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ryzom-core/code/snowballs2/client/src/landscape.h

86 lines
2.0 KiB
C

15 years ago
/** \file landscape.h
* Landscape interface between the game and NeL
*/
/* Copyright, 2001 Nevrax Ltd.
*
* This file is part of NEVRAX SNOWBALLS.
* NEVRAX SNOWBALLS is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
* NEVRAX SNOWBALLS is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with NEVRAX SNOWBALLS; see the file COPYING. If not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
* MA 02111-1307, USA.
*/
#ifndef LANDSCAPE_H
#define LANDSCAPE_H
//
// Includes
//
#include <vector>
#include <nel/3d/u_landscape.h>
#include <nel/misc/time_nl.h>
#include <nel/misc/vector.h>
//
// External definitions
//
namespace NL3D
{
class UInstanceGroup;
}
namespace SBCLIENT {
class CTrajectory;
//
// External variables
//
extern std::vector<NL3D::UInstanceGroup*> InstanceGroups;
extern NLMISC::CVector SunDirection;
//
// External functions
//
void initLight();
void releaseLight();
void initLandscape();
void releaseLandscape();
void initAiming();
void releaseAiming();
void updateLandscape();
void loadAllZonesAround();
// Compute the collision with the landscape from the start position, using the given step,
// at maximum numSteps steps from the start. It uses full (!) physics computation, and should be
// identical on the server
NLMISC::CVector getTarget(const NLMISC::CVector &start, const NLMISC::CVector &step, uint numSteps);
} /* namespace SBCLIENT */
#endif // LANDSCAPE_H
/* End of landscape.h */