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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdmisc.h"
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#include "nel/misc/task_manager.h"
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#include "nel/misc/big_file.h"
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using namespace std;
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#define NLMISC_DONE_TASK_SIZE 20
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namespace NLMISC {
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/*
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* Constructor
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*/
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CTaskManager::CTaskManager() : _RunningTask (""), _TaskQueue (""), _DoneTaskQueue ("")
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{
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_IsTaskRunning = false;
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_ThreadRunning = true;
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CSynchronized<string>::CAccessor currentTask(&_RunningTask);
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currentTask.value () = "";
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_Thread = IThread::create(this);
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_Thread->start();
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_ChangePriorityCallback = NULL;
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}
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/*
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* Destructeur
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*/
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CTaskManager::~CTaskManager()
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{
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_ThreadRunning = false;
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while(!_ThreadRunning)
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nlSleep(10);
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// There should be no remaining Tasks
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CSynchronized<std::list<CWaitingTask> >::CAccessor acces(&_TaskQueue);
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nlassert(acces.value().empty());
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_Thread->wait();
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delete _Thread;
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_Thread = NULL;
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}
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// Manage TaskQueue
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void CTaskManager::run(void)
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{
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IRunnable *runnableTask;
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float priorityTask;
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while(_ThreadRunning)
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{
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{
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CSynchronized<list<CWaitingTask> >::CAccessor acces(&_TaskQueue);
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if(acces.value().empty())
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{
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runnableTask = NULL;
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}
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else
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{
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// Update task priorities
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changeTaskPriority ();
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// Get the best task
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list<CWaitingTask> &taskList = acces.value();
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list<CWaitingTask>::iterator ite = taskList.begin();
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list<CWaitingTask>::iterator bestIte = ite;
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while (ite != taskList.end())
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{
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if (ite->Priority < bestIte->Priority)
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bestIte = ite;
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// Next task;
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ite++;
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}
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_IsTaskRunning = true;
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runnableTask = bestIte->Task;
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priorityTask = bestIte->Priority;
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taskList.erase (bestIte);
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}
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}
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if(runnableTask)
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{
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{
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CSynchronized<string>::CAccessor currentTask(&_RunningTask);
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string temp;
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runnableTask->getName(temp);
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currentTask.value () = temp + " " + toString (priorityTask);
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}
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runnableTask->run();
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{
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CSynchronized<string>::CAccessor currentTask(&_RunningTask);
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CSynchronized<deque<string> >::CAccessor doneTask(&_DoneTaskQueue);
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doneTask.value().push_front (currentTask.value ());
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currentTask.value () = "";
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if (doneTask.value().size () > NLMISC_DONE_TASK_SIZE)
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doneTask.value().resize (NLMISC_DONE_TASK_SIZE);
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}
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_IsTaskRunning = false;
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}
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else
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{
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sleepTask();
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}
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}
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CBigFile::getInstance().currentThreadFinished();
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_ThreadRunning = true;
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}
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// Add a task to TaskManager
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void CTaskManager::addTask(IRunnable *r, float priority)
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{
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CSynchronized<std::list<CWaitingTask> >::CAccessor acces(&_TaskQueue);
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acces.value().push_back(CWaitingTask(r, priority));
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}
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/// Delete a task, only if task is not running, return true if found and deleted
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bool CTaskManager::deleteTask(IRunnable *r)
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{
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CSynchronized<list<CWaitingTask> >::CAccessor acces(&_TaskQueue);
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for(list<CWaitingTask>::iterator it = acces.value().begin(); it != acces.value().end(); it++)
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{
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if(it->Task == r)
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{
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acces.value().erase(it);
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return true;
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}
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}
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return false;
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}
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/// Task list size
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uint CTaskManager::taskListSize(void)
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{
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CSynchronized<list<CWaitingTask> >::CAccessor acces(&_TaskQueue);
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return (uint)acces.value().size();
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}
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void CTaskManager::waitCurrentTaskToComplete ()
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{
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while (_IsTaskRunning)
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sleepTask();
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}
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// ***************************************************************************
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void CTaskManager::dump (std::vector<std::string> &result)
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{
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CSynchronized<string>::CAccessor accesCurrent(&_RunningTask);
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CSynchronized<list<CWaitingTask> >::CAccessor acces(&_TaskQueue);
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CSynchronized<deque<string> >::CAccessor accesDone(&_DoneTaskQueue);
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const list<CWaitingTask> &taskList = acces.value();
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const deque<string> &taskDone = accesDone.value();
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const string &taskCurrent = accesCurrent.value();
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// Resize the destination array
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result.clear ();
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result.reserve (taskList.size () + taskDone.size () + 1);
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// Add the done strings
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deque<string>::const_reverse_iterator iteDone = taskDone.rbegin ();
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while (iteDone != taskDone.rend ())
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{
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result.push_back ("Done : " + *iteDone);
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// Next task
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iteDone++;
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}
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// Add the current string
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if (!taskCurrent.empty())
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{
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result.push_back ("Current : " + taskCurrent);
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}
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// Add the waiting strings
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list<CWaitingTask>::const_iterator ite = taskList.begin ();
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while (ite != taskList.end ())
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{
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string name;
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ite->Task->getName (name);
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result.push_back ("Waiting : " + name + " " + toString(ite->Priority));
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// Next task
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ite++;
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}
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}
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// ***************************************************************************
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void CTaskManager::clearDump()
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{
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CSynchronized<deque<string> >::CAccessor accesDone(&_DoneTaskQueue);
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accesDone.value().clear();
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}
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// ***************************************************************************
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uint CTaskManager::getNumWaitingTasks()
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{
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CSynchronized<list<CWaitingTask> >::CAccessor acces(&_TaskQueue);
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return (uint)acces.value().size();
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}
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// ***************************************************************************
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void CTaskManager::changeTaskPriority ()
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{
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if (_ChangePriorityCallback)
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{
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CSynchronized<list<CWaitingTask> >::CAccessor acces(&_TaskQueue);
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list<CWaitingTask> &taskList = acces.value();
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list<CWaitingTask>::iterator ite = taskList.begin();
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while(ite != taskList.end())
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{
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// Get the new priority
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ite->Priority = _ChangePriorityCallback->getTaskPriority(*(ite->Task));
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// Next task
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ite++;
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}
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}
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}
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// ***************************************************************************
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void CTaskManager::registerTaskPriorityCallback (IChangeTaskPriority *callback)
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{
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_ChangePriorityCallback = callback;
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}
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// ***************************************************************************
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} // NLMISC
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