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ryzom-core/code/nel/src/sound.vcproj

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15 years ago
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
15 years ago
Name="sound"
ProjectGUID="{4AF7ADB2-DAF8-4F04-9793-F92010001470}"
RootNamespace="sound"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="..\obj\$(ConfigurationName)\$(ProjectName)"
IntermediateDirectory="..\obj\$(ConfigurationName)\$(ProjectName)"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
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Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="4"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="../include"
PreprocessorDefinitions="_LIB;_DEBUG;WIN32;LIBXML_STATIC"
StringPooling="true"
MinimalRebuild="true"
ExceptionHandling="2"
BasicRuntimeChecks="3"
SmallerTypeCheck="true"
RuntimeLibrary="3"
UsePrecompiledHeader="2"
PrecompiledHeaderThrough="std$(ProjectName).h"
WarningLevel="3"
SuppressStartupBanner="true"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
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Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
OutputFile="..\lib\nl$(ProjectName)_d.lib"
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Name="VCXDCMakeTool"
/>
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Name="VCBscMakeTool"
/>
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/>
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Name="VCPostBuildEventTool"
/>
</Configuration>
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Name="Debug|x64"
OutputDirectory="..\obj64\$(ConfigurationName)\$(ProjectName)"
IntermediateDirectory="..\obj64\$(ConfigurationName)\$(ProjectName)"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
>
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Name="VCPreBuildEventTool"
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Name="VCCustomBuildTool"
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TargetEnvironment="3"
/>
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Optimization="4"
InlineFunctionExpansion="1"
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PreprocessorDefinitions="_LIB;_DEBUG;WIN32;LIBXML_STATIC"
StringPooling="true"
MinimalRebuild="true"
ExceptionHandling="2"
BasicRuntimeChecks="3"
SmallerTypeCheck="true"
RuntimeLibrary="3"
UsePrecompiledHeader="2"
PrecompiledHeaderThrough="std$(ProjectName).h"
WarningLevel="3"
SuppressStartupBanner="true"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
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Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
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OutputFile="..\lib64\nl$(ProjectName)_d.lib"
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/>
<Tool
Name="VCBscMakeTool"
/>
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Name="VCFxCopTool"
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Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="..\obj\$(ConfigurationName)\$(ProjectName)"
IntermediateDirectory="..\obj\$(ConfigurationName)\$(ProjectName)"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
WholeProgramOptimization="0"
>
<Tool
Name="VCPreBuildEventTool"
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Name="VCXMLDataGeneratorTool"
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Name="VCWebServiceProxyGeneratorTool"
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<Tool
Name="VCMIDLTool"
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Name="VCCLCompilerTool"
Optimization="3"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
OmitFramePointers="true"
EnableFiberSafeOptimizations="true"
WholeProgramOptimization="false"
AdditionalIncludeDirectories="../include"
PreprocessorDefinitions="_LIB;LIBXML_STATIC;WIN32;NDEBUG;ASSERT_THROW_EXCEPTION"
StringPooling="true"
ExceptionHandling="2"
RuntimeLibrary="2"
BufferSecurityCheck="false"
UsePrecompiledHeader="2"
PrecompiledHeaderThrough="std$(ProjectName).h"
WarningLevel="3"
SuppressStartupBanner="true"
DebugInformationFormat="3"
/>
<Tool
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PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
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OutputFile="..\lib\nl$(ProjectName)_r.lib"
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<Tool
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Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|x64"
OutputDirectory="..\obj64\$(ConfigurationName)\$(ProjectName)"
IntermediateDirectory="..\obj64\$(ConfigurationName)\$(ProjectName)"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
WholeProgramOptimization="0"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
TargetEnvironment="3"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="3"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
OmitFramePointers="true"
EnableFiberSafeOptimizations="true"
WholeProgramOptimization="false"
AdditionalIncludeDirectories="../include"
PreprocessorDefinitions="_LIB;LIBXML_STATIC;WIN32;NDEBUG;ASSERT_THROW_EXCEPTION"
StringPooling="true"
ExceptionHandling="2"
RuntimeLibrary="2"
BufferSecurityCheck="false"
UsePrecompiledHeader="2"
PrecompiledHeaderThrough="std$(ProjectName).h"
WarningLevel="2"
SuppressStartupBanner="true"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
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Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
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Name="VCLibrarianTool"
OutputFile="..\lib64\nl$(ProjectName)_r.lib"
/>
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Name="VCALinkTool"
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Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="user"
>
<File
RelativePath="..\include\nel\sound\u_audio_mixer.h"
>
</File>
<File
RelativePath="..\include\nel\sound\u_listener.h"
>
</File>
<File
RelativePath="..\include\nel\sound\u_source.h"
>
</File>
<File
RelativePath="..\include\nel\sound\u_stream_source.h"
>
</File>
</Filter>
<Filter
Name="user_imp"
>
<File
RelativePath="sound\audio_mixer_user.cpp"
>
</File>
<File
RelativePath="sound\audio_mixer_user.h"
>
</File>
<File
RelativePath="sound\listener_user.cpp"
>
</File>
<File
RelativePath="sound\listener_user.h"
>
</File>
</Filter>
<Filter
Name="sound_class"
>
<File
RelativePath="sound\background_sound.cpp"
>
</File>
<File
RelativePath="sound\background_sound.h"
>
</File>
<File
RelativePath="sound\complex_sound.cpp"
>
</File>
<File
RelativePath="sound\complex_sound.h"
>
</File>
<File
RelativePath="sound\context_sound.cpp"
>
</File>
<File
RelativePath="sound\context_sound.h"
>
</File>
<File
RelativePath="sound\music_sound.cpp"
>
</File>
<File
RelativePath="sound\music_sound.h"
>
</File>
<File
RelativePath="sound\simple_sound.cpp"
>
</File>
<File
RelativePath="sound\simple_sound.h"
>
</File>
<File
RelativePath="sound\sound.cpp"
>
</File>
<File
RelativePath="sound\sound.h"
>
</File>
<File
RelativePath=".\sound\stream_sound.cpp"
>
</File>
<File
RelativePath=".\sound\stream_sound.h"
>
</File>
</Filter>
<Filter
Name="animation"
>
<File
RelativePath="sound\sound_anim_manager.cpp"
>
</File>
<File
RelativePath="..\include\nel\sound\sound_anim_manager.h"
>
</File>
<File
RelativePath="sound\sound_anim_marker.cpp"
>
</File>
<File
RelativePath="..\include\nel\sound\sound_anim_marker.h"
>
</File>
<File
RelativePath="sound\sound_animation.cpp"
>
</File>
<File
RelativePath="..\include\nel\sound\sound_animation.h"
>
</File>
</Filter>
<Filter
Name="source"
>
<File
RelativePath="sound\background_source.cpp"
>
</File>
<File
RelativePath=".\sound\background_source.h"
>
</File>
<File
RelativePath="sound\complex_source.cpp"
>
</File>
<File
RelativePath=".\sound\complex_source.h"
>
</File>
<File
RelativePath="sound\music_source.cpp"
>
</File>
<File
RelativePath=".\sound\music_source.h"
>
</File>
<File
RelativePath="sound\simple_source.cpp"
>
</File>
<File
RelativePath=".\sound\simple_source.h"
>
</File>
<File
RelativePath="sound\source_common.cpp"
>
</File>
<File
RelativePath=".\sound\source_common.h"
>
</File>
<File
RelativePath=".\sound\stream_source.cpp"
>
</File>
<File
RelativePath=".\sound\stream_source.h"
>
</File>
</Filter>
<Filter
Name="stream"
>
</Filter>
<File
RelativePath="sound\async_file_manager_sound.cpp"
>
</File>
<File
RelativePath="sound\async_file_manager_sound.h"
>
</File>
<File
RelativePath="sound\background_sound_manager.cpp"
>
</File>
<File
RelativePath="sound\background_sound_manager.h"
>
</File>
<File
RelativePath="sound\clustered_sound.cpp"
>
</File>
<File
RelativePath="sound\clustered_sound.h"
>
</File>
<File
RelativePath="sound\mixing_track.cpp"
>
</File>
<File
RelativePath="sound\mixing_track.h"
>
</File>
<File
RelativePath=".\sound\music_channel_fader.cpp"
>
</File>
<File
RelativePath=".\sound\music_channel_fader.h"
>
</File>
<File
RelativePath="sound\music_sound_manager.cpp"
>
</File>
<File
RelativePath="sound\music_sound_manager.h"
>
</File>
<File
RelativePath="sound\sample_bank.cpp"
>
</File>
<File
RelativePath="sound\sample_bank.h"
>
</File>
<File
RelativePath=".\sound\sample_bank_manager.cpp"
>
</File>
<File
RelativePath=".\sound\sample_bank_manager.h"
>
</File>
<File
RelativePath="sound\sound_bank.cpp"
>
</File>
<File
RelativePath="sound\sound_bank.h"
>
</File>
<File
RelativePath="sound\stdsound.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"
/>
</FileConfiguration>
</File>
<File
RelativePath="sound\stdsound.h"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>