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ryzom-core/code/nel/tools/3d/zviewer/zviewer.cpp

995 lines
28 KiB
C++

15 years ago
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include <string>
#include <deque>
#include <nel/misc/types_nl.h>
#include <nel/misc/config_file.h>
#include <nel/misc/debug.h>
#include <nel/misc/path.h>
#include <nel/misc/i18n.h>
#include <nel/3d/driver.h>
#include <nel/3d/camera.h>
#include <nel/3d/landscape_model.h>
#include <nel/3d/landscape.h>
#include <nel/3d/text_context.h>
#include <nel/3d/mini_col.h>
#include <nel/3d/nelu.h>
#include <nel/3d/scene_group.h>
#include <nel/3d/texture_file.h>
//#include "nel/net/local_entity.h"
#include "move_listener.h"
// Tempyoyo.
#include <nel/3d/height_map.h>
#ifdef NL_OS_WINDOWS
#define NOMINMAX
#include <windows.h>
#endif // NL_OS_WINDOWS
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using namespace std;
using namespace NLMISC;
using namespace NL3D;
#define BANK_PAH_RELATIVE
#ifndef NL_ZVIEWER_CFG
#define NL_ZVIEWER_CFG "."
#endif // NL_ZVIEWER_CFG
/**
* CViewerConfig
*/
struct CViewerConfig
{
bool Windowed;
uint Width;
uint Height;
uint Depth;
CVector Position;
CVector Heading;
CVector EyesHeight;
CRGBA Background;
// Landscape
bool AutoLight;
CVector LightDir;
string ZonesPath;
string BanksPath;
string TilesPath;
bool UseDDS;
bool AllPathRelative;
string IgPath;
string ShapePath;
string MapsPath;
string Bank;
string FontPath;
CTextContext TextContext;
CFontManager FontManager;
float ZFar;
float LandscapeTileNear;
float LandscapeThreshold;
bool LandscapeNoise;
vector<string> Zones;
vector<string> Igs;
// HeightField.
string HeightFieldName;
float HeightFieldMaxZ;
float HeightFieldOriginX;
float HeightFieldOriginY;
float HeightFieldSizeX;
float HeightFieldSizeY;
// StaticLight
CRGBA LandAmbient;
CRGBA LandDiffuse;
CViewerConfig()
{
Windowed = true;
Width = 800;
Height = 600;
Depth = 32;
Position = CVector( 1088.987793f, -925.732178f, 0.0f );
Heading = CVector(0,1,0);
EyesHeight = CVector(0,0,1.8f);
Background = CRGBA(100,100,255);
AutoLight = false;
LightDir = CVector (1, 0, 0);
ZonesPath = "./";
BanksPath = "./";
TilesPath = "./";
UseDDS = false;
AllPathRelative = false;
IgPath = "./";
ShapePath = "./";
MapsPath = "./";
Bank = "bank.bank";
FontPath = "\\\\server\\code\\fonts\\arialuni.ttf";
ZFar = 1000;
LandscapeTileNear = 50.0f;
LandscapeThreshold = 0.001f;
LandscapeNoise = true;
HeightFieldName= "";
HeightFieldMaxZ= 100;
HeightFieldOriginX= 16000;
HeightFieldOriginY= -24000;
HeightFieldSizeX= 160;
HeightFieldSizeY= 160;
CRGBA diffuse (241, 226, 244);
CRGBA ambiant (17, 54, 100);
LandDiffuse= diffuse;
LandAmbient= ambiant;
}
};
CViewerConfig ViewerCfg;
CLandscapeModel *Landscape = NULL;
CMoveListener MoveListener;
CMiniCol CollisionManager;
/*******************************************************************\
getZoneNameByCoord()
\*******************************************************************/
string getZoneNameByCoord(float x, float y)
{
const float zoneDim = 160.0f;
float xcount = x/zoneDim;
float ycount = -y/zoneDim + 1;
string zoneName;
char ych[32];
sprintf(ych,"%d",(sint)ycount);
sint sz = (sint)strlen(ych);
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for(sint i = 0; i<sz; i++)
{
zoneName += ych[i];
}
zoneName += '_';
zoneName += 'A' + (sint)xcount/26;
zoneName += 'A' + (sint)xcount%26;
return zoneName;
}
/*********************************************************\
displayOrientation()
\*********************************************************/
void displayOrientation()
{
float x = 0.9f*4.f/3.f;
float y = 0.1f;
float radius = 0.015f;
// Triangle
CMaterial mat;
mat.initUnlit();
mat.setSrcBlend(CMaterial::srcalpha);
mat.setDstBlend(CMaterial::invsrcalpha);
mat.setBlend(true);
CVertexBuffer vb;
vb.setVertexFormat (CVertexBuffer::PositionFlag);
vb.setNumVertices (7);
{
CVertexBufferReadWrite vba;
vb.lock(vba);
// tri
vba.setVertexCoord (0, CVector (-radius, 0, 0));
vba.setVertexCoord (1, CVector (radius, 0, 0));
vba.setVertexCoord (2, CVector (0, 0, 3*radius));
// quad
vba.setVertexCoord (3, CVector (-radius, 0, -radius));
vba.setVertexCoord (4, CVector (radius, 0, -radius));
vba.setVertexCoord (5, CVector (radius, 0, radius));
vba.setVertexCoord (6, CVector (-radius, 0, radius));
}
CNELU::Driver->activeVertexBuffer(vb);
CIndexBuffer pbTri;
pbTri.setNumIndexes (3);
{
CIndexBufferReadWrite iba;
pbTri.lock (iba);
iba.setTri (0, 0, 1, 2);
}
CIndexBuffer pbQuad;
pbQuad.setNumIndexes (6);
{
CIndexBufferReadWrite iba;
pbQuad.lock(iba);
iba.setTri (0, 3, 4, 5);
iba.setTri (3, 5, 6, 3);
}
CNELU::Driver->setFrustum (0.f, 4.f/3.f, 0.f, 1.f, -1.f, 1.f, false);
CMatrix mtx;
mtx.identity();
CNELU::Driver->setupViewMatrix (mtx);
mat.setColor(CRGBA(50,255,255,150));
// up
mtx.identity();
mtx.translate(CVector(x,0,y));
mtx.rotateY(MoveListener.getRotZ() );
mtx.translate(CVector(0,0,radius));
CNELU::Driver->setupModelMatrix (mtx);
CNELU::Driver->activeVertexBuffer(vb);
CNELU::Driver->activeIndexBuffer(pbTri);
CNELU::Driver->renderTriangles(mat, 0, pbTri.getNumIndexes()/3);
mat.setColor(CRGBA(50,50,255,150));
// down
mtx.identity();
mtx.translate(CVector(x,0,y));
mtx.rotateY(MoveListener.getRotZ() + (float)Pi);
mtx.translate(CVector(0,0,radius));
CNELU::Driver->setupModelMatrix (mtx);
CNELU::Driver->renderTriangles(mat, 0, pbTri.getNumIndexes()/3);
// left
mtx.identity();
mtx.translate(CVector(x,0,y));
mtx.rotateY(MoveListener.getRotZ() - (float)Pi/2);
mtx.translate(CVector(0,0,radius));
CNELU::Driver->setupModelMatrix (mtx);
CNELU::Driver->renderTriangles(mat, 0, pbTri.getNumIndexes()/3);
// right
mtx.identity();
mtx.translate(CVector(x,0,y));
mtx.rotateY(MoveListener.getRotZ() + (float)Pi/2);
mtx.translate(CVector(0,0,radius));
CNELU::Driver->setupModelMatrix (mtx);
CNELU::Driver->renderTriangles(mat, 0, pbTri.getNumIndexes()/3);
// center
mtx.identity();
mtx.translate(CVector(x,0,y));
mtx.rotateY(MoveListener.getRotZ());
CNELU::Driver->setupModelMatrix (mtx);
CNELU::Driver->activeIndexBuffer(pbQuad);
CNELU::Driver->renderTriangles(mat, 0, pbQuad.getNumIndexes()/3);
}
/*********************************************************\
displayZone()
\*********************************************************/
void displayZones()
{
const float zFarStep = 5.0f;
const float tileNearStep = 10.0f;
const float thresholdStep = 0.005f;
ViewerCfg.TextContext.setHotSpot(CComputedString::MiddleMiddle);
ViewerCfg.TextContext.setColor(CRGBA(255,255,255));
ViewerCfg.TextContext.setFontSize(20);
CNELU::clearBuffers(CRGBA(0,0,0));
CNELU::swapBuffers();
// Create landscape
CNELU::clearBuffers(CRGBA(0,0,0));
ViewerCfg.TextContext.printfAt(0.5f,0.5f,"Creating landscape...");
CNELU::swapBuffers();
Landscape = (CLandscapeModel*)CNELU::Scene->createModel(LandscapeModelId);
Landscape->Landscape.setNoiseMode (ViewerCfg.LandscapeNoise);
Landscape->Landscape.setTileNear(ViewerCfg.LandscapeTileNear);
Landscape->Landscape.setThreshold(ViewerCfg.LandscapeThreshold);
Landscape->Landscape.enableAutomaticLighting (ViewerCfg.AutoLight);
Landscape->Landscape.setupAutomaticLightDir (ViewerCfg.LightDir);
// Enable Additive Tiles.
Landscape->enableAdditive(true);
// HeightField.
CBitmap heightBitmap;
CIFile file(ViewerCfg.HeightFieldName);
if( ViewerCfg.HeightFieldName!="" && heightBitmap.load(file) )
{
CHeightMap heightMap;
heightMap.buildFromBitmap(heightBitmap);
heightMap.MaxZ= ViewerCfg.HeightFieldMaxZ;
heightMap.OriginX= ViewerCfg.HeightFieldOriginX;
heightMap.OriginY= ViewerCfg.HeightFieldOriginY;
heightMap.SizeX = ViewerCfg.HeightFieldSizeX;
heightMap.SizeY = ViewerCfg.HeightFieldSizeY;
Landscape->Landscape.setHeightField(heightMap);
}
// Init TileBank.
CNELU::clearBuffers(CRGBA(0,0,0));
ViewerCfg.TextContext.printfAt(0.5f,0.5f,"Initializing TileBanks...");
CNELU::swapBuffers();
try
{
CIFile bankFile (ViewerCfg.BanksPath + "/" + ViewerCfg.Bank);
Landscape->Landscape.TileBank.serial(bankFile);
}
catch(Exception)
{
string tmp = string("Cant load bankfile ")+ViewerCfg.BanksPath + "/" + ViewerCfg.Bank;
nlerror (tmp.c_str());
}
if ((Landscape->Landscape.TileBank.getAbsPath ()=="")&&(ViewerCfg.TilesPath!=""))
Landscape->Landscape.TileBank.setAbsPath (ViewerCfg.TilesPath + "/");
if (ViewerCfg.UseDDS)
{
Landscape->Landscape.TileBank.makeAllExtensionDDS();
}
if (ViewerCfg.AllPathRelative)
Landscape->Landscape.TileBank.makeAllPathRelative();
string::size_type idx = ViewerCfg.Bank.find(".");
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string farBank = ViewerCfg.Bank.substr(0,idx);
farBank += ".farbank";
try
{
CIFile farbankFile(ViewerCfg.BanksPath + "/" + farBank);
Landscape->Landscape.TileFarBank.serial(farbankFile);
}
catch(Exception)
{
string tmp = string("Cant load bankfile ")+ViewerCfg.BanksPath + "/" + farBank;
nlerror (tmp.c_str());
}
if ( ! Landscape->Landscape.initTileBanks() )
{
nlwarning( "You need to recompute bank.farbank for the far textures" );
}
// Init light color
CNELU::clearBuffers(CRGBA(0,0,0));
ViewerCfg.TextContext.printfAt(0.5f,0.5f,"Initializing Light...");
CNELU::swapBuffers();
Landscape->Landscape.setupStaticLight (ViewerCfg.LandDiffuse, ViewerCfg.LandAmbient, 1.1f);
// Init collision manager
CollisionManager.init( &(Landscape->Landscape), 200);
// Preload of TileBank
CNELU::clearBuffers(CRGBA(0,0,0));
ViewerCfg.TextContext.printfAt(0.5f,0.5f,"Loading TileBank...");
CNELU::swapBuffers();
for (int ts=0; ts<Landscape->Landscape.TileBank.getTileSetCount (); ts++)
{
CTileSet *tileSet=Landscape->Landscape.TileBank.getTileSet (ts);
sint tl;
for (tl=0; tl<tileSet->getNumTile128(); tl++)
Landscape->Landscape.flushTiles (CNELU::Scene->getDriver(), (uint16)tileSet->getTile128(tl), 1);
for (tl=0; tl<tileSet->getNumTile256(); tl++)
Landscape->Landscape.flushTiles (CNELU::Scene->getDriver(), (uint16)tileSet->getTile256(tl), 1);
for (tl=0; tl<CTileSet::count; tl++)
Landscape->Landscape.flushTiles (CNELU::Scene->getDriver(), (uint16)tileSet->getTransition(tl)->getTile (), 1);
}
// Build zones.
CNELU::clearBuffers(CRGBA(0,0,0));
ViewerCfg.TextContext.printfAt(0.5f,0.5f,"Loading zones...");
CNELU::swapBuffers();
uint32 i;
for(i =0; i<ViewerCfg.Zones.size(); i++)
{
CZone zone;
try
{
CIFile file(CPath::lookup(ViewerCfg.Zones[i]));
zone.serial(file);
file.close();
// Add it to landscape.
Landscape->Landscape.addZone(zone);
// Add it to collision manager.
CollisionManager.addZone(zone.getZoneId());
}
catch(Exception &e)
{
printf("%s\n", e.what ());
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}
}
// Load instance group.
CNELU::clearBuffers(CRGBA(0,0,0));
ViewerCfg.TextContext.printfAt(0.5f,0.5f,"Loading objects...");
CNELU::swapBuffers();
for(i =0; i<ViewerCfg.Igs.size(); i++)
{
CInstanceGroup *group = new CInstanceGroup;
try
{
CIFile file(CPath::lookup(ViewerCfg.Igs[i]));
group->serial(file);
file.close();
// Add it to the scene.
group->addToScene (*CNELU::Scene);
}
catch(Exception &e)
{
printf("%s\n", e.what ());
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}
}
// Init collision Manager.
CNELU::clearBuffers(CRGBA(0,0,0));
ViewerCfg.TextContext.printfAt(0.5f,0.5f,"Initializing collision manager...");
CNELU::swapBuffers();
CollisionManager.setCenter(ViewerCfg.Position);
ViewerCfg.Position.z = 0.0f;
CollisionManager.snapToGround( ViewerCfg.Position, 1000.0f );
// hide mouse cursor
CNELU::Driver->showCursor(false);
#ifdef NL_RELEASE
CNELU::Driver->setCapture(true);
#endif
// Events management
CNELU::EventServer.addEmitter(CNELU::Driver->getEventEmitter());
CNELU::AsyncListener.addToServer(CNELU::EventServer);
MoveListener.init(CNELU::Scene, ViewerCfg.Width, ViewerCfg.Height, *CNELU::Camera);
MoveListener.addToServer(CNELU::EventServer);
MoveListener.setPos( ViewerCfg.Position );
CNELU::Camera->setPerspective (float(80.0*Pi/180.0), 1.33f, 0.1f, 1000.0f);
bool showInfos = true;
// initializing Z-Clip Far
float left;
float right;
float bottom;
float top;
float znear;
float zfar;
CNELU::Camera->getFrustum(left, right, bottom, top, znear, zfar);
zfar = ViewerCfg.ZFar;
CNELU::Camera->setFrustum(left, right, bottom, top, znear, zfar);
do
{
// Time mgt.
//==========
static sint64 t0 = (sint64)CTime::getLocalTime();
static sint64 t1 = (sint64)CTime::getLocalTime();
static sint64 ts = 0;
t0 = t1;
t1 = (sint64)CTime::getLocalTime();
sint64 dt64 = t1-t0;
ts += dt64;
float dt= ((float)dt64)*0.001f;
CNELU::EventServer.pump();
// Manage movement and collision
MoveListener.setLocalTime(CTime::getLocalTime());
CVector oldpos = MoveListener.getPos();
MoveListener.changeViewMatrix();
if(MoveListener.getMode()==CMoveListener::WALK)
{
CVector pos = MoveListener.getPos();
CollisionManager.snapToGround( pos , 1000.0f );
MoveListener.setPos( pos );
}
CollisionManager.setCenter(MoveListener.getPos());
// Change move mode
if(CNELU::AsyncListener.isKeyPushed(KeySPACE))
{
MoveListener.swapMode();
}
// Change displaying infos state
if(CNELU::AsyncListener.isKeyPushed(KeyF1))
{
showInfos = !showInfos;
}
// Change eyes height
float eh = MoveListener.getEyesHeight();
if(CNELU::AsyncListener.isKeyPushed(KeyADD))
{
ViewerCfg.EyesHeight.z += 0.1f;
eh += 0.1f;
}
if(CNELU::AsyncListener.isKeyPushed(KeySUBTRACT))
{
ViewerCfg.EyesHeight.z -= 0.1f;
eh -= 0.1f;
}
if(ViewerCfg.EyesHeight.z<0.1f) ViewerCfg.EyesHeight.z = 0.1f;
if(eh<0.1f) eh = 0.1f;
MoveListener.setEyesHeight(eh);
// Change TileNear
float tileNear = Landscape->Landscape.getTileNear();
if(CNELU::AsyncListener.isKeyPushed(KeyHOME))
tileNear += tileNearStep;
if(CNELU::AsyncListener.isKeyPushed(KeyEND))
tileNear -= tileNearStep;
if(tileNear<0) tileNear = 0;
Landscape->Landscape.setTileNear(tileNear);
// Change Z-Far
CNELU::Camera->getFrustum(left, right, bottom, top, znear, zfar);
if(CNELU::AsyncListener.isKeyDown(KeyPRIOR))
zfar += zFarStep;
if(CNELU::AsyncListener.isKeyDown(KeyNEXT))
zfar -= zFarStep;
if(zfar<0) zfar = 0;
CNELU::Camera->setFrustum(left, right, bottom, top, znear, zfar);
// Change Threshold
float threshold = Landscape->Landscape.getThreshold();
if(CNELU::AsyncListener.isKeyPushed(KeyINSERT))
threshold += thresholdStep;
if(CNELU::AsyncListener.isKeyPushed(KeyDELETE))
threshold -= thresholdStep;
if(threshold<0.001f) threshold = 0.001f;
if(threshold>0.1f) threshold = 0.1f;
Landscape->Landscape.setThreshold(threshold);
// Switch between wired and filled scene display
if(CNELU::AsyncListener.isKeyPushed(KeyF3))
{
if (CNELU::Driver->getPolygonMode ()==IDriver::Filled)
CNELU::Driver->setPolygonMode (IDriver::Line);
else
CNELU::Driver->setPolygonMode (IDriver::Filled);
}
// Switch between mouse move and keyboard-only move
if(CNELU::AsyncListener.isKeyPushed(KeyRETURN))
{
MoveListener.changeControlMode();
}
// Render
//=======
CNELU::clearBuffers(ViewerCfg.Background);
CNELU::Driver->clearZBuffer();
CNELU::Scene->render();
if(showInfos)
{
// black top quad
CDRU::drawQuad(0,0.97f,1.0f,1.0f,*CNELU::Driver,CRGBA(0,0,0),CNELU::Scene->getViewport());
// black bottom quad
CDRU::drawQuad(0,0,1.0f,0.03f,*CNELU::Driver,CRGBA(0,0,0),CNELU::Scene->getViewport());
ViewerCfg.TextContext.setFontSize(12);
ViewerCfg.TextContext.setColor(CRGBA(255,255,255));
// Display fps.
ViewerCfg.TextContext.printfAt(0.05f,0.98f,"%.1f fps",1/dt);
// Display ms
ViewerCfg.TextContext.printfAt(0.12f,0.98f,"%d ms",dt64);
// Display Tile Near
ViewerCfg.TextContext.printfAt(0.75f,0.98f,"Tile Near : %.1f",tileNear);
//Display moving mode
ViewerCfg.TextContext.setColor(CRGBA(255,0,0));
switch(MoveListener.getMode())
{
case CMoveListener::WALK :
ViewerCfg.TextContext.printfAt(0.5f,0.98f,"Walk Mode");
break;
case CMoveListener::FREE :
ViewerCfg.TextContext.printfAt(0.5f,0.98f,"Free-Look Mode");
break;
default:
break;
}
ViewerCfg.TextContext.setColor(CRGBA(255,255,255));
// Display Threshold
ViewerCfg.TextContext.printfAt(0.3f,0.98f,"Threshold : %.3f",threshold);
// Display Clip Far
ViewerCfg.TextContext.printfAt(0.92f,0.98f,"Clip Far : %.1f",zfar);
ViewerCfg.TextContext.setHotSpot(CComputedString::MiddleBottom);
// Display current zone name
CVector pos = MoveListener.getPos();
string zoneName = getZoneNameByCoord(pos.x, pos.y);
ViewerCfg.TextContext.printfAt(0.3f,0.01f,"Zone : %s",zoneName.c_str());
// Position
ViewerCfg.TextContext.printfAt(0.1f,0.01f,"Position : %d %d %d",(sint)pos.x,(sint)pos.y,(sint)pos.z);
// Eyes height
ViewerCfg.TextContext.printfAt(0.7f,0.01f,"Eyes : %.2f m",ViewerCfg.EyesHeight.z);
// Display speed in km/h
ViewerCfg.TextContext.setColor(CRGBA(255,0,0));
ViewerCfg.TextContext.printfAt(0.5f,0.01f,"Speed : %d km/h",(sint)(MoveListener.getSpeed()*3.6f));
ViewerCfg.TextContext.setColor(CRGBA(255,255,255));
// Heading
sint heading = -(sint)(MoveListener.getRotZ()*180/Pi)%360;
if(heading<0) heading += 360;
ViewerCfg.TextContext.printfAt(0.9f,0.01f,"Heading : %d degrees",heading);
// Display the cool compass.
displayOrientation();
}
CNELU::swapBuffers();
CNELU::screenshot();
}
while(!CNELU::AsyncListener.isKeyPushed(KeyESCAPE));
ViewerCfg.Position = MoveListener.getPos();
CNELU::AsyncListener.removeFromServer(CNELU::EventServer);
MoveListener.removeFromServer(CNELU::EventServer);
CNELU::Driver->showCursor(true);
#ifdef NL_RELEASE
CNELU::Driver->setCapture(false);
#endif
}
/****************************************************************\
writeConfigFile
\****************************************************************/
void writeConfigFile(const char * configFileName)
{
FILE * f = fopen(configFileName,"wt");
if(f==NULL)
{
nlerror("can't open file '%s'\n",configFileName);
}
fprintf(f,"FullScreen = %d;\n",ViewerCfg.Windowed?0:1);
fprintf(f,"Width = %d;\n",ViewerCfg.Width);
fprintf(f,"Height = %d;\n",ViewerCfg.Height);
fprintf(f,"Depth = %d;\n",ViewerCfg.Depth);
fprintf(f,"Position = { %f, %f, %f };\n", ViewerCfg.Position.x,ViewerCfg.Position.y,ViewerCfg.Position.z);
fprintf(f,"EyesHeight = %f;\n", ViewerCfg.EyesHeight.z);
fprintf(f,"Background = { %d, %d, %d };\n", ViewerCfg.Background.R,ViewerCfg.Background.G,ViewerCfg.Background.B);
fprintf(f,"ZFar = %f;\n", ViewerCfg.ZFar);
fprintf(f,"AutoLight = %d;\n", ViewerCfg.AutoLight?1:0);
fprintf(f,"LightDir = { %f, %f, %f };\n", ViewerCfg.LightDir.x, ViewerCfg.LightDir.y, ViewerCfg.LightDir.z);
fprintf(f,"LandscapeTileNear = %f;\n", ViewerCfg.LandscapeTileNear);
fprintf(f,"LandscapeThreshold = %f;\n", ViewerCfg.LandscapeThreshold);
fprintf(f,"LandscapeNoise = %d;\n", (int)ViewerCfg.LandscapeNoise);
fprintf(f,"BanksPath = \"%s\";\n",ViewerCfg.BanksPath.c_str());
fprintf(f,"TilesPath = \"%s\";\n",ViewerCfg.TilesPath.c_str());
fprintf(f,"UseDDS = \"%d\";\n",ViewerCfg.UseDDS?1:0);
fprintf(f,"AllPathRelative = \"%d\";\n",ViewerCfg.AllPathRelative?1:0);
fprintf(f,"Bank = \"%s\";\n",ViewerCfg.Bank.c_str());
fprintf(f,"ZonesPath = \"%s\";\n",ViewerCfg.ZonesPath.c_str());
fprintf(f,"IgPath = \"%s\";\n",ViewerCfg.IgPath.c_str());
fprintf(f,"ShapePath = \"%s\";\n",ViewerCfg.ShapePath.c_str());
fprintf(f,"MapsPath = \"%s\";\n",ViewerCfg.MapsPath.c_str());
fprintf(f,"FontPath = \"%s\";\n",ViewerCfg.FontPath.c_str());
fprintf(f,"HeightFieldName = \"%s\";\n", ViewerCfg.HeightFieldName.c_str());
fprintf(f,"HeightFieldMaxZ = %f;\n", ViewerCfg.HeightFieldMaxZ);
fprintf(f,"HeightFieldOriginX = %f;\n", ViewerCfg.HeightFieldOriginX);
fprintf(f,"HeightFieldOriginY = %f;\n", ViewerCfg.HeightFieldOriginY);
fprintf(f,"HeightFieldSizeX = %f;\n", ViewerCfg.HeightFieldSizeX);
fprintf(f,"HeightFieldSizeY = %f;\n", ViewerCfg.HeightFieldSizeY);
fprintf(f,"LandAmbient = { %d, %d, %d };\n", ViewerCfg.LandAmbient.R,ViewerCfg.LandAmbient.G,ViewerCfg.LandAmbient.B);
fprintf(f,"LandDiffuse = { %d, %d, %d };\n", ViewerCfg.LandDiffuse.R,ViewerCfg.LandDiffuse.G,ViewerCfg.LandDiffuse.B);
fprintf(f,"Zones = {\n");
fprintf(f,"};\n");
fprintf(f,"Ig = {\n");
fprintf(f,"};\n");
fclose(f);
}
/****************************************************************\
init()
\****************************************************************/
void initViewerConfig(const char * configFileName)
{
FILE * f = fopen(configFileName,"rt");
if(f==NULL)
{
nlwarning("'%s' not found, default values used", configFileName);
writeConfigFile(configFileName);
}
else fclose (f);
try
{
CConfigFile cf;
cf.load(configFileName);
CConfigFile::CVar &cvFullScreen = cf.getVar("FullScreen");
ViewerCfg.Windowed = cvFullScreen.asInt() ? false : true;
CConfigFile::CVar &cvWidth = cf.getVar("Width");
ViewerCfg.Width = cvWidth.asInt();
CConfigFile::CVar &cvHeight = cf.getVar("Height");
ViewerCfg.Height = cvHeight.asInt();
CConfigFile::CVar &cvDepth = cf.getVar("Depth");
ViewerCfg.Depth = cvDepth.asInt();
CConfigFile::CVar &cvPosition = cf.getVar("Position");
nlassert(cvPosition.size()==3);
ViewerCfg.Position.x = cvPosition.asFloat(0);
ViewerCfg.Position.y = cvPosition.asFloat(1);
ViewerCfg.Position.z = cvPosition.asFloat(2);
CConfigFile::CVar &cvEyesHeight = cf.getVar("EyesHeight");
ViewerCfg.EyesHeight = CVector(0,0,cvEyesHeight.asFloat());
CConfigFile::CVar &cvBackColor = cf.getVar("Background");
nlassert(cvBackColor.size()==3);
ViewerCfg.Background.R = cvBackColor.asInt(0);
ViewerCfg.Background.G = cvBackColor.asInt(1);
ViewerCfg.Background.B = cvBackColor.asInt(2);
CConfigFile::CVar &cvZFar = cf.getVar("ZFar");
ViewerCfg.ZFar = cvZFar.asFloat();
CConfigFile::CVar &cvAutoLight = cf.getVar("AutoLight");
ViewerCfg.AutoLight = cvAutoLight.asInt() ? true : false;
CConfigFile::CVar &cvLightDir = cf.getVar("LightDir");
nlassert(cvLightDir.size()==3);
ViewerCfg.LightDir.x = cvLightDir.asFloat(0);
ViewerCfg.LightDir.y = cvLightDir.asFloat(1);
ViewerCfg.LightDir.z = cvLightDir.asFloat(2);
CConfigFile::CVar &cvLandscapeTileNear = cf.getVar("LandscapeTileNear");
ViewerCfg.LandscapeTileNear = cvLandscapeTileNear.asFloat();
CConfigFile::CVar &cvLandscapeThreshold = cf.getVar("LandscapeThreshold");
ViewerCfg.LandscapeThreshold = cvLandscapeThreshold.asFloat();
CConfigFile::CVar &cvLandscapeNoise = cf.getVar("LandscapeNoise");
ViewerCfg.LandscapeNoise = cvLandscapeNoise.asInt() != 0;
CConfigFile::CVar &cvBanksPath = cf.getVar("BanksPath");
ViewerCfg.BanksPath = cvBanksPath.asString();
CConfigFile::CVar &cvTilesPath = cf.getVar("TilesPath");
ViewerCfg.TilesPath = cvTilesPath.asString();
CConfigFile::CVar &cvUseDDS = cf.getVar("UseDDS");
ViewerCfg.UseDDS = cvUseDDS.asInt() ? true : false;
CConfigFile::CVar &cvAllPathRelative = cf.getVar("AllPathRelative");
ViewerCfg.AllPathRelative = cvAllPathRelative.asInt() ? true : false;
CConfigFile::CVar &cvBank = cf.getVar("Bank");
ViewerCfg.Bank = cvBank.asString();
CConfigFile::CVar &cvZonesPath = cf.getVar("ZonesPath");
ViewerCfg.ZonesPath = cvZonesPath.asString();
CPath::addSearchPath(cvZonesPath.asString());
CConfigFile::CVar &cvIgPath = cf.getVar("IgPath");
ViewerCfg.IgPath = cvIgPath.asString();
CPath::addSearchPath(cvIgPath.asString());
CConfigFile::CVar &cvShapePath = cf.getVar("ShapePath");
ViewerCfg.ShapePath = cvShapePath.asString();
CPath::addSearchPath(cvShapePath.asString());
CConfigFile::CVar &cvMapsPath = cf.getVar("MapsPath");
ViewerCfg.MapsPath = cvMapsPath.asString();
CPath::addSearchPath(cvMapsPath.asString());
CConfigFile::CVar &cvFontPath = cf.getVar("FontPath");
ViewerCfg.FontPath = cvFontPath.asString();
CConfigFile::CVar &cvHeightFieldName = cf.getVar("HeightFieldName");
ViewerCfg.HeightFieldName = cvHeightFieldName.asString();
CConfigFile::CVar &cvHeightFieldMaxZ = cf.getVar("HeightFieldMaxZ");
ViewerCfg.HeightFieldMaxZ = cvHeightFieldMaxZ.asFloat();
CConfigFile::CVar &cvHeightFieldOriginX = cf.getVar("HeightFieldOriginX");
ViewerCfg.HeightFieldOriginX = cvHeightFieldOriginX.asFloat();
CConfigFile::CVar &cvHeightFieldOriginY = cf.getVar("HeightFieldOriginY");
ViewerCfg.HeightFieldOriginY = cvHeightFieldOriginY.asFloat();
CConfigFile::CVar &cvHeightFieldSizeX = cf.getVar("HeightFieldSizeX");
ViewerCfg.HeightFieldSizeX = cvHeightFieldSizeX.asFloat();
CConfigFile::CVar &cvHeightFieldSizeY = cf.getVar("HeightFieldSizeY");
ViewerCfg.HeightFieldSizeY = cvHeightFieldSizeY.asFloat();
CConfigFile::CVar &cvLandAmb = cf.getVar("LandAmbient");
nlassert(cvLandAmb.size()==3);
ViewerCfg.LandAmbient.R = cvLandAmb.asInt(0);
ViewerCfg.LandAmbient.G = cvLandAmb.asInt(1);
ViewerCfg.LandAmbient.B = cvLandAmb.asInt(2);
CConfigFile::CVar &cvLandDiff = cf.getVar("LandDiffuse");
nlassert(cvLandDiff.size()==3);
ViewerCfg.LandDiffuse.R = cvLandDiff.asInt(0);
ViewerCfg.LandDiffuse.G = cvLandDiff.asInt(1);
ViewerCfg.LandDiffuse.B = cvLandDiff.asInt(2);
CConfigFile::CVar &cvZones = cf.getVar("Zones");
for(uint i=0; i<cvZones.size(); i++)
{
ViewerCfg.Zones.push_back(cvZones.asString(i));
}
CConfigFile::CVar &cvIgs = cf.getVar("Ig");
for(uint i=0; i<cvIgs.size(); i++)
{
ViewerCfg.Igs.push_back(cvIgs.asString(i));
}
}
catch (EConfigFile &e)
{
nlerror("Problem in config file : %s\n", e.what ());
}
}
/****************************************************************\
MAIN
\****************************************************************/
#ifdef NL_OS_WINDOWS
int WINAPI WinMain(HINSTANCE /* hInstance */, HINSTANCE /* hPrevInstance */, LPSTR cmdline, int /* nCmdShow */)
{
#else
int main(int /* argc */, char ** /* argv */)
{
#endif
try
{
NLMISC::CApplicationContext myApplicationContext;
#ifdef NL_OS_UNIX
NLMISC::CPath::addSearchPath(NLMISC::CFile::getApplicationDirectory("NeL"));
15 years ago
#endif // NL_OS_UNIX
NLMISC::CPath::addSearchPath(NL_ZVIEWER_CFG);
15 years ago
initViewerConfig("zviewer.cfg");
// Init NELU
NL3D::CNELU::init(ViewerCfg.Width, ViewerCfg.Height, CViewport(), ViewerCfg.Depth, ViewerCfg.Windowed, NULL, false, false);
NL3D::CNELU::Driver->setWindowTitle(ucstring("NeL ZViewer"));
NL3D::CNELU::Camera->setTransformMode(ITransformable::DirectMatrix);
// Init the font manager
ViewerCfg.TextContext.init (CNELU::Driver, &ViewerCfg.FontManager);
ViewerCfg.TextContext.setFontGenerator(ViewerCfg.FontPath);
ViewerCfg.TextContext.setFontSize(12);
ViewerCfg.FontManager.setMaxMemory(2000000);
displayZones();
// release nelu
NL3D::CNELU::release();
}
catch (Exception &e)
{
nlerror("main trapped an exception: '%s'", e.what ());
}
return 0;
}