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ryzom-core/code/nel/include/nel/3d/fxaa.h

85 lines
1.8 KiB
C

/**
* \file fxaa.h
* \brief CFXAA
* \date 2014-08-03 21:41GMT
* \author Jan Boon (Kaetemi)
* CFXAA
*/
/*
* Copyright (C) 2014 by authors
*
* This file is part of NL3D.
* NL3D is free software: you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* NL3D is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General
* Public License for more details.
*
* You should have received a copy of the GNU Affero General Public
* License along with NL3D. If not, see
* <http://www.gnu.org/licenses/>.
*/
#ifndef NL3D_FXAA_H
#define NL3D_FXAA_H
#include <nel/misc/types_nl.h>
// STL includes
// NeL includes
#include <nel/misc/smart_ptr.h>
#include <nel/misc/geom_ext.h>
// Project includes
#include <nel/3d/u_material.h>
#include <nel/3d/vertex_buffer.h>
#define NL_STEREO_MAX_USER_CAMERAS 8
namespace NL3D {
class ITexture;
class CTextureUser;
class CPixelProgram;
class CVertexProgram;
/**
* \brief CFXAA
* \date 2014-08-03 21:41GMT
* \author Jan Boon (Kaetemi)
* CFXAA
*/
class CFXAA
{
public:
CFXAA(NL3D::UDriver *driver);
virtual ~CFXAA();
/// Apply effect to current render target. Render target must be managed by render target manager
virtual void applyEffect();
private:
UDriver *m_Driver;
NL3D::UMaterial m_Mat;
// NL3D::CVertexBuffer m_VB;
NLMISC::CQuadUV m_QuadUV;
CVertexProgram *m_VP;
CPixelProgram *m_PP;
uint m_Width;
uint m_Height;
}; /* class CFXAA */
} /* namespace NL3D */
#endif /* #ifndef NL3D_FXAA_H */
/* end of file */