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ryzom-core/ryzom/server/general_utilities_service_c...

51 lines
1.1 KiB
INI

// by default, use WIN displayer
WindowStyle = "WIN";
// set to 0 if you want to use the admin system
DontUseAES = 1;
Paths =
{
"data_shard"
};
PathsNoRecurse =
{
"data_leveldesign/leveldesign/Game_elem", // for sheet_id.bin
};
// where to save generic shard data (ie: packed_sheet)
WriteFilesDirectory = "";
// where to save specific shard data (ie: player backup)
SaveFilesDirectory = "";
//NegFiltersDebug += { "NET", "ADMIN", "MIRROR", "NC", "PATH" };
//NegFiltersInfo += { "NET", "ADMIN", "MIRROR", "NC", "CF", "TimerManagerUpdate" };
//NegFiltersWarning += { "CT_LRC", "AnimalSpawned" };
FontName = "Lucida Console";
FontSize = 9;
// If the update loop is too slow, a thread will produce an assertion.
// By default, the value is set to 10 minutes.
// Set to 0 for no assertion.
UpdateAssertionThreadTimeout = 0;
DefaultMaxExpectedBlockSize = 200000000; // 200 M !
DefaultMaxSentBlockSize = 200000000; // 200 M !
// how to sleep between to network update
// 0 = pipe
// 1 = usleep
// 2 = nanosleep
// 3 = sched_yield
// 4 = nothing
UseYieldMethod = 0;
StartCommands +=
{
""
,"modulesAdd gusnet localhost:44748"
};