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ryzom-core/code/ryzom/client/src/commands.h

69 lines
2.0 KiB
C

15 years ago
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef CL_COMMANDS_H
#define CL_COMMANDS_H
#include "nel/misc/types_nl.h"
/// Function to release all things allocated for commands.
void releaseCommands();
/**
* User command class. This NeL command is binded to an action handler with the commands.xml file.
*/
class CUserCommand : public NLMISC::ICommand
{
public:
// Mode
class CMode
{
public:
uint KeywordsCount;
std::string Action;
std::vector<string> Keywords;
};
CUserCommand (const string &commandName, const ucstring &help, const ucstring &argsHelp);
void addMode (const string &action, uint numArg, bool infiniteAgr, const std::vector<string> &keywords);
// From ICommand
virtual bool execute(const std::string &rawCommandString, const std::vector<std::string> &args, NLMISC::CLog &log, bool quiet, bool human);
// Create a command
static void createCommand (const char *name, const char *action, const char *params);
// release memory
static void release();
// The command map
static std::map<std::string, CUserCommand*> CommandMap;
// Strings
CMode InfiniteMode;
std::map<uint, CMode> FixedArgModes;
std::string CommandName;
std::string Params;
};
#endif // CL_COMMANDS_H
/* End of console.h */