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ryzom-core/code/ryzom/server/gus_test.cfg

75 lines
1.6 KiB
INI

// By default, use WIN displayer
WindowStyle = "WIN";
PathsNoRecurse =
{
"data_leveldesign/leveldesign/Game_elem", // for sheet_id.bin
};
// set to 0 if you want to use the admin system
DontUseAES = 1;
DontUseNS = 1;
DontUseTS = 1;
NSHost="localhost";
// where to save specific shard data (ie: player backup)
SaveFilesDirectory = "";
NegFiltersDebug += { "NET", "ADMIN", "MIRROR", "NC", "PATH" };
NegFiltersInfo += { "NET", "SERVICE", "ADMIN", "MIRROR", "NC", "CF", "TimerManagerUpdate", "addSearchPath" };
NegFiltersWarning += { "LNETL", "CT_LRC", "Ignoring map key (__Key__) because __Val__" };
//FontName = "Lucida Console";
FontName = "Courier New";
FontSize = 9;
// If the update loop is too slow, a thread will produce an assertion.
// By default, the value is set to 10 minutes.
// Set to 0 for no assertion.
UpdateAssertionThreadTimeout = 0;
DefaultMaxExpectedBlockSize = 200000000; // 200 M !
DefaultMaxSentBlockSize = 200000000; // 200 M !
// how to sleep between to network update
// 0 = pipe
// 1 = usleep
// 2 = nanosleep
// 3 = sched_yield
// 4 = nothing
UseYieldMethod = 0;
StartCommands +=
{
"modulesAdd ss",
"ssScrLoad general_utilities_service.gss",
"ssScrDisplay",
"ssScrRoutineRun doTests",
};
Users =
{
""
,"sadge thata boy"
};
DisplayedVariables +=
{
""
// ,"@NewEvent|emWinNewEvent"
// ,"EventName"
// ,""
// ,"@Login|emWinLogin"
// ,"ActiveShard"
// ,""
// ,"@Upload|emWinUpload"
// ,"@View Installed Event|emWinPeek"
// ,"@Start Event|emWinEventStart"
// ,""
// ,"@Stop Event|emWinEventStop"
// ,"@Unload Installed Event|emWinUnload"
,"ScanJobState"
};