
break ;
}
}
if ( event . getType ( ) = = CEventDescriptor : : system )
{
const CEventDescriptorSystem & eds = ( const CEventDescriptorSystem & ) event ;
if ( eds . getEventTypeExtended ( ) = = CEventDescriptorSystem : : setfocus )
{
const CEventDescriptorSetFocus & edsf = ( const CEventDescriptorSetFocus & ) eds ;
if ( edsf . hasFocus ( ) = = true )
{
onFocusGained ( ) ;
}
}
}
return handled ;
}
// ***************************************************************
CDynamicMapClient & CTool : : getDMC ( )
{
//H_AUTO(R2_CTool_getDMC)
return getEditor ( ) . getDMC ( ) ;
}
// ***************************************************************
void CTool : : handleWorldMapAutoPan ( sint32 & outDx , sint32 & outDy )
{
//H_AUTO(R2_CTool_handleWorldMapAutoPan)
outDx = outDy = 0 ;
CGroupMap * gm = getWorldMap ( ) ;
if ( ! gm ) return ;
// if not handled at previous frame then reset
uint64 currFrameCounter = Driver - > getSwapBufferCounter ( ) ;
if ( currFrameCounter = = _AutoPanLastHandlingFrame ) return ; // already handled this frame
if ( _AutoPanLastHandlingFrame < = currFrameCounter - 2 )
{
_AutoPanDelay = 0 ;
_NumPans = 0 ;
}
// see if mouse pos is valid
sint32 mx , my ;
getMousePos ( mx , my ) ;
if ( ! gm - > isIn ( mx , my ) )
{
return ;
}
sint32 autoPanBorder = CV_MapAutoPanBorder . get ( ) ;
sint32 x , y , w , h ;
gm - > computeMapRectInsideGroup ( x , y , w , h ) ;
sint32 dx = ( gm - > getXReal ( ) + w - mx ) < = autoPanBorder ? 1 : 0 ;
dx - = ( mx - gm - > getXReal ( ) ) < = autoPanBorder ? 1 : 0 ;
sint32 dy = ( gm - > getYReal ( ) + h - my ) < = autoPanBorder ? 1 : 0 ;
dy - = ( my - gm - > getYReal ( ) ) < = autoPanBorder ? 1 : 0 ;
if ( ! dx & & ! dy )
{
_AutoPanDelay = 0 ;
_NumPans = 0 ;
return ;
}
_AutoPanLastHandlingFrame = currFrameCounter ;
// select delay (shorter in fast-pan mode)
sint32 delay = ( _NumPans > CV_MapAutoFastPanNumTicks . get ( ) ) ? CV_MapAutoFastPanDeltaInMs . get ( )
: CV_MapAutoPanDeltaInMs . get ( ) ;
_AutoPanDelay + = DT64 ;
if ( _AutoPanDelay > = delay )
{
_AutoPanDelay = _AutoPanDelay % delay ;
sint32 panDelta = CV_MapAutoPanSpeedInPixels . get ( ) ;
outDx = panDelta * dx ;
outDy = panDelta * dy ;
gm - > pan ( outDx , outDy ) ;
+ + _NumPans ; // one step toward 'fast pan' mode
return ;
}
return ;
}
// ***************************************************************
int CTool : : luaIsPickTool ( CLuaState & ls )
{
//H_AUTO(R2_CTool_luaIsPickTool)
CLuaIHM : : checkArgCount ( ls , " isPickTool " , 0 ) ;
ls . push ( isPickTool ( ) ) ;
return 1 ;
}
// ***************************************************************
void CTool : : setContextHelp ( const ucstring & contextHelp )
{
//H_AUTO(R2_CTool_setContextHelp)
// forward the call to lua (all ui handling done bye lua)
CLuaState & ls = getEditor ( ) . getLua ( ) ;
CLuaStackChecker lsc ( & ls ) ;
CLuaIHM : : push ( ls , contextHelp ) ;
getEditor ( ) . callEnvMethod ( " setToolContextHelp " , 1 , 0 ) ;
}
// ***************************************************************
NLMISC : : CRGBA CTool : : getInvalidPosColor ( )
{
//H_AUTO(R2_CTool_getInvalidPosColor)
double duration = CV_InaccessiblePosAnimDurationInMS . get ( ) ;
if ( duration < = 0 ) duration = 0.1 ;
return blend ( CV_InaccessiblePosColor0 . get ( ) ,
CV_InaccessiblePosColor1 . get ( ) ,
0.5f + 0.5f * ( float ) cos ( NLMISC : : Pi * fmod ( ( double ) T1 , duration ) / duration ) ) ;
}
} // R2