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ryzom-core/code/snowballs2/client/src/network.h

88 lines
2.0 KiB
C

15 years ago
/** \file network.h
* Network interface between the game and NeL
*/
/* Copyright, 2001 Nevrax Ltd.
*
* This file is part of NEVRAX SNOWBALLS.
* NEVRAX SNOWBALLS is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
* NEVRAX SNOWBALLS is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with NEVRAX SNOWBALLS; see the file COPYING. If not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
* MA 02111-1307, USA.
*/
#ifndef NETWORK_H
#define NETWORK_H
//
// Includes
//
#include <string>
#include <nel/misc/time_nl.h>
#include "entities.h"
//
// External definitions
//
namespace NLMISC
{
class CVector;
}
namespace NLNET
{
class CCallbackClient;
}
namespace SBCLIENT {
//
// External variables
//
// Pointer to the connection to the server
extern NLNET::CCallbackClient *Connection;
//
// External functions
//
// Return true if the client is online
bool isOnline ();
// Send the new entity (the player)
void sendAddEntity (uint32 id, std::string &name, uint8 race);
// Send a chat line to the server
void sendChatLine (std::string Line);
// Send the user entity position to the server
void sendEntityPos (CEntity &entity);
// Send a new snowball to the server
void sendSnowBall (uint32 eid, const NLMISC::CVector &position, const NLMISC::CVector &target, float speed, float deflagRadius);
void initNetwork (const std::string &lc, const std::string &addr);
void updateNetwork ();
void releaseNetwork ();
} /* namespace SBCLIENT */
#endif // NETWORK_H
/* End of network.h */