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ryzom-core/nel/tools/3d/pipeline_max/scene.h

147 lines
3.8 KiB
C

/**
* \file scene.h
* \brief CScene
* \date 2012-08-18 19:25GMT
* \author Jan Boon (Kaetemi)
* CScene
*/
/*
* Copyright (C) 2012 by authors
*
* This file is part of RYZOM CORE PIPELINE.
* RYZOM CORE PIPELINE is free software: you can redistribute it
* and/or modify it under the terms of the GNU Affero General Public
* License as published by the Free Software Foundation, either
* version 3 of the License, or (at your option) any later version.
*
* RYZOM CORE PIPELINE is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public
* License along with RYZOM CORE PIPELINE. If not, see
* <http://www.gnu.org/licenses/>.
*/
#ifndef PIPELINE_SCENE_H
#define PIPELINE_SCENE_H
#include <nel/misc/types_nl.h>
// STL includes
// NeL includes
#include <nel/misc/class_id.h>
// Project includes
#include "storage_object.h"
#include "storage_value.h"
namespace PIPELINE {
namespace MAX {
namespace BUILTIN {
class CSceneImpl;
}
class CSceneClass;
// Registry containing available scene classes
class CSceneClassRegistry;
// Storage
class CDllDirectory;
class CClassDirectory3;
class CSceneClassContainer;
/**
* \brief CScene
* \date 2012-08-19 19:25GMT
* \author Jan Boon (Kaetemi)
* CScene
*/
class CScene : public CStorageContainer
{
public:
CScene(const CSceneClassRegistry *sceneClassRegistry, CDllDirectory *dllDirectory, CClassDirectory3 *classDirectory3);
virtual ~CScene();
// inherited
virtual std::string className() const;
virtual void toString(std::ostream &ostream, const std::string &pad = "") const;
virtual void parse(uint16 version, uint filter = 0);
virtual void clean();
virtual void build(uint16 version, uint filter = 0);
virtual void disown();
// public
uint16 version();
CSceneClassContainer *container();
protected:
virtual IStorageObject *createChunkById(uint16 id, bool container);
private:
const CSceneClassRegistry *m_SceneClassRegistry;
CDllDirectory *m_DllDirectory;
CClassDirectory3 *m_ClassDirectory3;
}; /* class CScene */
/**
* \brief CSceneClassContainer
* \date 2012-08-19 19:25GMT
* \author Jan Boon (Kaetemi)
* CSceneClassContainer
*/
class CSceneClassContainer : public CStorageContainer
{
public:
CSceneClassContainer(CScene *scene, const CSceneClassRegistry *sceneClassRegistry, CDllDirectory *dllDirectory, CClassDirectory3 *classDirectory3);
virtual ~CSceneClassContainer();
// inherited
virtual std::string className() const;
virtual void toString(std::ostream &ostream, const std::string &pad = "") const;
virtual void parse(uint16 version, uint filter = 0);
virtual void clean();
virtual void build(uint16 version, uint filter = 0);
virtual void disown();
/// Use while parsing to get an object by it's index
CSceneClass *getByStorageIndex(uint32 index) const;
/// Use while building to get an index for an object
uint32 getOrCreateStorageIndex(CSceneClass *storageObject);
/// TODO: Evaluate the references tree to build new indexes.
protected:
virtual IStorageObject *createChunkById(uint16 id, bool container);
public:
/// Return the single instance of the builtin scene class
inline BUILTIN::CSceneImpl *scene() const { return m_BuiltinScene; }
private:
CScene *m_Scene;
const CSceneClassRegistry *m_SceneClassRegistry;
CDllDirectory *m_DllDirectory;
CClassDirectory3 *m_ClassDirectory3;
std::vector<CSceneClass *> m_StorageObjectByIndex;
std::map<CSceneClass *, uint32> m_StorageObjectToIndex;
BUILTIN::CSceneImpl *m_BuiltinScene;
}; /* class CSceneClassContainer */
} /* namespace MAX */
} /* namespace PIPELINE */
#endif /* #ifndef PIPELINE_SCENE_H */
/* end of file */